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Scramble: Battle of Britain

Scramble: Battle of Britain is a tactical dogfighting game set in 1940, featuring intense aerial battles in a 3D airspace. Take control of a squadron of fighters, planning maneuvers, witnessing real-time simulations, and analyzing battle damage with detailed camera tools.

DLC Starship Troopers : Terran Command - Tropical Terror

Tropical Terror is a new 9-mission story campaign on the tropical planet of Vega-V!

Stormbinders

Stormbinders is a turn-based strategy game with a unique fantasy setting. Classic tactical gameplay meets a new level of strategic depth in a battle for survival against chaotic magic storms.

Ancient Arenas: Chariots

Dangerous, grueling, fierce. Chariot Racing was by far the most favored sport of ancient times. Ancient Arenas takes you back to an age where charioteers were the richest sports stars and team owners were their ruthless and fearless managers.

Commander: Europe at War

Commander: Europe at War is a turn-based strategy game and a remake of the 2007 classic. Spanning six epic WWII campaigns, command air, land, and sea forces, research advanced technologies, manage resources, and strategically assign commanders to shift the course of battle.

Battleplan

Battleplan is a historical, WW2 real-time strategy game of unparalleled realism and simulation. Fight across massive battlefields created from real-world geographic data. Create your army by customizing your order of battle and chain of command. Draw directly on the map to create elaborate plans, and watch your officers carry them out.

Strategic Command: Korea

Command United Nations or Communist forces in the first major conflict of the Cold War. Fight across a vast, highly detailed map of Korea, master new units and mechanics, and reshape the course of the war from the Pusan Perimeter to the Chosin Reservoir and beyond.

Decision Point: Battlegroup Operational Simulator

Plans meet friction in Decision Point, a wargame where you issue NATO-standard orders, observe AI execution in real time, and adapt as the battlefield evolves. At key Decision Points, the action pauses—giving you time to reassess, redirect your forces, and outmanoeuvre the enemy.