Reviews and Impressions?

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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PirateJock
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RE: Reviews and Impressions?

Post by PirateJock »

ORIGINAL: colberki
One minor gripe is graphics seems "washed out". Maybe its my "lousy" Samsung 27" TV monitor. Timeto get back to my Dell 24" PC screen! [:D]
Have you got the unit glow option switched off? It makes quite a difference, especially in hexes with a lot going on in the background.

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JudgeDredd
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RE: Reviews and Impressions?

Post by JudgeDredd »

ORIGINAL: Iain McNeil

There was an exploit in PG where if you did not heal your troops up in the scenario you got them healed for free in between scenarios. This led to very silly situations where 1 strength units were cowering at the back because they were abotu to get a free upgrade if they survived the mission. Someone who healed up an expensive and experienced unit just before the end of a scenario was penalised because they were about to get that repair for free. This exploit and silly mechanic has been fixed, so its by design and I think a good change. The alternative just makes no sense to me! :)
+1 [&o]
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vonRocko
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RE: Reviews and Impressions?

Post by vonRocko »

ORIGINAL: Iain McNeil

There was an exploit in PG where if you did not heal your troops up in the scenario you got them healed for free in between scenarios. This led to very silly situations where 1 strength units were cowering at the back because they were abotu to get a free upgrade if they survived the mission. Someone who healed up an expensive and experienced unit just before the end of a scenario was penalised because they were about to get that repair for free. This exploit and silly mechanic has been fixed, so its by design and I think a good change. The alternative just makes no sense to me! :)

I like the change. It gives you more too consider, and makes prestige that much more precious!
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Erik Rutins
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RE: Reviews and Impressions?

Post by Erik Rutins »

I agree with Iain and Rudankort on this one. I can also see that making it require fewer clicks to "restore" your units would be helpful. Perhaps an option to bring all up to strength with either regular or elite replacements with a single click? I know I always bring them back up to full strength first before I upgrade them.

Regards,

- Erik
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willgamer
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RE: Reviews and Impressions?

Post by willgamer »

ORIGINAL: Iain McNeil

There was an exploit in PG .....


That says it all... I greatly like the new Panzer Corps approach much better. [:)]
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IainMcNeil
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RE: Reviews and Impressions?

Post by IainMcNeil »

Having a button to "heal all" might be nice but the danger here is you heal up an elite unit with green recruits by accident. We'll have to think it through!
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jjdenver
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RE: Reviews and Impressions?

Post by jjdenver »

I'm almost done w/ the tutorials - which take quite a long time btw. It's a fun game. There are 2 things that I think it needs but they are minor problems that would just make it easier to play if they were fixed:

1) restore all units to full strength between scenarios and restore all units to full + rebuild to max elite strength. Clicking through every unit is a lot of clicking and when done you wonder if you missed any.

2) It's very hard to tell which units are core and which are auxiliary units there only for one scenario. The only way I've figured out to do this is to click on the button that shows a vertical column of all units on the right side, then try to look there to see which unit is highlighted when I actually select a unit. Even this is difficult as first I have to select a unit to know if its core (can't see it on map) and there is a very dull glow that shows which unit on right is selected that is so hard to discern that I often have to select and de-select units repeatedly to try to pick out which unit in the right-hand unit list is "lighting" up (dully).

Overall it's the best of the PG series imo. There are a lot of nice improvements. The scenarios so far don't seem as rushed as a lot of previous PG scenarios were. This lets you actually develop strategies like flanking, and plan successive ops instead of having to rush pell-mell straight for the target to beat the time limit. I love this ability to engage some manuever rather than sledgehammer straight forward. The maps are pretty large also which helps allow some manuever as well. So kudos to the dev team for building some interesting scenarios even in the tutorials. Hopefully the campaign scenarios allow this as well.
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blastpop
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RE: Reviews and Impressions?

Post by blastpop »

I went and downloaded- tho I had a bit of a problem - I got a dialogue that said the Plimus security certificate had expired...

Anyway, I played the first 4 tutorial scenarios- and for tutorial scenarios, I thought they were quite fun. Wonderful game! I like the puzzle like nature of the game.

BTW- I like adding my own replacements- it gives you more control and allows the player to allocate those limited resources where he feels they are necessary. The other option for players not wanting that is maybe have an auto replacements option on a setup screen. Why not have the player choose the method of play they like most?
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JudgeDredd
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RE: Reviews and Impressions?

Post by JudgeDredd »

ORIGINAL: Iain McNeil

Having a button to "heal all" might be nice but the danger here is you heal up an elite unit with green recruits by accident. We'll have to think it through!
You need 4 buttons
  • Heal ALL with Regular replacements
  • Heal ALL with Elite replacements
  • Heal all REGULAR with Regular replacements
  • Heal all ELITE with Elite replacements

If anyone wants to be specific (ie rebuild units with Elite ONLY if they are above a certain number ie not put Elite units into a unit with a strength of 1) then they can do it manually.

It's a fair bit of work for such a minor issue (I'm not belittleing anyones grievance here) - by minor issue, I mean you don't have a massive amount of units to go through and strengthen...not really. And you've got the added benefit of being careful with your Prestige

I love the fact that there was a "cheat" and I never thought about it. In all my years playing the Panzer General/Allied General/Pacific General games, it NEVER crossed my mind to keep a unit with low strength back so it would get free elite replacements next turn! [:D]
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Josh
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RE: Reviews and Impressions?

