Conga line and the unpleasantness of fighting gravilex

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Pocus
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Conga line and the unpleasantness of fighting gravilex

Post by Pocus »

2 remarks if you will!

1. Conga line of ships... The ships within a fleet try to follow too closely the orbit of planets and thus form a conga line around it.They should probably steer a bit more away. I guess fleet formation are not a feature yet? It could help.

2. Fighting monsters which are within the corona of a star is not a pleasant job. Visually I mean, it is a bother to look at this bright white star and do the fight. Perhaps Gravilex should be around stars, but not that deep into the corona, for a more pleasant experience.
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btd64
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Re: Conga line and the unpleasantness of fighting gravilex

Post by btd64 »

Two good points....GP
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Re: Conga line and the unpleasantness of fighting gravilex

Post by Ranbir »

Might have just been a game bug but I also saw fleets not willing to fly closer to their attack target which was in near the sun but I could manually move them closer and trigger the combat. Maybe set a minimum distance the gravilex will be to the stars?
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SirHoraceHarkness
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Re: Conga line and the unpleasantness of fighting gravilex

Post by SirHoraceHarkness »

Fleet cohesion is an issue for sure with AI fleets that outnumber their targets dying off in ones and twos as they trickle into the fight. I get around that by staging attack fleets just outside of where I want them to attack then hyper them in next to the targets.
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Re: Conga line and the unpleasantness of fighting gravilex

Post by R_TEAM »

SirHoraceHarkness wrote: Tue Mar 22, 2022 1:23 pm Fleet cohesion is an issue for sure with AI fleets that outnumber their targets dying off in ones and twos as they trickle into the fight. I get around that by staging attack fleets just outside of where I want them to attack then hyper them in next to the targets.
yea - this help and is an interim solution ...
but - seriously - 2022 should it be not so hard to get in an fresh relased 4X RTS Game propper formations support ...
This have Homeworld from the last century and here it was full in 3D space ... ... ...
(here Stellaris way ahead in game machanics - i love to micromanage - but not nonsens things ...)
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Re: Conga line and the unpleasantness of fighting gravilex

Post by JWW »

I killed a Gravilex on my second attempt. The first attempt the Gravilex was very close to the star and my ships did not want to move close enough to engage. I finally just sent them back home. The second time the same Gravilex appeared just a little further out from the star. I sent a fleet to engage, and they promptly and quickly killed it. Based on that experience with one Gravilex, maybe just wait and see if it appears further out from the star.
Last edited by JWW on Tue Mar 22, 2022 9:22 pm, edited 1 time in total.
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Re: Conga line and the unpleasantness of fighting gravilex

Post by Emperor0Akim »

R_TEAM wrote: Tue Mar 22, 2022 4:05 pm yea - this help and is an interim solution ...
but - seriously - 2022 should it be not so hard to get in an fresh relased 4X RTS Game propper formations support ...
This have Homeworld from the last century and here it was full in 3D space ... ... ...
(here Stellaris way ahead in game machanics - i love to micromanage - but not nonsens things ...)
Name one RTS with proper formation support ?
The last I remember that did somewhat good and in similiar scale was Supreme Commander.
Or Space Empires IV and V .. so yeah .. waaaaayyy ahead there Stellaris ;)
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Re: Conga line and the unpleasantness of fighting gravilex

Post by R_TEAM »

Have both played self for long time (SC:FA and SE V - SE V with Crimson Concept mod still the best 4X Game today imho) and she have maybe better formations mod as Stellaris (vanilla) - but with mods you get an very good formation fine adjusting in stellaris too...
and sorry to say this again -> but DW2 have ZERO formation in every way
here Stellaris IS way ahead with his limited vanilla formations capabilitys ....
So nothing to act sarcastic on this ........
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Re: Conga line and the unpleasantness of fighting gravilex

Post by Emperor0Akim »

Sorry,

I think it's just grating to me, that everybody keeps calling DW2 a RTS.
And I never got into Stellaris.

But I admit, I wished DWU had formations and I hope DW2 will get formations.
I'll read up on Stellaris formations to have a more informed discussion.


On topic. My six Escorts with Maxos Blasters encircled my gravilex just fine. May have been a lucky jump.
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SirHoraceHarkness
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Re: Conga line and the unpleasantness of fighting gravilex

Post by SirHoraceHarkness »

Emperor0Akim wrote: Tue Mar 22, 2022 4:35 pm
R_TEAM wrote: Tue Mar 22, 2022 4:05 pm yea - this help and is an interim solution ...
but - seriously - 2022 should it be not so hard to get in an fresh relased 4X RTS Game propper formations support ...
This have Homeworld from the last century and here it was full in 3D space ... ... ...
(here Stellaris way ahead in game machanics - i love to micromanage - but not nonsens things ...)
Name one RTS with proper formation support ?
The last I remember that did somewhat good and in similiar scale was Supreme Commander.
Or Space Empires IV and V .. so yeah .. waaaaayyy ahead there Stellaris ;)
Sins of a solar empire had excellent formation support to the point you could have multiple fleets from various locations automatically form up in one big blob and sync warp in. DWU also had really good fleet attack AI and it could coordinate several attack fleets to show up at the same time or very close to the same time. Unfortunately the bigger the game the worse the AI got late game since everything ran off one thread and it would break down with fleets flying around in all directions. Haven't had that issue yet now that the major performance issues have been plugged up.
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Re: Conga line and the unpleasantness of fighting gravilex

Post by Pocus »

My remark on Gravilex was more about the unpleasantness of having to stare (and listen) for a few mn to a huge star zoomed in than to the inability of destroying the creature ;)
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