device & ground element data questions

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

Post Reply
Sielwolf
Posts: 4
Joined: Wed May 22, 2013 4:09 pm

device & ground element data questions

Post by Sielwolf »

Hi there!

I like to compare distinct vehicles and weapons regarding their firepower against soft and hard targets.

Some of the variables in the equipment data sheets are not explained the handbook, like "anti-soft" or "anti-armour", which seem to belong to the subject I am interested in [8D]

But are these the values I should compare? Are thinks like accuracy and rate of fire as well as penetration and range already summarized in "anti-soft" and "anti-armour"? Or is this just the effect of one shot that hits the target (ammo vs target)?

And another question: In the ground element table I find rate of fire of Panzer IIf like "-12". What does this mean? Do I have to look at the rate of fire from the device table and subtract 12 becuase the weapon is mounted on a tank?

Sorry, I hope my questions make any sense...

Many thanks in advance!
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: device & ground element data questions

Post by jaw »

ORIGINAL: Sielwolf

Hi there!

I like to compare distinct vehicles and weapons regarding their firepower against soft and hard targets.

Some of the variables in the equipment data sheets are not explained the handbook, like "anti-soft" or "anti-armour", which seem to belong to the subject I am interested in [8D]

But are these the values I should compare? Are thinks like accuracy and rate of fire as well as penetration and range already summarized in "anti-soft" and "anti-armour"? Or is this just the effect of one shot that hits the target (ammo vs target)?

And another question: In the ground element table I find rate of fire of Panzer IIf like "-12". What does this mean? Do I have to look at the rate of fire from the device table and subtract 12 becuase the weapon is mounted on a tank?

Sorry, I hope my questions make any sense...

Many thanks in advance!

Anti-Soft is the effectiveness of non-armor piercing ammunition against non-armored targets.

Anti-Armor is the effectiveness of non-armor piercing ammunition against armored targets.

These values are the effectiveness of 1 round of ammunition.

The ROF values in the ground element file are modifiers to the device (weapon) ROF. Enclosed vehicles (tanks, assault guns, etc.) suffer negative modifiers for being enclosed. There is an additional negative modifier for being fixed mounted.
Sielwolf
Posts: 4
Joined: Wed May 22, 2013 4:09 pm

RE: device & ground element data questions

Post by Sielwolf »

wow - thanks for the quick and exhaustive response :)
Sielwolf
Posts: 4
Joined: Wed May 22, 2013 4:09 pm

RE: device & ground element data questions

Post by Sielwolf »

deleted. see post below :)
Sielwolf
Posts: 4
Joined: Wed May 22, 2013 4:09 pm

RE: device & ground element data questions

Post by Sielwolf »

two more things:

*if the rof in the device table is the rate of fire per round in battle, why are there negative rof's? E.g. 280mm siege mortar, ID438, which has -2. it even has no rof modifier in the ground unit table (0), so it stays -2... how can i interpret this or put it in a battle formula?

*and just for my understanding: in order to get an impression of the anti-soft impact, shall i multiply "anti-soft" with blast (could make sense if the blast represents the local extent the anti-soft effect takes place)?

thank you very much in advance for your clarificat
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: device & ground element data questions

Post by morvael »

I understand that negative ROF means the weapon fires every |ROF| time units, instead of ROF times per time unit. This doesn't explain well what happens when ROF is equal to 0 (unit never fires?) and -1 (is effect the same as 1 - once per time unit?). So, if time unit is minute then -2 (IMO) means the weapon fires every 2 minutes. But the ground system doesn't look like it has a concept of passing time. Perhaps for every distance there is assigned a number of time units that the combat lasts on that distance.

Nobody knows how the ground combat system works, so we can only guess. In my own weapon-rating algorithms I also multiplied anti-x with blast but this seemed like too much. Also, some weapons have "effect" value, which collides with blast in my understanding.

So no definite answers here, I'm afraid.
Roguesaber
Posts: 3
Joined: Tue Jun 04, 2013 8:25 pm

RE: device & ground element data questions

Post by Roguesaber »

I'd definitely say that so long as you are consistent and keep the numbers from becoming outrageous, it'll work fine... I'd suggest looking to the other units and devices with similar abilities to use as a point of reference. Also, it seems the 50 meters is the closest units will get to each other, so if you decided you want to make a melee device? Knives or bayonets perhaps? Then you'd need to set the range for 50 meters. I'm probably going to go through and adjust my file so that 50 meters is the equivalent of 0, so that thrown grenades and the like are actually used more often. And give more mechanical difference to the fact I have Panzerfaust 30, 60, and 100 meter variants for my units?

Does anyone know if the 'mine' device actually works? I've played around with them on occasion but never seen one go off.
Post Reply

Return to “Scenario Design and Modding”