Post by Josh »

 
@ the Judge; " it NEVER crossed my mind to keep a unit with low strength back so it would get free elite replacements next turn! [:D] "
 
Really? It certainly was one of my fav tricks. Units down to 2 I kept way to the rear, get them replenished for free! :-) It's been a long time but I certainly do remember that one.
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RE: Reviews and Impressions?

Post by Hanal »

ORIGINAL: Greybriar

In Panzer General, if a unit survived a battle it was automatically restored to full health with free elite replacements in order that its combat experience was not lost. Not so in Panzer Corps. On page 26 of the manual it states:
Note that in Panzer Corps losses are not replaced automatically between battles. This must be done manually. During the deployment phase green replacements are free, so you can always bring your core units to full strength, but they will lose some experience in the process. By giving your units Elite replacements you preserve their hard-earned experience but at the cost of prestige points.

This change has made the game less fun. It has added some unnecessary micromanagement to the game thereby increasing the time needed to prepare for the next battle. It reduces the amount of prestige points available to the player, thereby limiting his purchases of upgrades and units. I don't know whose idea it was to change one of the basic features of Panzer General, but I think it stinks.

Well obviously everyone has a right to want the game to suit their personal tastes, so on that note, I think the current setup is great! Yes there is a little micromanaging to do but it forces you to either save or spend your prestige points before jumping into battle...you either purchase additional units, over strength units, or use elite replacements...having your units under-strengthed at the begining of each scenario helps reflect the attrition of war..... bottom line, I was not interested in buying a PG clone so the more changes, the better!
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Erik Rutins
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RE: Reviews and Impressions?

Post by Erik Rutins »

From a post by the developer:
If you don't like this new rule so much, go to the game's installation folder, open Data/gamerules.pzdat file in Notepad and change the value of CamEReplaceCost parameter to 0. This will make elite replacements free between scenarios. Alas, you can't make them automatic in 1.0.

BTW, gamerules.pzdat file also contains some other rules I changed, so feel free to change them back to PG style if you want. ;)

Regards,

- Erik
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JudgeDredd
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RE: Reviews and Impressions?

Post by JudgeDredd »

ORIGINAL: Josh

 
@ the Judge; " it NEVER crossed my mind to keep a unit with low strength back so it would get free elite replacements next turn! [:D] "

Really? It certainly was one of my fav tricks. Units down to 2 I kept way to the rear, get them replenished for free! :-) It's been a long time but I certainly do remember that one.
perhaps I was just unaware of the exploit [:'(]
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dsawan
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RE: Reviews and Impressions?

Post by dsawan »

One other thing. In PG 2, tanks could attack a second time depending on something. Cant remeber what it was. But they ahd an ability where they could attack twice. I think if they decimated the first unit completley they could attack a second time. This could be a feature worth adding. if so, i would limit this to certain tanks, not all, esp. pz 2 or 1. maybe 3 on up. same with Allies
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gogol
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RE: Reviews and Impressions?

Post by gogol »

ORIGINAL: JudgeDredd
ORIGINAL: Josh

 
@ the Judge; " it NEVER crossed my mind to keep a unit with low strength back so it would get free elite replacements next turn! [:D] "

Really? It certainly was one of my fav tricks. Units down to 2 I kept way to the rear, get them replenished for free! :-) It's been a long time but I certainly do remember that one.
perhaps I was just unaware of the exploit [:'(]



This is not an exploit ! this is retreating, and it cost valuable time
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Templer_12
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RE: Reviews and Impressions?

Post by Templer_12 »

ORIGINAL: jjdenver

2) It's very hard to tell which units are core and which are auxiliary units there only for one scenario. The only way I've figured out to do this is to click on the button that shows a vertical column of all units on the right side, then try to look there to see which unit is highlighted when I actually select a unit. Even this is difficult as first I have to select a unit to know if its core (can't see it on map) and there is a very dull glow that shows which unit on right is selected that is so hard to discern that I often have to select and de-select units repeatedly to try to pick out which unit in the right-hand unit list is "lighting" up (dully).
I agree here! +1


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One more zoom level and strategic map also activated with the mouse wheel.

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HansHafen
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RE: Reviews and Impressions?

Post by HansHafen »

Well, I never intentionally kept units back like that for that purpose. If I was out of prestige and couldn't heal them, then I would keep them safe.
 
However, you are in total control of what you do. If its a gamey trick that you don't like, then don't use it! :)
 
Hehehehe, funny, but you are the one using the trick. So you should be angry with yourself for using it, not the program for allowing it.
 
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IainMcNeil
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RE: Reviews and Impressions?

Post by IainMcNeil »

Alex needs to take the credit for this - it was his labour of love, Panzer General Forever, that was the foundation for Panzer Corps! It was only later that I and the Lordz got involved and we started Panzer Corps. It then had a complete reskinto make it the glorious thing it is today :) All in all the guys have done a superb job and we're very proud to be involved.
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LarryP
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RE: Reviews and Impressions?

Post by LarryP »

ORIGINAL: Erik Rutins

From a post by the developer:
If you don't like this new rule so much, go to the game's installation folder, open Data/gamerules.pzdat file in Notepad and change the value of CamEReplaceCost parameter to 0. This will make elite replacements free between scenarios. Alas, you can't make them automatic in 1.0.

BTW, gamerules.pzdat file also contains some other rules I changed, so feel free to change them back to PG style if you want. ;)

Regards,

- Erik

Changing this "CamEReplaceCost 0", won't this foul up multiplayer? [&:] Guess for multiplayer I would have to set it back to 50.
ezzler
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RE: Reviews and Impressions?

Post by ezzler »

Bought it and loving it.
Thanks. Its a really, really good game.
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