BETA PATCH v1.01 GET IT HERE

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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ArmyVet2004
Posts: 51
Joined: Wed Oct 02, 2013 5:54 pm

RE: Build 438 is available

Post by ArmyVet2004 »

Looks like I managed to get the new patch in. Never figured out how to back up the file though.....

Thanks

Orlando
Orlando
Jimapp
Posts: 23
Joined: Sat Sep 28, 2013 12:09 am

RE: BETA PATCH v1.01 GET IT HERE

Post by Jimapp »

This patched update continually crashes..if I replace the command.exe file with my original install will it be more stable?

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BKLANDIN
Posts: 106
Joined: Wed Oct 02, 2013 10:49 pm

RE: BETA PATCH v1.01 GET IT HERE

Post by BKLANDIN »

Hi fellow vet. Next time just copy and paste back to the same foler. You can also back the file up
by renaming it xxx.bak.
BKLANDIN
Posts: 106
Joined: Wed Oct 02, 2013 10:49 pm

RE: BETA PATCH v1.01 GET IT HERE

Post by BKLANDIN »

Sorry, I meant the reply for ArmyVet2004.
aluminumx
Posts: 32
Joined: Mon Sep 23, 2013 7:18 pm

RE: BETA PATCH v1.01 GET IT HERE

Post by aluminumx »

Looks better, but it's still not zooming on the mouse when using the mouse wheel. Is there something I need to do to get it to work?
MorningDew
Posts: 1144
Joined: Wed Sep 20, 2006 12:24 pm
Location: Greenville, SC

RE: BETA PATCH v1.01 GET IT HERE

Post by MorningDew »

ORIGINAL: aluminumx

Looks better, but it's still not zooming on the mouse when using the mouse wheel. Is there something I need to do to get it to work?


Did you turn the option on? Go to game settings to set it.
kaburke61
Posts: 225
Joined: Wed Sep 25, 2013 12:34 pm

RE: Build 438 is available

Post by kaburke61 »

Still see the multiple duplicated status change messages in 439. They only seem to repeat for the messages mentioning change in flooding/damage statuses. Also in First Contact 57 (this time I'm playing as Soviet), all messages are still disappearing after a brief time.
Dimitris
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RE: BETA PATCH v1.01 GET IT HERE

Post by Dimitris »

ORIGINAL: Jimapp

This patched update continually crashes..if I replace the command.exe file with my original install will it be more stable?

Image

Hello,

Is this with Build 438 or 439 ?
ArmyVet2004
Posts: 51
Joined: Wed Oct 02, 2013 5:54 pm

RE: BETA PATCH v1.01 GET IT HERE

Post by ArmyVet2004 »

Thanks BKLANDIN

I'll back it up like so......

Orlando
Orlando
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Combatengineerjrgmail
Posts: 78
Joined: Mon Sep 23, 2013 11:07 pm

RE: BETA PATCH v1.01 GET IT HERE

Post by Combatengineerjrgmail »

I don't see any info about a fix with the problem of some aircraft remaining at the wrong altitude, for the munition, while trying strike a facility. The best examples were the SEAD A-7 in the Tutorial. Is it still outstanding or did I miss a report about a fix? Thanks.
Iwbtone
Posts: 48
Joined: Mon Dec 17, 2012 3:09 pm

RE: BETA PATCH v1.01 GET IT HERE

Post by Iwbtone »

BTW, will the revised "installation" file launch with the official patch v1.01 ?
I mean fixing the Asia-OS can't install the game properly
Jakob Wedman
Posts: 125
Joined: Wed Mar 20, 2013 6:57 pm

RE: Build 438 is available

Post by Jakob Wedman »

ORIGINAL: ArmyVet2004

Looks like I managed to get the new patch in. Never figured out how to back up the file though.....

Thanks

Orlando
D, does this mean that the V 1.0.0 command.exe is replaced by a beta command.exe that will be timed out?
Dimitris
Posts: 15188
Joined: Sun Jul 31, 2005 10:29 am
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RE: Build 438 is available

Post by Dimitris »

Yes, which is part of the reason we recommend backing up the original v1 Command.exe .
VilleYrjola
Posts: 115
Joined: Wed Dec 09, 2009 10:25 am

RE: Build 438 is available

Post by VilleYrjola »

Once the final version is released can I just install it normally even though I have the beta version?
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erichswafford
Posts: 339
Joined: Wed May 14, 2008 7:20 pm

RE: Build 438 is available

Post by erichswafford »

Looks great! Will start trying it out and I've got a couple days off coming up! I need to get back to playing Command and doing something constructive.
"It is right to learn, even from the enemy."
- Ovid
ArmyVet2004
Posts: 51
Joined: Wed Oct 02, 2013 5:54 pm

RE: Build 438 is available

Post by ArmyVet2004 »

Thanks Jakob Wedman

K, did a copy back into the same folder.
Guess I'll figure out later on what to do with this........

Like I said, I'm not much of a computer guru. I just like to play the game. Usually I can figure it out.

Orlando
Orlando
Dimitris
Posts: 15188
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Build 438 is available

Post by Dimitris »

ORIGINAL: Rosmarus
Once the final version is released can I just install it normally even though I have the beta version?

Yes, the final v1.01 will not make any drastic changes to the beta's file structure so it should be a clean overwrite.
ArmyVet2004
Posts: 51
Joined: Wed Oct 02, 2013 5:54 pm

RE: Build 438 is available

Post by ArmyVet2004 »

Not sure if anyone else has noted this but ran into an issue with the Basic Training: Warship Operations.

Upon going to patrol area C, I set the ship on a patrol mission to those coordinates. The ship went right through the island of San Clemente and never went aground.

I know that on Harpoon, when you assign a patrol area the ship or sub will adjust for land obstacles.

Orlando
Orlando
BipBip
Posts: 6
Joined: Thu Oct 03, 2013 2:59 pm

RE: Build 438 is available

Post by BipBip »

Hi,

The patched sim crashes when I create a No-Navigation Zone...

Tested with the "Operation Wooden Leg" stock scenario.

I was trying to create forbidden zones above Egypt and Lybia to let the IA plan the route to raid the targets.
ArmyVet2004
Posts: 51
Joined: Wed Oct 02, 2013 5:54 pm

RE: Build 438 is available

Post by ArmyVet2004 »

I'm just getting a feel for the game since I've not played in a while. Like that some of the features are the same as Harpoon.

Not tried any nav zones yet. Just doing some of the tutorials.

OO
Orlando
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