Bacon Mod + RetreatUE + Das Chrome
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- Posts: 6
- Joined: Mon Oct 28, 2019 3:51 pm
RE: Bacon Mod + RetreatUE + Das Chrome
I feel incredibly dumb. Thanks a lot for your patience and replies.
Seriously, thank you.
Seriously, thank you.
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- Posts: 22
- Joined: Fri May 30, 2014 5:20 pm
RE: Bacon Mod + RetreatUE + Das Chrome
Would it be possible to make a version of this mod set without the separate hangers? Since the designer can't see the difference between them, the AI use only fighters which can be a serious determent for fighter/bomber focused races in the AI department. Its not too much of an issue for player led factions but it could also fix the issue of having to manually edit each bay using design when an upgrade is available
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- Joined: Wed May 17, 2000 8:00 am
- Location: Miami, Florida, U.S.A.
RE: Bacon Mod + RetreatUE + Das Chrome
The AI uses a 50/50 split of fighters and bombers in the Bacon Mod. Since the AI can't tell the difference between hanger types, after ship design is finished, if its an AI ship, I override the hanger selection to make it 50/50.
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ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08
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- Posts: 22
- Joined: Fri May 30, 2014 5:20 pm
RE: Bacon Mod + RetreatUE + Das Chrome
Never mind then! sorry I usually play slow burn games so its not often I actually see other factions ships let alone fighters, Issue is resolved!
RE: Bacon Mod + RetreatUE + Das Chrome
Shakturi not appearing .. any way to make them appear?
the first couple of games they appeared way too early when i was only a few techs in so i quit
this third time its 2200+ (custom game as a standard empire) and no shakturi, and I've maxed out my main weapons etc
there were a couple of "Beacon of.." ruins that I left alone (no idea where they are now) cause I heard that might spawn the Refugees faster but now I'm not sure what to do, some other empire must have explored them by now...
not sure if its a problem with the base game or this mod
thanks
the first couple of games they appeared way too early when i was only a few techs in so i quit
this third time its 2200+ (custom game as a standard empire) and no shakturi, and I've maxed out my main weapons etc
there were a couple of "Beacon of.." ruins that I left alone (no idea where they are now) cause I heard that might spawn the Refugees faster but now I'm not sure what to do, some other empire must have explored them by now...
not sure if its a problem with the base game or this mod
thanks
RE: Bacon Mod + RetreatUE + Das Chrome
These mods are awesome! The game feels much better with them. But an error occur after "killing" a faction and i have no idea how to solve this problem. Neither using an earlier savegame nor a reinstall of the mods helped.
Do somebody know a soluton for this error?
(Please excuse my "Google translator" english)
Do somebody know a soluton for this error?
(Please excuse my "Google translator" english)
- Attachments
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- DWUerror.jpg (206.53 KiB) Viewed 1053 times
RE: Bacon Mod + RetreatUE + Das Chrome
3. Download this file and overwrite all the files in the 'RetreatUE Bacon' directory.
where is it?
RE: Bacon Mod + RetreatUE + Das Chrome
Hello,
Trying to understand research numbers, please, I know it is a lot written about this.
I can't get the numbers, can you help me? I am using this mod conbination , obviously.
Because I dont know how to post a picture, I include here the numbers
Total Empire research potential: 490
Only a spaceport with 14 research facilities of each type , each area has then 140K capacity.
Playing as Hakkonish with Mercantile Guild political Goverment, so any bonus here at all.
I have Genius that provides me 20% to all research output. This Scientist also provides 20% to Energy research.
With these figures the current research output is 140K, 168K, 140K.
Any help would be appreciated.
Arturo
Trying to understand research numbers, please, I know it is a lot written about this.
I can't get the numbers, can you help me? I am using this mod conbination , obviously.
Because I dont know how to post a picture, I include here the numbers
Total Empire research potential: 490
Only a spaceport with 14 research facilities of each type , each area has then 140K capacity.
Playing as Hakkonish with Mercantile Guild political Goverment, so any bonus here at all.
I have Genius that provides me 20% to all research output. This Scientist also provides 20% to Energy research.
With these figures the current research output is 140K, 168K, 140K.
Any help would be appreciated.
Arturo
RE: Bacon Mod + RetreatUE + Das Chrome
ORIGINAL: Arturo28
Hello,
Trying to understand research numbers, please, I know it is a lot written about this.
I can't get the numbers, can you help me? I am using this mod conbination , obviously.
Because I dont know how to post a picture, I include here the numbers
Total Empire research potential: 490
Only a spaceport with 14 research facilities of each type , each area has then 140K capacity.
Playing as Hakkonish with Mercantile Guild political Goverment, so any bonus here at all.
I have Genius that provides me 20% to all research output. This Scientist also provides 20% to Energy research.
With these figures the current research output is 140K, 168K, 140K.
Any help would be appreciated.
Arturo
Genius applies to your empire research potential, so without the genius your research potential would be 408k. The energy research bonus applies to research points generated, so 140k x 1.2. You are far below your research potential. You need to build enough labs to that the totals before modifiers add up to a bit more than 490. In your situation I would aim for 170k in each of the categories, but that needs to be just from labs. Then your energy research gets multiplied by 1.2.
RE: Bacon Mod + RetreatUE + Das Chrome
So easy, it seems this kind of bonus (Genius) has been included in the Total Empire Research potencial some time in the past, because there are a lot of entries in the forum considering it out of this parameter and to be calculated outside.ORIGINAL: Landris
ORIGINAL: Arturo28
Hello,
Trying to understand research numbers, please, I know it is a lot written about this.
I can't get the numbers, can you help me? I am using this mod conbination , obviously.
Because I dont know how to post a picture, I include here the numbers
Total Empire research potential: 490
Only a spaceport with 14 research facilities of each type , each area has then 140K capacity.
Playing as Hakkonish with Mercantile Guild political Goverment, so any bonus here at all.
I have Genius that provides me 20% to all research output. This Scientist also provides 20% to Energy research.
With these figures the current research output is 140K, 168K, 140K.
Any help would be appreciated.
Arturo
Genius applies to your empire research potential, so without the genius your research potential would be 408k. The energy research bonus applies to research points generated, so 140k x 1.2. You are far below your research potential. You need to build enough labs to that the totals before modifiers add up to a bit more than 490. In your situation I would aim for 170k in each of the categories, but that needs to be just from labs. Then your energy research gets multiplied by 1.2.
Thanks
- moonraker65
- Posts: 565
- Joined: Wed Jul 14, 2004 3:11 pm
- Location: Swindon,Wilts. UK
RE: Bacon Mod + RetreatUE + Das Chrome
For anybody having issues with the game not loading up check your .Net. I had to repair mine before it would boot up. Win 10 64 bit can be a bugger for this sort of issue. Brilliant combined mod BTW. Enjoying playing this.
intel i9 13900k 128 GB RAM, RTX 4070 ti GFx card
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- Posts: 24
- Joined: Tue Oct 15, 2019 12:41 pm
RE: Bacon Mod + RetreatUE + Das Chrome
Hi,
Getting exception order when clicking Build Order menu as well as the button left to that.
What to do?
Edit: Nevermind. Updated .NET and used Das's settings and removing Bacon from Customization fixed it.
Getting exception order when clicking Build Order menu as well as the button left to that.
What to do?
Edit: Nevermind. Updated .NET and used Das's settings and removing Bacon from Customization fixed it.
- moonraker65
- Posts: 565
- Joined: Wed Jul 14, 2004 3:11 pm
- Location: Swindon,Wilts. UK
RE: Bacon Mod + RetreatUE + Das Chrome
All the Bacon Mod files go in to the route directory of the game. You need to follow the instructions fairly exact for it to work properly. DasTactic has a great video that you can follow
intel i9 13900k 128 GB RAM, RTX 4070 ti GFx card
RE: Bacon Mod + RetreatUE + Das Chrome
Hi,
I followed the instructions and I was able to play fine for 2 days, but today, when I tried to play, I got this error message (attachment). I have tried already to re-install the mod or use an old save but I always get the same error message, and I find it very frustrating since it was working fine and from one day to another it stopped working
I followed the instructions and I was able to play fine for 2 days, but today, when I tried to play, I got this error message (attachment). I have tried already to re-install the mod or use an old save but I always get the same error message, and I find it very frustrating since it was working fine and from one day to another it stopped working

