New Public Beta v1.50.37 Now Available!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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Andrew Loveridge
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New Public Beta v1.50.37 Now Available!

Post by Andrew Loveridge »

Hello All,

We have a new version of the 1.05 Public Beta in the Members Club. This includes Rules, Editor, and Data changes, in addition to a few important bug fixes.

Please remember this is a beta, any feedback is appreciated.


V1.05.37 – October 27, 2011
    New Features and Rule Changes[/b] [ul] 1) New Rule – The air doctrine settings for city/airfield/ground unit attack are now locked for the turn after any one of these missions is launched. These settings will be unlocked at the beginning each turn until the first one of these missions is flown. 2) Rule Change – For a city to be considered controlled for purposes of causing the surrender of an Axis Allied country, the Soviet player must be able to trace a supply path of no more than 30 MPs from that city to a rail (if the city is a capital city, the supply path may be up to 100 MPs). 3) Rule Change - Restricted support unit auto assignment for frozen HQs and frozen support units. 4) Rule Change - Units which are more than 20 MP away from their HQ but are within 1 hex of the HQ will receive supply from the HQ unit. 5) Rule change - Mountain units when in a mountain hex use the foot mountain movement costs to trace path to HQ or to the rail. The path to the rail for a Mountain unit located in mountain hex without rail is equal to the one which is smaller: a) foot path to HQ + off rail value of the hex the HQ is located. b) normal off rail value 6) Rule Change – The NDVD regiments on the Finnish border will no longer be disbanded while they are still frozen. 7) AI Change – Improvements to AI attacks against river/fort defenses, and also improvements to the early 1941 German AI. 8) Formula Change – Optimized the air command HQ selection routines. 9) Editor Change – The armaments/vehicles/manpower national pools may now be set on the production screen in the editor. 10) Editor Change – Now allows the setting(clearing) of the foreign equipment in national pools (ex. German planes in the Rumanian pool).
Bug Fixes
    1) Fixed a bug where partisans can attack inactive areas in limited map scenarios. 2) Fixed a bug causing air losses during transport missions to sometimes be reported incorrectly. 3) Fixed a bug that could cause Hungary to surrender whenever any Hungarian city was Soviet controlled. 4) Fixed a bug where the CR air group reserve function wasn’t completely clearing the link between the air group moved and the air base. 5) Fixed a bug where the function which checks the ammo usage for the planes when calculating required support wasn’t checking for the delay/NR flag. 6) Fixed a bug where HQ information was not displayed on the battle report. 7) Fixed a bug where the air command HQ may not have been displayed correctly. 8) Fixed a bug with incorrect movement path calculations. 9) Fixed a bug where Guards units can get duplicate names upon their conversion to Guards. 10) Fixed a bug causing the hex overlay to be misaligned when at the max zoom in level. 11) Fixed a bug where units could lose withdrawal information when using cut/copy/paste functions in the editor.
Data and Scenario Changes
    1) Fixed the 41 BM Howitzer Regiment (OB 196) to move BM from prefix to suffix. 2) Made a few leader changes. 3) Removed elite status from a few outstanding units of the Axis minor countries. 4) Adjusted the starting manpower and armament pools at scenario start to be more consistent 5) Removed static status from all units in the 43 and 44 Campaign. Replaced with a rolling unfreeze of the line. 6) Removed a few duplicate units.
[/ul]
Changes in 1.05.32
Changes in 1.05.30
Changes in 1.05.23
Changes in 1.05.18
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Commanderski
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RE: New Public Beta v1.50.37 Now Available!

Post by Commanderski »

Thanks for the continued support and improvements! I almost have my game serial number memorized...[:)]
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Balou
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RE: New Public Beta v1.50.37 Now Available!

Post by Balou »

Hard to follow the speed of your updates [;)]. Thanks.
4) Rule Change - Units which are more than 20 MP away from their HQ but are within 1 hex of the HQ will receive supply from the HQ unit.

More than 20 MPs from HQ although just 1 (neighboring) hex from HQ?? Mountains?
“Aim towards enemy“.
- instructions on U.S. rocket launcher
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Great_Ajax
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RE: New Public Beta v1.50.37 Now Available!

Post by Great_Ajax »

Yes sir!
ORIGINAL: Balou

Hard to follow the speed of your updates [;)]. Thanks.
4) Rule Change - Units which are more than 20 MP away from their HQ but are within 1 hex of the HQ will receive supply from the HQ unit.

