A World Ignites... (AAR)

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Orm
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A World Ignites... (AAR)

Post by Orm »

And a game begins... again.

This is my second attempt to create a thread where I make a walkthrough or after action report of the first turn of a Global War campaign.


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The opening screen when beginning a new game.
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warspite1
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RE: A World Ignites... (AAR)

Post by warspite1 »

Good man! - would have been understandable if you couldn't be bothered going through all that again.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Neilster
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RE: A World Ignites... (AAR)

Post by Neilster »

Here we go again... [:)]

Only the "Additional Units" section of the Select Optional Rules part of this form are being displayed. There are other check-box sections for "Land Rules" etc.

The flags are decoration only and don't relate to the sections they are in.

Cheers, Neilster
Cheers, Neilster
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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

I decided to lend the F2A "Buffalo" to have a fighter with a long range available to be built in India. It is not a good fighter but the range is nice and the fact that it arrives in India after it is built compensate the poor air to air rating somewhat.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

Next up when beginning a new Global War campaign is picking three US entry chits. I strongly recommend that at least two of them should be placed in the EuroAxis pool. The value of the chits goes from 0 to 5 in 1939 so I picked very good chits. This will affect some of my Allied actions somewhat. More on US entry later on.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: A World Ignites... (AAR)

Post by Orm »

First country to set up its units is US. But before I get to place their units I must decide which units to scrap (remove from the game). Removing the bad units improve the quality of the units on the map but if one scrap to many units then there might be a shortage of those units later on.

I tend to scrap more units than most WIF players with USA. This is especially true in regards of transports (TRS). But I prefer to ensure that I begin the game with fast TRS with long range.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: A World Ignites... (AAR)

Post by Orm »

Onwards to actually place the units. The first unit I place is only allowed to be placed in one hex so MacArthur creates his HQ in Manila.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: A World Ignites... (AAR)

Post by Orm »

On the US east coast I decided to place my entire fleet in Norfolk, Virginia along with one infantry division. 22 ships all in all of various types.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: A World Ignites... (AAR)

Post by Orm »

On the US west coast I place the Pacific fleet in San Diego. In Long Beach I place the units I plan to move into the Pacific theatre first for easy access.

US has restrictions on where most of the convoy points (CP) must be placed. You can see where I placed the CPs on the Global Map.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: A World Ignites... (AAR)

Post by Neilster »

This is the global map, by the way. Each dot represents a game hex.

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RE: A World Ignites... (AAR)

Post by Neilster »

The following posts help explain the land and air unit counters. I don't have the naval chart so someone else will have to add that.

Here are how land units are designated...

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RE: A World Ignites... (AAR)

Post by Neilster »

More land unit info...

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RE: A World Ignites... (AAR)

Post by Neilster »

Air units...

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RE: A World Ignites... (AAR)

Post by Neilster »

more air unit info...

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RE: A World Ignites... (AAR)

Post by Neilster »

You may have noticed that some units on the maps above have little dots above them. These are Unit Status Indicators and are used to portray what a unit is doing, whether it is in supply etc etc. These can also be on the left-hand side of the unit too and are very important.

I don't have the form to explain them all but I'm sure someone will post it soon. It looks very complicated but in practice one quickly gets used to the status indicators and can read them at a glance. There are other ways of examining a unit's status too.

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bo
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RE: A World Ignites... (AAR)

Post by bo »

There are more pictures somewhere I will try to find them.

Bo




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RE: A World Ignites... (AAR)

Post by Neilster »

ORIGINAL: Orm

First country to set up its units is US. But before I get to place their units I must decide which units to scrap (remove from the game). Removing the bad units improve the quality of the units on the map but if one scrap to many units then there might be a shortage of those units later on.

I tend to scrap more units than most WIF players with USA. This is especially true in regards of transports (TRS). But I prefer to ensure that I begin the game with fast TRS with long range.

Image
This is perhaps a good time to introduce Force Pools and production. Units are produced (by using resources in factories...more later) from a set of potential units called Force Pools. These are added to with time to reflect technical development and industrial potential. Produced units are randomly drawn from the Force Pool, so it is often advantageous to remove or "scrap" poorer quality units from the pool to avoid receiving low quality reinforcements. As Orm has described, if you scrap too many units there may not be enough to build if the need arises.

Cheers, Neilster

Cheers, Neilster
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RE: A World Ignites... (AAR)

Post by Neilster »

Thanks bo

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RE: A World Ignites... (AAR)

Post by bo »

oops wrong one
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RE: A World Ignites... (AAR)

Post by bo »

ORIGINAL: Neilster

Thanks bo

Cheers, Neilster
Neilster go on the general forums and go to the tutorials 5 down from [when?] and select naval tutorial and everything you want is there, I would do it but I am not good at sizing pictures and such.

Bo
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