Iron Cross 2D Counter & Map Mod Released

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norvandave
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RE: New 2D Counter Mod (WIP)

Post by norvandave »

dougo33, thanks. Over thought things. I thought I had to change it for Steam.

It's working now.
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Hartmann
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RE: Iron Cross 2D Counter & Map Mod Released

Post by Hartmann »

ORIGINAL: IronX

Thanks.

I will look at making those changes for the next update.

Edit: I'm also adding level 5 jet aircraft to all nations for consistency.

Sorry to have to bug you about this, but the issue others mentioned - that the Soviet counters are not showing - is still present. At least for me. I have the newest version, even redownloaded the png to make sure. I got them in the correct folder (Major_04) too.
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IronX
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RE: Iron Cross 2D Counter & Map Mod Released

Post by IronX »

^ I just redownloaded it myself, checked every Soviet counter file and they are all okay. Make sure you have them installed in the campaign sub-folders too.
Hartmann
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RE: Iron Cross 2D Counter & Map Mod Released

Post by Hartmann »

ORIGINAL: IronX

^ I just redownloaded it myself, checked every Soviet counter file and they are all okay. Make sure you have them installed in the campaign sub-folders too.

Oh ... my bad - because I only use the counters (keeping with the original map) I had forgotten that the Major_04 folder has got to go into the 39 Campaign folder too. All is fine now. Thanks for the great work!
klink1944
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RE: New 2D Counter Mod (WIP)

Post by klink1944 »

Very nice work, i love it ;) May i suggest somes adds like mountain division for germany as the alpini in italy and of course tank division too [&o][&o][&o]
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Uxbridge
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RE: New 2D Counter Mod (WIP)

Post by Uxbridge »

I was just thinking about this too. Unfortunately, there seems to be no way to make these units do anything "alpine", like having them move faster in hilly terrain or so. I have one Italian mountain unit, but mostly because I always found it funny that it was in the desert. For the Germans I used the extra slots for Waffen-SS, Hitlerjugend and Luftwaffe field units.
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epower
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RE: New 2D Counter Mod (WIP)

Post by epower »

IronX, First off a huge thank you for all your tremendous work on this mod. Can't play without it. I particularly like what you did with HQ attachments indicators.

Alas, the HQ range indicators and the attachment icons are not showing up. The second click on HQ does not show the pale radio towers in those hexes the HQ can supply.
I tried this with a clean install of WaW the towers are missing. By contrast this feature works perfectly in your Knights Cross mod for WiE.

I believe you've placed the WiE version of tile_highlight_sprites into the WaW version. Looking at the tile_highlight_sprites files for both Knights Cross 1.2 and Iron Cross 4.3, I found the files to be identical. Both have a 4x10 format, whereas WaW uses a 5x10 format.

Best Regards
Sigma8510
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RE: New 2D Counter Mod (WIP)

Post by Sigma8510 »

ORIGINAL: epower

IronX, First off a huge thank you for all your tremendous work on this mod. Can't play without it. I particularly like what you did with HQ attachments indicators.

Alas, the HQ range indicators and the attachment icons are not showing up. The second click on HQ does not show the pale radio towers in those hexes the HQ can supply.
I tried this with a clean install of WaW the towers are missing. By contrast this feature works perfectly in your Knights Cross mod for WiE.

I believe you've placed the WiE version of tile_highlight_sprites into the WaW version. Looking at the tile_highlight_sprites files for both Knights Cross 1.2 and Iron Cross 4.3, I found the files to be identical. Both have a 4x10 format, whereas WaW uses a 5x10 format.

Best Regards
I believe this also is the source of the issue I reported here with fighter escort/intercept ranges not showing:
tm.asp?m=4662053
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AZKGungHo
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RE: New 2D Counter Mod (WIP)

Post by AZKGungHo »

I unzipped the folder to the mod folder and it shows up in the game when I go to settings and mods. But it's kind of greyed out in the mods and it does not show up.

Not sure what I did wrong here. All those files stay in the Iron_Cross_Mod_v4-3 folder right?
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epower
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RE: New 2D Counter Mod (WIP)

Post by epower »

The mod name will remain greyed out until you activate it by ticking the box on the right of the mods screen

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AZKGungHo
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RE: New 2D Counter Mod (WIP)

Post by AZKGungHo »

Thanks - I didn't even see that little box. It works fine now.
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epower
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RE: New 2D Counter Mod (WIP)

Post by epower »

Glad to hear everything worked out
That check box can be tough to spot first time through, especially at higher resolutions.
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RocketMan
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RE: Iron Cross 2D Counter & Map Mod Released

Post by RocketMan »

ORIGINAL: Phoenix100

In the first post in here this map looks fantastic, everything clear and easy to see. But when I install it it looks like the pic below. Terrain kind of blurry, no? Anyone know what I'm doing wrong? Thanks.

I have the same problem. The map looks washed out. Any ideas on how to fix this?

Edit: The strategic maps being blank is not an issue with the mod.

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Randalf Ravennaux
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RE: New 2D Counter Mod (WIP)

Post by Randalf Ravennaux »

Great mod..I have been playing hotseat with a friend that has vision problems and the bleached map makes it much more playable for him. Thank you.
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Simulacra53
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RE: New 2D Counter Mod (WIP)

Post by Simulacra53 »

just a quick Q - when using the IronX mod in combination with the Navy fleet mod, your counters have a different color compared to your vanilla IronX Mod counters. Is that correct?
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Hairog
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RE: New 2D Counter Mod (WIP)

Post by Hairog »

Naval Fleet mod is a mod of IronX's fine work by me. Yes some of the colors are different. I can only think of one and that is the Soviets. I like red Soviets.
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Simulacra53
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RE: New 2D Counter Mod (WIP)

Post by Simulacra53 »

Thanks for the confirmation.
I like your naval mod, I prefer IronX’s colors.
Luxury problem.

However as I prefer to keep the SC3 games aligned - I’ll stick with IronX + flags

...but your fleet setup should have been the default [:D]
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baldbrother
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RE: Iron Cross 2D Counter & Map Mod Released

Post by baldbrother »

This is supposed to be available in the Steam version but is grayed out in the mod selection.I'm running V1.05.01. Thanks.
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Hairog
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RE: New 2D Counter Mod (WIP)

Post by Hairog »

The hex fleet idea was borrowed from Sipres great work. Which is offered instead of the stock 3D in the mod.

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Tanaka
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RE: New 2D Counter Mod (WIP)

Post by Tanaka »

New Patch. Getting a FAILED (draw sprite to buffer) segmentation violation error message and crash when clicking on any HQ and selecting auto assist.

I tested it and seems to only happen with Iron Cross Map Mod turned on.
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