Command v1.14 update - Public Beta [CURRENT: B998.2]

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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ColonelMolerat
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RE: Command v1.14 update - Public Beta

Post by ColonelMolerat »

Yipes! Those are some nice changes - nice work and thanks so much for this game and all you do for it!
amizaur
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RE: Command v1.14 update - Public Beta

Post by amizaur »

Small database glitch to note - Su-30SM Flanker G is missing AA-12 command datalink. Can't shoot AA-12 missiles.

1.14 Public Beta, build 998.1
ComDev
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RE: Command v1.14 update - Public Beta

Post by ComDev »

Database version?
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TyphoonFr
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RE: Command v1.14 update - Public Beta

Post by TyphoonFr »

Concerning "Torpedo wire breakage",
How can I break the wire, in order to exceed 10kt? Should i wait to be attacked?
Is it normal, my tubes are recharging while I still guide my torpedoes.
Christophe

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gregb41352
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RE: Command v1.14 update - Public Beta

Post by gregb41352 »

Thanks for continuing to improve this great game.
Luckschaden
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RE: Command v1.14 update - Public Beta

Post by Luckschaden »

Still pretty new to this game, but reading that changelog made me excited about the next update. There's a lot of cool stuff in there.

Regarding the "Flaming datum", is a possible contact only created if the torpedo was completely undetected as it says in the changelog, or also if the torpedo is detected prior to impact (or rather hit/miss roll) but the sub wasn't?
Dimitris
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RE: Command v1.14 update - Public Beta

Post by Dimitris »

ORIGINAL: TyphoonFr

Concerning "Torpedo wire breakage",
How can I break the wire, in order to exceed 10kt? Should i wait to be attacked?
Is it normal, my tubes are recharging while I still guide my torpedoes.

Yes.
Dimitris
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RE: Command v1.14 update - Public Beta

Post by Dimitris »

ORIGINAL: Luckschaden
Still pretty new to this game, but reading that changelog made me excited about the next update. There's a lot of cool stuff in there.

Regarding the "Flaming datum", is a possible contact only created if the torpedo was completely undetected as it says in the changelog, or also if the torpedo is detected prior to impact (or rather hit/miss roll) but the sub wasn't?

There was already a "possible sub" contact generated when a torpedo or missile was detected. The "flaming datum" is for cases where the first warning is literally a ship suffering an underwater explosion.
morphin
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RE: Command v1.14 update - Public Beta

Post by morphin »

Hi
I opened different scenarios with this beta and "Browse Scenario Plattforms" does not show all plattforms. Is seems that only the first plattform from each type is displayed....

Thank's
Andy
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RE: Command v1.14 update - Public Beta

Post by Dimitris »

ORIGINAL: morphin
Hi
I opened different scenarios with this beta and "Browse Scenario Plattforms" does not show all plattforms. Is seems that only the first plattform from each type is displayed....

Thank's
Andy

Please post this on the Tech Support forum and provide more details. A step-by-step would help a lot.

Thanks!
morphin
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RE: Command v1.14 update - Public Beta

Post by morphin »

Hmm

i can make rectangle Reference points, but circle does not work (First select "Define Area" and then right click on map moves the map a litte bit but nothing else occurs)
Thank's
Andy
Dimitris
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RE: Command v1.14 update - Public Beta

Post by Dimitris »

ORIGINAL: morphin
Hmm

i can make rectangle Reference points, but circle does not work (First select "Define Area" and then right click on map moves the map a litte bit but nothing else occurs)
Thank's
Andy

Please post this on the Tech Support forum and provide more details. A step-by-step would help a lot.

Thanks!
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stilesw
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RE: Command v1.14 update - Public Beta

Post by stilesw »

Hmm

i can make rectangle Reference points, but circle does not work (First select "Define Area" and then right click on map moves the map a litte bit but nothing else occurs)
Thank's
Andy

Works same as a rectangle.

1. Use Cntl + right click to bring up menu (Unit, Reference Pt, Rectangle, Circle).
2. Select "Define Area - Circle"
3. When the "pointing hand" cursor appears place it where you want the center of the circle.
4. Hold the left button down and drag the "hand". It should create a circle around the area selected by the "hand" pointer. At least it does for me.

-Wayne Stiles
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Gunner98
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RE: Command v1.14 update - Public Beta

Post by Gunner98 »

Works same as a rectangle.

Yeah it works well. Looks really good but has a lot of RPs, understandablly. Haven't tried it out yet to see how patrols react, probably quite well.

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RE: Command v1.14 update - Public Beta

Post by tjhkkr »

Thank you, very much!
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Grazyn
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RE: Command v1.14 update - Public Beta

Post by Grazyn »

Will the beta be available on steam as well?
Dimitris
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RE: Command v1.14 update - Public Beta

Post by Dimitris »

No.
Eggstor
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RE: Command v1.14 update - Public Beta

Post by Eggstor »

ORIGINAL: Grazyn

Will the beta be available on steam as well?
You can, however, unzip the beta into your Steam game folder.
Luckschaden
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RE: Command v1.14 update - Public Beta

Post by Luckschaden »

ORIGINAL: Eggstor

ORIGINAL: Grazyn

Will the beta be available on steam as well?
You can, however, unzip the beta into your Steam game folder.
Will that mess things up once the steam version is updated?
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RE: Command v1.14 update - Public Beta

Post by Sardaukar »

ORIGINAL: Luckschaden

ORIGINAL: Eggstor

ORIGINAL: Grazyn

Will the beta be available on steam as well?
You can, however, unzip the beta into your Steam game folder.
Will that mess things up once the steam version is updated?

No, there won't be problems.
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