New Fan site
New Fan site
Hi,
i'm trying to put together a Stun <img src="biggrin.gif" border="0"> g fan site. But as i haven't received my copy of the game yet. I've run out of images and content for it.
tell me what you think so far (ideas)
and if you can provide with content(images), that'd be great.!
http://ca.geocities.com/dividedgalaxies/
cheers <img src="eek.gif" border="0">
i'm trying to put together a Stun <img src="biggrin.gif" border="0"> g fan site. But as i haven't received my copy of the game yet. I've run out of images and content for it.
tell me what you think so far (ideas)
and if you can provide with content(images), that'd be great.!
http://ca.geocities.com/dividedgalaxies/
cheers <img src="eek.gif" border="0">
- -mAdMAx
- Marc von Martial
- Posts: 5292
- Joined: Thu Jan 04, 2001 4:00 pm
- Location: Bonn, Germany
- Contact:
Looks very promising! I like the interface design.
You might want to know that the CD contains a "webkit" with some added graphics, PSD files, ttf fonts etc. When you got the CD browse it for the "webkit" directory and see what you can use.
Just a sidenote: centering the FLASH would look much better IMHO.
Thanks for your support!
Marc
You might want to know that the CD contains a "webkit" with some added graphics, PSD files, ttf fonts etc. When you got the CD browse it for the "webkit" directory and see what you can use.
Just a sidenote: centering the FLASH would look much better IMHO.
Thanks for your support!
Marc
arr, those darn automated smileys. its a Stun: dg fan site...not a stun <img src="biggrin.gif" border="0"> g!!
Centered, yes. But actually i had planned to make it resizable so it would follow your browswer window. An advantage for those running their 15inch monitor at 1600x1200 resolution. <img src="wink.gif" border="0">
hum, by the way...
Are Matrix's main offices somewhere in europe, eg Germany? With another office in Ny for distributing?
Centered, yes. But actually i had planned to make it resizable so it would follow your browswer window. An advantage for those running their 15inch monitor at 1600x1200 resolution. <img src="wink.gif" border="0">
hum, by the way...
Are Matrix's main offices somewhere in europe, eg Germany? With another office in Ny for distributing?
- -mAdMAx
- Marc von Martial
- Posts: 5292
- Joined: Thu Jan 04, 2001 4:00 pm
- Location: Bonn, Germany
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Sweet!
As soon as i can get more than two hours straight, i'll put some more work onto the site.
Tell me, does it still work like the old stun for starships... eg Is it only a graphical difference between the ships?
It would be great if the different types of ships had different capabilities, weak and strong points.
Are the canadians working from Canada or do they work at the Ny office.
<img src="tongue.gif" border="0">
As soon as i can get more than two hours straight, i'll put some more work onto the site.
Tell me, does it still work like the old stun for starships... eg Is it only a graphical difference between the ships?
It would be great if the different types of ships had different capabilities, weak and strong points.
Are the canadians working from Canada or do they work at the Ny office.
<img src="tongue.gif" border="0">
- -mAdMAx
-
- Posts: 228
- Joined: Fri Aug 24, 2001 8:00 am
Well, the old stun had only one starship to represent all classes. Divided Galaxies has 6, one per class. Capabilities remain the same although turn rates and combat maneuver speeds has changed a bit.
As for Canadians, as far as I know, I'm the only one. And I work out of my Montreal 'office'.
As for Canadians, as far as I know, I'm the only one. And I work out of my Montreal 'office'.
Developer of Starships Unlimited
- Marc von Martial
- Posts: 5292
- Joined: Thu Jan 04, 2001 4:00 pm
- Location: Bonn, Germany
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So you're saying that some ships are better handled in combat than others.
Well since there is no other advantage/disadvantage for each ship, isn't it unbalancing the game or even having players pick the same model all the time because it's faster?
Faster ships could have a downside as well (eg 15% less accuracy or something)
Some ship types could be classified as "explorers" ( +30% computer range, +10% speed, -20% firepower )
Some others as "fighters" and so on.
This could be implemented with little trouble, just need to think of balancing the whole thing.
What do you think?
ps: get me a green card, don't wanna work in canada no more, nor do i wanna work for ubisoft!! <img src="wink.gif" border="0">
Well since there is no other advantage/disadvantage for each ship, isn't it unbalancing the game or even having players pick the same model all the time because it's faster?
Faster ships could have a downside as well (eg 15% less accuracy or something)
Some ship types could be classified as "explorers" ( +30% computer range, +10% speed, -20% firepower )
Some others as "fighters" and so on.
This could be implemented with little trouble, just need to think of balancing the whole thing.
What do you think?
ps: get me a green card, don't wanna work in canada no more, nor do i wanna work for ubisoft!! <img src="wink.gif" border="0">
- -mAdMAx
Andrew's not the only one in Montreal--a fact I reminded him of over a beer last night.Originally posted by Andrew Ewanchyna:
... As for Canadians, as far as I know, I'm the only one. And I work out of my Montreal 'office'.
<img src="tongue.gif" border="0">
Eric Pearson
(composer STUN Divided Galaxies soundtrack)
(composer STUN Divided Galaxies soundtrack)
- Marc von Martial
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- Joined: Thu Jan 04, 2001 4:00 pm
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- Contact:
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For those interested, i've had some time so i partially completed the technology tree. 8 weapon types are now available to view.
Also completed the twin window so that you can compare technologies easily. <img src="tongue.gif" border="0">
http://ca.geocities.com/dividedgalaxies/index.html
ps :I've started working on the race&ships screen. I've used the three large images of the ship types available on the screenshots page (official site). If any of you guys could tell me where to find similar pictures for the rermaining 7 types... i could use. thanks
Also completed the twin window so that you can compare technologies easily. <img src="tongue.gif" border="0">
http://ca.geocities.com/dividedgalaxies/index.html
ps :I've started working on the race&ships screen. I've used the three large images of the ship types available on the screenshots page (official site). If any of you guys could tell me where to find similar pictures for the rermaining 7 types... i could use. thanks
- -mAdMAx
I've updated the site with the ships section, soon to be completed(7 remaining graphics).
Next i'll add the rest of the technology tree.
Let me know if you have ideas, things that you would like to see on the site. <img src="wink.gif" border="0">
http://ca.geocities.com/dividedgalaxies/index.html
Next i'll add the rest of the technology tree.
Let me know if you have ideas, things that you would like to see on the site. <img src="wink.gif" border="0">
http://ca.geocities.com/dividedgalaxies/index.html
- -mAdMAx
Eric Pearson generously created a loop from the sudg theme. I added to the site.
If you think it makes the whole page too heavy or have any other comment, let me know. <img src="wink.gif" border="0">
Also added game requirements to thegame section and fixed a few more bugs within the technology window.
http://ca.geocities.com/dividedgalaxies/
If you think it makes the whole page too heavy or have any other comment, let me know. <img src="wink.gif" border="0">
Also added game requirements to thegame section and fixed a few more bugs within the technology window.
http://ca.geocities.com/dividedgalaxies/
- -mAdMAx