Intel

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Flying Tiger
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Intel

Post by Flying Tiger »


Maybe it is just me, but i've always felt that intel was not handled well in WiTP. Plenty of intel is available (sigint, air recon, coastwatchers, surface ship/sub recon, and of course the ridiculous 'if we attack each other we will know exactly which units are present and how strong they are' recon - a bit too much probably!), but it is not presented well. I certainly cant be bothered wading through the sigint screen with a notebook writing down anything useful - this is supposed to be fun, not work!!

So.... could we have an intel screen which opens when an enemy base is selected (ie. left clicked). The screen would show a summary of all known intel on that base, including how the intel was gained (ie. sigint, air recon, etc) and how old the intel is.

This may have been dealt with already with AE. And if not it may have to wait until patch 1, or even WiTP2, but i for one would appreciate it.
BShaftoe
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RE: Intel

Post by BShaftoe »

You can do that with WitP Utility. Granted: it's an external tool, but it works exactly as you say.
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wworld7
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RE: Intel

Post by wworld7 »

ORIGINAL: BShaftoe

You can do that with WitP Utility. Granted: it's an external tool, but it works exactly as you say.

Flying Tiger is talking about WITP-AE (see where the thread is).

Are you sure the utility will work with AE? Or are you making an assumption?


Flipper
BShaftoe
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RE: Intel

Post by BShaftoe »

ORIGINAL: flipperwasirish

ORIGINAL: BShaftoe

You can do that with WitP Utility. Granted: it's an external tool, but it works exactly as you say.

Flying Tiger is talking about WITP-AE (see where the thread is).

Are you sure the utility will work with AE? Or are you making an assumption?

Mmm... somehow I misread the forum in which this post is. I thought I was answering a general post about WitP. Anyway, I think that unless the new sigint files are different in AE (a thing that I do NOT know), WitP Utility should work fine also. Of course, it would be better if the functionality asked by Flying Tiger would be embedded into AE interface. (And now I'm making the assumption :))
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spence
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RE: Intel

Post by spence »

SIGINT got the Americans and their Allies right into the pants of the Japanese. Beyopnd the well known SIGINT forewarning of the Midway Operation an extremely significant number of intercepts of individual Japanese warship movements by Allied submarines were directly attributable to Allied SIGINT intercepts. That says nothing of merchie signal intercepts. where much "lower level" codes and ciphers were used which very often were used to direct Allied submarines onto Japanese merchant ships/convoys.

The game as it is in all its current incarnations presents the Japanese Player with a much better ability to see beyond the front line that the Allied Player due to the utter fantasy operational capabilities of those really cool but historically almost useless Japanese "submarine carriers".
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Bodhi
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RE: Intel

Post by Bodhi »

ORIGINAL: BShaftoe

WitP Utility should work fine also.

I very much doubt it.
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Flying Tiger
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RE: Intel

Post by Flying Tiger »

You can do that with WitP Utility. Granted: it's an external tool, but it works exactly as you say.
 
But it would be so much better if it was included in the game! I've not used WitP utility, so cannot say if it is good or bad - but if someone has gone to the trouble of creating it does that not say clearly that it needs to be IN the game?
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cantona2
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RE: Intel

Post by cantona2 »

FT WitP Utility is a must have tool IMHO. Easy to use and simple to install
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joey
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RE: Intel

Post by joey »

ORIGINAL: Bodhi

ORIGINAL: BShaftoe

WitP Utility should work fine also.

I very much doubt it.


I guess this means your utility will not work with AE?
Flying Tiger
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RE: Intel

Post by Flying Tiger »

ORIGINAL: cantona2

FT WitP Utility is a must have tool IMHO. Easy to use and simple to install

Ok. IF someone does an AE version of WitP utility I wil probably give it a try. BUT, i still think it would be better to have this included/embedded IN the game, rather than needing freeby add-ons afterwards.

Can anyone from the AE team comment? Has the way intel is handled been changed in AE? Or same old system?
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