DW2 FAQ/QnA megathread - Ask your question here!

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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zgrssd
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

rxnnxs wrote: Tue Mar 01, 2022 11:42 pm How easy it is / will it be to mod / change the language?
I heard that someone claimed they did a translation during the Beta.

So that sounds rather easy, I guess?
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Lescure »

I'm highly interested in this question, as i will, if i can, make a french translation.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by crismac_slith »

Hi, I tried to do a search on this, in this thread and came up empty, so is 3440x1440 ultrawide compatible with DW2, and is anyone testing the game on that resolution? Thanks.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by AKicebear »

crismac_slith wrote: Fri Mar 04, 2022 1:39 am Hi, I tried to do a search on this, in this thread and came up empty, so is 3440x1440 ultrawide compatible with DW2, and is anyone testing the game on that resolution? Thanks.
Yes.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by crismac_slith »

Thank you good to hear. 8-)
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Bleek »

crismac_slith wrote: Fri Mar 04, 2022 1:39 am Hi, I tried to do a search on this, in this thread and came up empty, so is 3440x1440 ultrawide compatible with DW2, and is anyone testing the game on that resolution? Thanks.
I'm in the beta test and whilst I can't divulge any specifics - I can happily confirm the scale and readability is perfect at 3440x1440 for me. 👍
I've been beta testing myself for decades.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by crismac_slith »

Fantastic Bleek. I was debating on buying the game here or steam because of this. I want to buy it here for Matrix to get all the money, but if it was a poor UW release I was going to refund in steam. I will now happily buy it here. Thanks for the insight.

I had a feeling they would. But leary because some games are still being made without it today. Elden Ring, for example, and I will not support games that don't. Older games I understand, but not new.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by DMan777 »

My apologies if this has been answered previously, but will the previewers be receiving early access to the release build? More specifically, when might we see more content from our favorite streamers? Seriously jonesing for more videos to carry me to the 10th. ;)
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Re: RE: DW2 FAQ/QnA megathread - Ask your question here!

Post by Erik Rutins »

Nabobalis wrote: Fri Feb 11, 2022 6:23 pm Will there be in future, ways to manipulate the private economy side? I feel like there is untapped potential there to be able to influence it.
Maybe?
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Re: RE: DW2 FAQ?

Post by Erik Rutins »

mavor wrote: Sat Feb 12, 2022 10:35 pm Any new info on whether DW2 will be available on GeForce Now?
I've been told that it will.
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Re: RE: DW2 FAQ?

Post by Erik Rutins »

Pocus wrote: Thu Feb 17, 2022 5:13 pm I'm speaking of names lists before you start the game. I'm not too fond of the naming convention of Distant Worlds, it reminds me of the name generator used by Stardock in Fallen Enchantress, with names like Ooodilopilopip and such like. I prefer Greek names, Anglo-Saxon names, mythology names, etc. Hopefully this time asteroids and moons names lists will be accessible.
Pretty sure we have the names in a moddable list for DW2.
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Re: RE: DW2 FAQ?

Post by Erik Rutins »

fnix wrote: Thu Feb 17, 2022 6:14 pm A search didn't turn up anything and although I've seen the official system requirements, I'd like to know if the game will be (more-or-less) playable on an integrated Intel chipset – much the same as Stellaris, as judging superficially by the available gameplay videos on YouTube, the two games don't differ greatly in graphical fidelity.
Integrated graphics are usually suitable only for lighter games and office productivity. I would expect that would be below our minimum spec and not suitable for a 3D DirectX 11 game like DW2. The minimum requirement for a dedicated graphics card is not especially high though. The vast majority of gaming systems from the past 5 years should be able to run it. I've been running it fine from time to time on a 7 year old system to test things out, but they all have dedicated graphics cards.

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- Erik
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Re: RE: DW2 FAQ?

Post by Erik Rutins »

Tank Commander_MatrixForum wrote: Sun Feb 20, 2022 3:32 am Pricing - Whilst I'd like to buy via the Matrix/Slitherine store to support them if evenyly priced, DW2 is being sold £5 gbp cheaper on Steam both with the 10% pre purchase discount.
Why arent they same priced?
The price in US Dollars is the same everywhere. The rest comes down to "regional pricing" on other stores, which we don't control. We can only set the main price. Our store uses regularly updated currency conversions to calculate the price in other currencies so that it's the same in equivalent US dollars. Steam and others often use a lower converted price in other regions as part of their pricing strategy.

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- Erik
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Erik Rutins »

rastacam wrote: Sat Feb 26, 2022 10:53 pm Any hopes for macOS version of DW 2?
No plans for that, but I expect Mac users will have ways of playing it anyway, just not natively in MacOS.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Erik Rutins »

rxnnxs wrote: Tue Mar 01, 2022 11:42 pm How easy it is / will it be to mod / change the language?
Should be quite possible to mod, all the text is externalized.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Erik Rutins »

crismac_slith wrote: Fri Mar 04, 2022 1:39 am Hi, I tried to do a search on this, in this thread and came up empty, so is 3440x1440 ultrawide compatible with DW2, and is anyone testing the game on that resolution? Thanks.
We've had testers testing resolutions up to that, so I expect so. I don't have that here myself, but I've tried it in 4k successfully. I can't think of any reason it wouldn't work with any resolution really in the new engine, as long as your card and monitor support it and your card has the power to run it at that resolution.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Erik Rutins »

DMan777 wrote: Fri Mar 04, 2022 5:01 pm My apologies if this has been answered previously, but will the previewers be receiving early access to the release build? More specifically, when might we see more content from our favorite streamers? Seriously jonesing for more videos to carry me to the 10th. ;)
I think we'll be making the release build available for streaming next week. At a minimum, I know I'll be live streaming it on our Twitch channel next Wednesday, March 9th.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by ozmono2005 »

So in this video
https://www.youtube.com/watch?v=jliESBs ... blicOfPlay
The content maker says he couldn't find a way to utilize his ships superior range. He said that he played with a few things but couldn't stop his ship closing in rather than fighting at range.

Is there a way to set your ships to fight at range? If not will it be added?
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Erik Rutins »

I haven't looked at the video yet, but yes - if you design your ships with stand-off weapons and fighters and set the ship and fleet tactical settings to be cautious, they will try to stay at long range. I'll give that video a look tomorrow.
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by ozmono2005 »

Erik Rutins wrote: Sat Mar 05, 2022 12:44 am I haven't looked at the video yet, but yes - if you design your ships with stand-off weapons and fighters and set the ship and fleet tactical settings to be cautious, they will try to stay at long range. I'll give that video a look tomorrow.
Good to know. Thanks for the information.
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