Campaign Series: Middle East 1948-1985 is a turn-based, tactical wargame that focuses on conflicts in the Middle East. The series portrays battles spanning from 1948 to 1982. Each scenario is played on a unique, historical map with seven view modes. Scenario maps are based on topographic maps of from the period created on a hex grid; hexes are 250 metres across.
Twelve countries are included with Middle East: France, United Kingdom, Israel, Egypt, Jordan, Syria, Iraq, Lebanon, Algeria, Libya, Generic Pro-West and Generic Pro-East. Each of these countries have a fully functional Order of Battles, based on historical TO&E's, from Company to Corps level. Combined, there are well over a thousand unique platoons available.
Conflicts Covered: First Arab-Israeli War in 1948, Suez Crisis of 1956, Six Day War of 1967, War of Attrition, October War of 1973, Invasion of Lebanon in 1982, Algerian War of Independence, Egypt in Yemen, United Kingdom in Aden, Libyan - Egyptian Border War 1977.
Each scenario has a variable number of turns in which you and your opponent attempt to achieve the maximum number of victory points, usually by destroying your opponents forces or by capturing objective locations. A wide variety of battle situations are represented in the game, from meeting engagements to trench defences, armoured breakthroughs, battles of attrition, mobile defences, and more!
There are four low-complexity Boot Camp scenarios, designed especially with the new player in mind, with step-by-step instructions on how to play. The remaining scenario vary in size from very short and small to long and large. They can be played against the computer, PBEM, head-to-head, hotseat, or real-time network play.
Battle Generator allows you to select some parameters (date, countries involved, type of battlefield, size of engagement, engagement type) and the game randomly generates a battle for you.
A massive graphics face-lift, with new and improved map terrains, hex highlights, night graphics, transparent map labels; and redone 2D counters and graphical unit icons, an expanded set of NATO icons, alternative counter types, multiple 3D unit base types, markers-as-terrain, 2D unit thermometers, and more. Air Levels for helicopter flight: Four unique zones that helicopters operate in; Ground, Nap of the Earth (NOE), Low, and High. Each having their own benefits and limitations. Adaptive A/I, with dozens of game parameters and behaviors varied and set based on nation, year, and scenario. And a much more fully fleshed out Audacious/Cautious A/I improving the solo play experience.
© 2015 Slitherine Ltd. All Rights Reserved. Campaign Series: Middle East 1948-1985, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners.
Over 130 historical and hypothetical scenarios
Three Linked Campaign Games
Seven BattleView map modes (three 3D and four 2D - three and four levels of zoom-in & zoom-out respectively)
Another, still larger toolbar option. Expanded dialog boxes and Jump Map. New Infobox features and options.
Map editor, with up to 49 levels of elevation and no limitations on size (dependent on the graphics limitation of the customer's hardware)
Order of Battle editor
Scenario editor, with the editors above, allows the customer to create any scenario the customer wishes. Now also with dynamically reassigned nation sides.
A new file/folder scheme, with support for folders: data, graphics, logs, misc, OOBs, pictures, saves, scenarios, sounds, special, texts.
Numerous different platoon types; infantry, machine guns, mortars, artillery, trucks, halftracks, APC's, tanks, helicopters, landing craft, etc.
3D art, 2D art and 2D NATO icons for all platoons.
Sound files for movement and weapons
Armour facing of armoured vehicles
Classification of hard and soft targets
Classification of infantry combat capabilities
Night vision for certain tank types
Hidden Fire for certain unit types
Clear and lay minefields
Build Improved positions and trenches
Lay light and medium bridges
Day and Night transitions during the course of a scenario
Ability to set Opportunity Fire against Hard, Soft, Other and Anti-aircraft platoons
On-map thermometers for Action Points, Morale and Strength for all platoons in all map views
Three Fog of War levels
Desert and Mediterranean terrain classifications within the map editors
Numerous display options allowing the customer to set up the game to their requirements/preferences