ORIGINAL: ThufirHawat
Greetings.
I've been lurking these forums for about 5 years and finally decided to register.
I will not comment on the likelihood of an AI at launch or not. I would like to see an AI, myself, but many factors have to be considered and I trust Steve and Matrix to make the right decision for the game.
I would like to ask about some of the particulars regarding multiplayer though. It is my understanding that PBEM will only support a binary (Axis player vs. Allied player) configuration. Is this still the case? Would it be possible to add specific country/player support in the future? In other words, if I have 5 friends that want to PBEM, can we assign one person to Germany, another person to Italy, one to USSR, etc in the future?
How about the NetPlay? Does that support multiple players playing separate nations?
A computer version of this game would make it so much more enjoyable in some ways. Having the computer referee and keep the rules would be incredible. Keep up the good work.
Welcome to the forum.[:)]
[I always wonder if the lurkers end up with grass stains on their clothes, lurking by the side of the road. I guess at least they don't get run over by the traffic.[;)]]
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I have trouble envisioning how PBEM would work with more than 2 players. Say you had two players on each side. Then to complete even the simplest of phases would require both players on that side to send emails to the other 3 players. There are possible difficulties with the moves by the two players being impossible in combination (e.g., both Nationalist and Communist Chinese units trying to move to the same hex).
It just seems like it would take too much time. Anyway, to start I want to get the 2 player version working. Then we can see about increasing the complexity by adding more players.
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The same process is true for NetPlay: first get the 2 player version functioning cleanly and then move on to coding NetPlay for 3-6 players.
I intend (but then I have a lot of good intentions[8|]) to enable players to switch between PBEM and NetPlay. The concept is to let players start a game as PBEM and then switch to NetPlay at any time they desire. For instance, that might occur if there were several intense air-to-air combats to be fought. Adding the ability to switch between PBEM and NetPlay with 4 players in the game strikes me as a daunting task at the moment. Not impossible, but certainly non-trivial.
EDIT: I now have restoring NetPlay games working. This is a boon for testing NetPlay through all the phases. Having to start each debug session at setup was moderately insane.
