jasonbroomer wrote: ↑Thu Aug 24, 2023 7:41 am
HardLuckYetAgain wrote: ↑Tue Aug 22, 2023 10:34 pm
Turn 1
All may comment and add to the AAR anytime.
Keeping T1 info pretty basic.
I send "all" Level bombers to reserves and most of all other planes too. I have kept the Modern fighters (Mig, Yak, and Lagg) on the map meeting my criteria for map placement. I have also kept some IL2 groups on the map too. Having said that here are the plane losses from T1. The yellow arrow shows the German fighter losses. 149 is a drop in the bucket with open TB's, not really meaning much at this stage of the game. I know many have written off the Air war but I like messing with it a great deal. Going to see what I can do against the Germans now, pretty sure I will fail miserably
T1 Air results.png
I confess that I don't try to finesse the air war much. Looking forward (?) to learn from HLYA useful things that the VVS can do
I give you a small example in Turn 3's air war

. The forum will have to wait for turn 3's writeup though.
I can 100% tell you that the Air war is different after the last patch. The interloperability between Air HQ and air base (check you air base (the color of the airbase) and your assigned Air HQ to that airbase) can and will throw your air directives out of whack if you are not careful(not going into detail here)
The auto intercept now (not AS), also known as basic interception in my book, is off the chart. I have had Migs in the game fly their full distance to "basic" intercept with a horrid commander over & over & over only to decimate themselves to death when I did not want that. I really wish there was a "
range" for aircraft to fly out from(three is NO range for basic interception, it just happens. OR at least give us a new directive for basic interception for that range like everything else with air directives). It truly is needed since with basic interception the only switch that can be thrown is to put them on "
rest" not to fly. Really needs a fix in my opinion. Otherwise I will be spending extra time to put fatigued fighters on rest or fly them to the rear because of the enhanced interception of basic interception (not AS). ALTHOUGH you can have the planes assigned to AS and those same planes will fly basic interception defeating the purpose of AS if you only want to use those planes say in an Enemy phase, or in your Friendly phase but will end up scrambling and messing up what you are trying to do. So you really have to be cognitive of the Air war even MORE so now than before. But at least it is easier now for those that wanted higher interception with out having to do the AS. Now AS pretty much is 2nd fiddle and not as important. You are going to intercept.
My appeal is please put in range(or a directive for basic interception) to fly like what was done in WITE1 because of interception now. At least with the range we will not have to jerry rig aircraft placement or put on rest planes during the turn.
Ok, off soap box.