Command v1.14 update - Public Beta [CURRENT: B998.2]
Moderator: MOD_Command
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RE: Command v1.14 update - Public Beta
Yipes! Those are some nice changes - nice work and thanks so much for this game and all you do for it!
RE: Command v1.14 update - Public Beta
Small database glitch to note - Su-30SM Flanker G is missing AA-12 command datalink. Can't shoot AA-12 missiles.
1.14 Public Beta, build 998.1
1.14 Public Beta, build 998.1
RE: Command v1.14 update - Public Beta
Database version?

Developer "Command: Modern Air/Naval Operations" project!
RE: Command v1.14 update - Public Beta
Concerning "Torpedo wire breakage",
How can I break the wire, in order to exceed 10kt? Should i wait to be attacked?
Is it normal, my tubes are recharging while I still guide my torpedoes.
How can I break the wire, in order to exceed 10kt? Should i wait to be attacked?
Is it normal, my tubes are recharging while I still guide my torpedoes.
Christophe
To all English teachers of the forum, sorry if English is not my mother language.
To all English teachers of the forum, sorry if English is not my mother language.
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RE: Command v1.14 update - Public Beta
Thanks for continuing to improve this great game.
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- Posts: 39
- Joined: Thu Nov 09, 2017 5:13 pm
RE: Command v1.14 update - Public Beta
Still pretty new to this game, but reading that changelog made me excited about the next update. There's a lot of cool stuff in there.
Regarding the "Flaming datum", is a possible contact only created if the torpedo was completely undetected as it says in the changelog, or also if the torpedo is detected prior to impact (or rather hit/miss roll) but the sub wasn't?
Regarding the "Flaming datum", is a possible contact only created if the torpedo was completely undetected as it says in the changelog, or also if the torpedo is detected prior to impact (or rather hit/miss roll) but the sub wasn't?
RE: Command v1.14 update - Public Beta
ORIGINAL: TyphoonFr
Concerning "Torpedo wire breakage",
How can I break the wire, in order to exceed 10kt? Should i wait to be attacked?
Is it normal, my tubes are recharging while I still guide my torpedoes.
Yes.
RE: Command v1.14 update - Public Beta
ORIGINAL: Luckschaden
Still pretty new to this game, but reading that changelog made me excited about the next update. There's a lot of cool stuff in there.
Regarding the "Flaming datum", is a possible contact only created if the torpedo was completely undetected as it says in the changelog, or also if the torpedo is detected prior to impact (or rather hit/miss roll) but the sub wasn't?
There was already a "possible sub" contact generated when a torpedo or missile was detected. The "flaming datum" is for cases where the first warning is literally a ship suffering an underwater explosion.
RE: Command v1.14 update - Public Beta
Hi
I opened different scenarios with this beta and "Browse Scenario Plattforms" does not show all plattforms. Is seems that only the first plattform from each type is displayed....
Thank's
Andy
I opened different scenarios with this beta and "Browse Scenario Plattforms" does not show all plattforms. Is seems that only the first plattform from each type is displayed....
Thank's
Andy
RE: Command v1.14 update - Public Beta
ORIGINAL: morphin
Hi
I opened different scenarios with this beta and "Browse Scenario Plattforms" does not show all plattforms. Is seems that only the first plattform from each type is displayed....
Thank's
Andy
Please post this on the Tech Support forum and provide more details. A step-by-step would help a lot.
Thanks!
RE: Command v1.14 update - Public Beta
Hmm
i can make rectangle Reference points, but circle does not work (First select "Define Area" and then right click on map moves the map a litte bit but nothing else occurs)
Thank's
Andy
i can make rectangle Reference points, but circle does not work (First select "Define Area" and then right click on map moves the map a litte bit but nothing else occurs)
Thank's
Andy
RE: Command v1.14 update - Public Beta
ORIGINAL: morphin
Hmm
i can make rectangle Reference points, but circle does not work (First select "Define Area" and then right click on map moves the map a litte bit but nothing else occurs)
Thank's
Andy
Please post this on the Tech Support forum and provide more details. A step-by-step would help a lot.
Thanks!
RE: Command v1.14 update - Public Beta
Hmm
i can make rectangle Reference points, but circle does not work (First select "Define Area" and then right click on map moves the map a litte bit but nothing else occurs)
Thank's
Andy
Works same as a rectangle.
1. Use Cntl + right click to bring up menu (Unit, Reference Pt, Rectangle, Circle).
2. Select "Define Area - Circle"
3. When the "pointing hand" cursor appears place it where you want the center of the circle.
4. Hold the left button down and drag the "hand". It should create a circle around the area selected by the "hand" pointer. At least it does for me.
-Wayne Stiles
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”
Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
RE: Command v1.14 update - Public Beta
Works same as a rectangle.
Yeah it works well. Looks really good but has a lot of RPs, understandablly. Haven't tried it out yet to see how patrols react, probably quite well.
B
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RE: Command v1.14 update - Public Beta
Thank you, very much!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
RE: Command v1.14 update - Public Beta
Will the beta be available on steam as well?
RE: Command v1.14 update - Public Beta
You can, however, unzip the beta into your Steam game folder.ORIGINAL: Grazyn
Will the beta be available on steam as well?
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- Joined: Thu Nov 09, 2017 5:13 pm
RE: Command v1.14 update - Public Beta
Will that mess things up once the steam version is updated?ORIGINAL: Eggstor
You can, however, unzip the beta into your Steam game folder.ORIGINAL: Grazyn
Will the beta be available on steam as well?
RE: Command v1.14 update - Public Beta
ORIGINAL: Luckschaden
Will that mess things up once the steam version is updated?ORIGINAL: Eggstor
You can, however, unzip the beta into your Steam game folder.ORIGINAL: Grazyn
Will the beta be available on steam as well?
No, there won't be problems.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

