
We use cookies to help give you the best possible experience on our site. Strictly necessary and functional cookies support login and shopping cart features, they cannot be disabled. Performance cookies support site performance analysis. These are optional and will be disabled if you click on Reject.
By clicking Accept you agree to our use of Performance cookies as detailed in our Privacy Policy.
Accept Reject
A different April
We didn’t have a period like this one for a long time at Slitherine. There’s only one major launch in April: Flashpoint Campaigns Southern Storm on Steam. We’ve had moments in the past when we would maybe release one game a week or even more. In slow times, we’d have two or three games per month. It could have been a DLC, a brand-new game, a remaster, or a new platform addition. We would do anything to keep our Operations guys busy, but things are slowly changing. There’s a lot more happening behind the scenes, a lot more preparation, a lot more strategy behind a single launch, and a lot more organization. As we grow in size, we are bound to reorganize the fine details of our daily working lives, reassessing the pipelines and making sure we structure our jobs differently.
A new way of working
It’s not a simple transition, and fewer releases don’t mean less work or less content. We live in an industry where every game needs long-term support, additional content, promotional periods, constant visibility, a frequent marketing push, free features and scenarios, DLCs, bug fixes, interaction with players, and community management. Doing this properly requires time, energy, patience, and talent. So, if you’re wondering if the Operations guys are becoming lazier because we release fewer games, the answer is no. They’re actually busier than ever, working hard to deliver the next fix or beta and testing new systems and stores.
What's happening behind the scenes?
What is happening in times when you don’t see much releasing is something we will try to keep you involved with. Our new Letters to Slitherine and The Insider formats have been created for this reason. We don’t want to lose our direct connection with the players and the passion that drives their feedback, so we keep coming up with ways to keep you busy too. Don’t be shy, ask us anything, and we’ll make sure we give you the relevant answers when we can.
MCV Awards nomination
Two weeks ago we were nominated for a second year in a row for Indie Publisher of the Year at the MCV awards. The votes are open, and you can cast them here. We won the award last year, and being nominated again is a great honor. It’s a testament that our evolution as a company, and as a partner to our fellow developers. It’s also a recognition that our players are a fundamental part of our present, and our future.