Iron Cross 2D Counter & Map Mod Released
- norvandave
- Posts: 85
- Joined: Tue Feb 24, 2004 3:26 am
- Location: Vancouver, BC, Canada
RE: New 2D Counter Mod (WIP)
dougo33, thanks. Over thought things. I thought I had to change it for Steam.
It's working now.
It's working now.
First there is a mountain, then there is no mountain, then there is.
RE: Iron Cross 2D Counter & Map Mod Released
ORIGINAL: IronX
Thanks.
I will look at making those changes for the next update.
Edit: I'm also adding level 5 jet aircraft to all nations for consistency.
Sorry to have to bug you about this, but the issue others mentioned - that the Soviet counters are not showing - is still present. At least for me. I have the newest version, even redownloaded the png to make sure. I got them in the correct folder (Major_04) too.
RE: Iron Cross 2D Counter & Map Mod Released
^ I just redownloaded it myself, checked every Soviet counter file and they are all okay. Make sure you have them installed in the campaign sub-folders too.
RE: Iron Cross 2D Counter & Map Mod Released
ORIGINAL: IronX
^ I just redownloaded it myself, checked every Soviet counter file and they are all okay. Make sure you have them installed in the campaign sub-folders too.
Oh ... my bad - because I only use the counters (keeping with the original map) I had forgotten that the Major_04 folder has got to go into the 39 Campaign folder too. All is fine now. Thanks for the great work!
RE: New 2D Counter Mod (WIP)
Very nice work, i love it
May i suggest somes adds like mountain division for germany as the alpini in italy and of course tank division too [&o][&o][&o]

RE: New 2D Counter Mod (WIP)
I was just thinking about this too. Unfortunately, there seems to be no way to make these units do anything "alpine", like having them move faster in hilly terrain or so. I have one Italian mountain unit, but mostly because I always found it funny that it was in the desert. For the Germans I used the extra slots for Waffen-SS, Hitlerjugend and Luftwaffe field units.
RE: New 2D Counter Mod (WIP)
IronX, First off a huge thank you for all your tremendous work on this mod. Can't play without it. I particularly like what you did with HQ attachments indicators.
Alas, the HQ range indicators and the attachment icons are not showing up. The second click on HQ does not show the pale radio towers in those hexes the HQ can supply.
I tried this with a clean install of WaW the towers are missing. By contrast this feature works perfectly in your Knights Cross mod for WiE.
I believe you've placed the WiE version of tile_highlight_sprites into the WaW version. Looking at the tile_highlight_sprites files for both Knights Cross 1.2 and Iron Cross 4.3, I found the files to be identical. Both have a 4x10 format, whereas WaW uses a 5x10 format.
Best Regards
Alas, the HQ range indicators and the attachment icons are not showing up. The second click on HQ does not show the pale radio towers in those hexes the HQ can supply.
I tried this with a clean install of WaW the towers are missing. By contrast this feature works perfectly in your Knights Cross mod for WiE.
I believe you've placed the WiE version of tile_highlight_sprites into the WaW version. Looking at the tile_highlight_sprites files for both Knights Cross 1.2 and Iron Cross 4.3, I found the files to be identical. Both have a 4x10 format, whereas WaW uses a 5x10 format.
Best Regards
RE: New 2D Counter Mod (WIP)
I believe this also is the source of the issue I reported here with fighter escort/intercept ranges not showing:ORIGINAL: epower
IronX, First off a huge thank you for all your tremendous work on this mod. Can't play without it. I particularly like what you did with HQ attachments indicators.
Alas, the HQ range indicators and the attachment icons are not showing up. The second click on HQ does not show the pale radio towers in those hexes the HQ can supply.
I tried this with a clean install of WaW the towers are missing. By contrast this feature works perfectly in your Knights Cross mod for WiE.
I believe you've placed the WiE version of tile_highlight_sprites into the WaW version. Looking at the tile_highlight_sprites files for both Knights Cross 1.2 and Iron Cross 4.3, I found the files to be identical. Both have a 4x10 format, whereas WaW uses a 5x10 format.
Best Regards
tm.asp?m=4662053
RE: New 2D Counter Mod (WIP)
I unzipped the folder to the mod folder and it shows up in the game when I go to settings and mods. But it's kind of greyed out in the mods and it does not show up.
Not sure what I did wrong here. All those files stay in the Iron_Cross_Mod_v4-3 folder right?
Not sure what I did wrong here. All those files stay in the Iron_Cross_Mod_v4-3 folder right?
"In Arduis Fidelis"
Louie Marsh
Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org
Louie Marsh
Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org
RE: New 2D Counter Mod (WIP)
The mod name will remain greyed out until you activate it by ticking the box on the right of the mods screen
RE: New 2D Counter Mod (WIP)
Thanks - I didn't even see that little box. It works fine now.
"In Arduis Fidelis"
Louie Marsh
Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org
Louie Marsh
Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org
RE: New 2D Counter Mod (WIP)
Glad to hear everything worked out
That check box can be tough to spot first time through, especially at higher resolutions.
That check box can be tough to spot first time through, especially at higher resolutions.
RE: Iron Cross 2D Counter & Map Mod Released
ORIGINAL: Phoenix100
In the first post in here this map looks fantastic, everything clear and easy to see. But when I install it it looks like the pic below. Terrain kind of blurry, no? Anyone know what I'm doing wrong? Thanks.
I have the same problem. The map looks washed out. Any ideas on how to fix this?
Edit: The strategic maps being blank is not an issue with the mod.