More than 20 MPs from HQ although just 1 (neighboring) hex from HQ?? Mountains?
"You want mercy!? I'm chaotic neutral!"

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WitW Scenario/Data Team Lead
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Krec
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RE: New Public Beta v1.50.37 Now Available!

Post by Krec »

Just keep em comin boys[;)]
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton

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Mike13z50
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RE: New Public Beta v1.50.37 Now Available!

Post by Mike13z50 »

4) Fixed a bug where the CR air group reserve function wasn’t completely clearing the link
between the air group moved and the air base.

Thanks, I can stop manually moving groups to reserve now!
PaulWRoberts
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RE: New Public Beta v1.50.37 Now Available!

Post by PaulWRoberts »

I forget--Are the recent betas compatible with saved games?
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Joel Billings
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RE: New Public Beta v1.50.37 Now Available!

Post by Joel Billings »

Yes, they are compatible with saves, although as always, data changes will only be seen in newly started games.
All understanding comes after the fact.
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Ketza
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RE: New Public Beta v1.50.37 Now Available!

Post by Ketza »

1) New Rule – The air doctrine settings for city/airfield/ground unit attack are now locked
for the turn after any one of these missions is launched. These settings will be unlocked at
the beginning each turn until the first one of these missions is flown.

Was this meant to curb the 1-2 bomber attacks and overrunning cap? I never really switched the settings except to on/off and was wondering.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: New Public Beta v1.50.37 Now Available!

Post by JAMiAM »

ORIGINAL: Ketza
1) New Rule – The air doctrine settings for city/airfield/ground unit attack are now locked
for the turn after any one of these missions is launched. These settings will be unlocked at
the beginning each turn until the first one of these missions is flown.

Was this meant to curb the 1-2 bomber attacks and overrunning cap? I never really switched the settings except to on/off and was wondering.
Yes.
Farfarer61
Posts: 713
Joined: Wed Jul 21, 2004 1:29 pm

RE: New Public Beta v1.50.37 Now Available!

Post by Farfarer61 »

ORIGINAL: JAMiAM

ORIGINAL: Ketza
1) New Rule – The air doctrine settings for city/airfield/ground unit attack are now locked
for the turn after any one of these missions is launched. These settings will be unlocked at
the beginning each turn until the first one of these missions is flown.

Was this meant to curb the 1-2 bomber attacks and overrunning cap? I never really switched the settings except to on/off and was wondering.
Yes.
Never changed these anyway and never attacked airfields because it always seemed wrong to so do. Nice first step in the admittedly huge challenge of sorting out the air war.
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mmarquo
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RE: New Public Beta v1.50.37 Now Available!

Post by mmarquo »

"Was this meant to curb the 1-2 bomber attacks and overrunning cap? I never really switched the settings except to on/off and was wondering."

How does this help? One could still manually select only one or 2 groups even if the doctrine is set very low, no???

Marquo

Alchenar
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RE: New Public Beta v1.50.37 Now Available!

Post by Alchenar »

ORIGINAL: Marquo

"Was this meant to curb the 1-2 bomber attacks and overrunning cap? I never really switched the settings except to on/off and was wondering."

How does this help? One could still manually select only one or 2 groups even if the doctrine is set very low, no???

Marquo


It's the difference between running 2 bombers at a time from those two groups and then switching to massive attacks and having to attack at full strength from those groups (and suffer the losses).
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mmarquo
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RE: New Public Beta v1.50.37 Now Available!

Post by mmarquo »

Okay - I see. If the percentage is set at 1% then very few will fly...what a scam [:-]

Marquo
barkman44
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RE: New Public Beta v1.50.37 Now Available!

Post by barkman44 »

Has anybody else experianced the same problem d/l from this site?When i try to d/l dap tells me it can't d/l file if i try save target as..a login window appears in top left of screen.This has always happened when trying to d/l from matrix,with repeated attempts it will suddenlly start d/ling don't understand but it is VERY annoying!!!
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Erik Rutins
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RE: New Public Beta v1.50.37 Now Available!

Post by Erik Rutins »

What exactly is dap? If that's a download accelerator, try turning that off.

Regards,

- Erik
Erik Rutins
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