- Attachments
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- Error.jpg (64.65 KiB) Viewed 1070 times
Amateurs talk about strategy. Professionals talk about logistics!
RE: Bacon Mod + RetreatUE + Das Chrome
Hey … not sure where the music files came from … but they were all from Space Empires V?
Really felt weird hearing that … just not the experience I was expecting
.
Holy crap so many changes to components … running as a Pirate starting off with a measly 3500 speed advanced warp bubble engine just does not cut it :O. I'll have to reload it and continue changing my default new game ship designs and try but … man I can see why Das was playing at 4x speed on his play through!
Thanks for all the work folks to get this Mod O'mod modded … I'm swirling with so many switching around stuff. I kinda liked the icons from Retreat's amalgamation ... not sure which mod they are from.
Really felt weird hearing that … just not the experience I was expecting

Holy crap so many changes to components … running as a Pirate starting off with a measly 3500 speed advanced warp bubble engine just does not cut it :O. I'll have to reload it and continue changing my default new game ship designs and try but … man I can see why Das was playing at 4x speed on his play through!
Thanks for all the work folks to get this Mod O'mod modded … I'm swirling with so many switching around stuff. I kinda liked the icons from Retreat's amalgamation ... not sure which mod they are from.
Make it interesting and positive!
- Retreat1970
- Posts: 1125
- Joined: Wed Nov 06, 2013 11:09 am
- Location: Wisconsin
RE: Bacon Mod + RetreatUE + Das Chrome
My favorites will always be the music for Master of Orion 2. Laura Barratt captured the feel of space in simple yet haunting ways.
RE: Bacon Mod + RetreatUE + Das Chrome
Hi gang,
I just updated the version to 1.79 to match the Bacon mod 1.79.
Not much has changed other than the help files now list the new commands.
Sorry, but I can't really help with the stability issues. I get them also from time to time but I have no real idea as to how to fix these.
Cheers
Das
I just updated the version to 1.79 to match the Bacon mod 1.79.
Not much has changed other than the help files now list the new commands.

Sorry, but I can't really help with the stability issues. I get them also from time to time but I have no real idea as to how to fix these.
Cheers
Das
RE: Bacon Mod + RetreatUE + Das Chrome
so DOWNLOAD … copy over existing … done? (to install)ORIGINAL: DasTactic
Hi gang,
I just updated the version to 1.79 to match the Bacon mod 1.79.
Not much has changed other than the help files now list the new commands.
Sorry, but I can't really help with the stability issues. I get them also from time to time but I have no real idea as to how to fix these.
Cheers
Das
to update ... find Galactopedia file(s) to copy over

Make it interesting and positive!