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- CombinedMap.jpg (197.91 KiB) Viewed 1689 times
- Randalf Ravennaux
- Posts: 5
- Joined: Fri Jun 30, 2017 10:01 am
RE: New 2D Counter Mod (WIP)
Great mod..I have been playing hotseat with a friend that has vision problems and the bleached map makes it much more playable for him. Thank you.
No man stands so tall as when he stoops to help a child.
-J.Dobson
-J.Dobson
- Simulacra53
- Posts: 641
- Joined: Sat May 16, 2015 2:58 pm
- Contact:
RE: New 2D Counter Mod (WIP)
just a quick Q - when using the IronX mod in combination with the Navy fleet mod, your counters have a different color compared to your vanilla IronX Mod counters. Is that correct?
Simulacra53
Free Julian Assange
Free Julian Assange
RE: New 2D Counter Mod (WIP)
Naval Fleet mod is a mod of IronX's fine work by me. Yes some of the colors are different. I can only think of one and that is the Soviets. I like red Soviets.
- Simulacra53
- Posts: 641
- Joined: Sat May 16, 2015 2:58 pm
- Contact:
RE: New 2D Counter Mod (WIP)
Thanks for the confirmation.
I like your naval mod, I prefer IronX’s colors.
Luxury problem.
However as I prefer to keep the SC3 games aligned - I’ll stick with IronX + flags
...but your fleet setup should have been the default [:D]
I like your naval mod, I prefer IronX’s colors.
Luxury problem.
However as I prefer to keep the SC3 games aligned - I’ll stick with IronX + flags
...but your fleet setup should have been the default [:D]
Simulacra53
Free Julian Assange
Free Julian Assange
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- Posts: 308
- Joined: Fri Jun 16, 2006 7:52 am
RE: Iron Cross 2D Counter & Map Mod Released
This is supposed to be available in the Steam version but is grayed out in the mod selection.I'm running V1.05.01. Thanks.
RE: New 2D Counter Mod (WIP)
The hex fleet idea was borrowed from Sipres great work. Which is offered instead of the stock 3D in the mod.


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- Sipres200.jpg (199.34 KiB) Viewed 1693 times
RE: New 2D Counter Mod (WIP)
New Patch. Getting a FAILED (draw sprite to buffer) segmentation violation error message and crash when clicking on any HQ and selecting auto assist.
I tested it and seems to only happen with Iron Cross Map Mod turned on.
I tested it and seems to only happen with Iron Cross Map Mod turned on.
