This is my second attempt to create a thread where I make a walkthrough or after action report of the first turn of a Global War campaign.

The opening screen when beginning a new game.
Moderator: Shannon V. OKeets
This is perhaps a good time to introduce Force Pools and production. Units are produced (by using resources in factories...more later) from a set of potential units called Force Pools. These are added to with time to reflect technical development and industrial potential. Produced units are randomly drawn from the Force Pool, so it is often advantageous to remove or "scrap" poorer quality units from the pool to avoid receiving low quality reinforcements. As Orm has described, if you scrap too many units there may not be enough to build if the need arises.ORIGINAL: Orm
First country to set up its units is US. But before I get to place their units I must decide which units to scrap (remove from the game). Removing the bad units improve the quality of the units on the map but if one scrap to many units then there might be a shortage of those units later on.
I tend to scrap more units than most WIF players with USA. This is especially true in regards of transports (TRS). But I prefer to ensure that I begin the game with fast TRS with long range.
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Neilster go on the general forums and go to the tutorials 5 down from [when?] and select naval tutorial and everything you want is there, I would do it but I am not good at sizing pictures and such.ORIGINAL: Neilster
Thanks bo
Cheers, Neilster