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Hello everyone,
this article concludes the Scripted AI series on diving into how Battle Plans for AI opponents are generated and scripted. Explores how Scripted AI generates Battle Plans for AI opponents, using Lua scripts to organize and command units. The first iteration provides basic posture settings, indirect fire logic, and limited airstrikes, with plans for more adaptive AI behavior in future updates.
Campaign Series uses LUA scripting, an incredibley useful language used in game like Campaign Series: Vietnam, Campaign Series: Middle East 1948-1985, and Command: Modern Operations.
The CSLegion website has a ton of useful articles like this about history, wargaming, and how to get the most out of Campaign Series.