WITP Admiral Edition Wish List
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
WITP Admiral Edition Wish List
WITP Admiral Edition Wish List
1. Improved AI
Japan AI - just goes dumb after the first 4 or 5 months and does little or nothing
- Some variable on the places it invades
- Stops sending Ships/TF’s to supply useless far away bases
- Escorts ships/TF’s to resupply/reinforce forward bases
- Use Mines to defend forward bases
- Use Subs to mine enemy harbors
- Use MTBs, Miget Subs to defend forward bases
Allied AI – just throws away its forces piece meal
- Retake Wake (or at lease tries)
- Stop sending tankers to supply useless far away bases
- Stop sending ships/TFs right past active Japanese airbases
- Uses sub more effectively in more places
- Use Subs to mine enemy ports/harbors
- Use PT boats to defend forward bases
2. Ships
- Give Japan more MTB’s (60-80) that it uses for forward base defense
3. Respawn
- Respawn PT boats, Barges, MTB’s, Miget subs, landing craft, MSW, Japan should never run out of MTB’s Barges, MSWs if it still has production.
4. Production
- Put the player in control of production, so if the player wants to produce old model
aircraft they stay in production and not over ridden by the AI. (either the AI is in control or the player, not both).
- A production screen that shows a list of each city and what it is producing, show which cities have production on/off
- Fix aircraft engine production, it currently makes no sense
- Production Summary Screen the show the need and what is produced for oil, supplies, resources, etc, along with totals (account sheet - balance)
5. Spotting
- Reduce spotting by about 50% (you can’t even hide a sub in WITP, make it closer to WPO). Stop the allies from seeing all Japanese cities, troops and what they produce
6. Combat
- Sub to Sub combat
- Ship/TF intercept
7. Editor
- Have aircraft art use the same method as ships, where each aircraft type can have it’s own graphic bmp file
- Respawn flag (true/false) to set which ships will respawn
- Debug tool like (wiptchk) to verifiy edited scenarios/campaigns
1. Improved AI
Japan AI - just goes dumb after the first 4 or 5 months and does little or nothing
- Some variable on the places it invades
- Stops sending Ships/TF’s to supply useless far away bases
- Escorts ships/TF’s to resupply/reinforce forward bases
- Use Mines to defend forward bases
- Use Subs to mine enemy harbors
- Use MTBs, Miget Subs to defend forward bases
Allied AI – just throws away its forces piece meal
- Retake Wake (or at lease tries)
- Stop sending tankers to supply useless far away bases
- Stop sending ships/TFs right past active Japanese airbases
- Uses sub more effectively in more places
- Use Subs to mine enemy ports/harbors
- Use PT boats to defend forward bases
2. Ships
- Give Japan more MTB’s (60-80) that it uses for forward base defense
3. Respawn
- Respawn PT boats, Barges, MTB’s, Miget subs, landing craft, MSW, Japan should never run out of MTB’s Barges, MSWs if it still has production.
4. Production
- Put the player in control of production, so if the player wants to produce old model
aircraft they stay in production and not over ridden by the AI. (either the AI is in control or the player, not both).
- A production screen that shows a list of each city and what it is producing, show which cities have production on/off
- Fix aircraft engine production, it currently makes no sense
- Production Summary Screen the show the need and what is produced for oil, supplies, resources, etc, along with totals (account sheet - balance)
5. Spotting
- Reduce spotting by about 50% (you can’t even hide a sub in WITP, make it closer to WPO). Stop the allies from seeing all Japanese cities, troops and what they produce
6. Combat
- Sub to Sub combat
- Ship/TF intercept
7. Editor
- Have aircraft art use the same method as ships, where each aircraft type can have it’s own graphic bmp file
- Respawn flag (true/false) to set which ships will respawn
- Debug tool like (wiptchk) to verifiy edited scenarios/campaigns
RE: WITP Admiral Edition Wish List
There have been 'wish list' and 'enhancement' sticky threads in this forum for years.
The announcement today said something like development has been going on for nearly a year (probably since Joe Wilkerson joined the team) - so I think a wish list now is a bit late [;)]
p.s. I think a couple of your wishes are already included [:D]
The announcement today said something like development has been going on for nearly a year (probably since Joe Wilkerson joined the team) - so I think a wish list now is a bit late [;)]
p.s. I think a couple of your wishes are already included [:D]

Banner by rogueusmc
RE: WITP Admiral Edition Wish List
Nearly a year? Try nearly two years![:D]
We are all dreams of the Giant Space Butterfly.
RE: WITP Admiral Edition Wish List
And I can pretty much guarantee any wish list won't be considered until the first patch...and your wish list will come AFTER mine...[;)]ORIGINAL: Terminus
Nearly a year? Try nearly two years![:D]
But, by now you've probably noticed that nearly everything that is coming in AE has been discussed by most of us before...so have at it!
IN PERPETUUM SINGULARIS SEDES


RE: WITP Admiral Edition Wish List
ORIGINAL: Tallyho!
There have been 'wish list' and 'enhancement' sticky threads in this forum for years.
The announcement today said something like development has been going on for nearly a year (probably since Joe Wilkerson joined the team) - so I think a wish list now is a bit late [;)]
p.s. I think a couple of your wishes are already included [:D]
And there have been bugs lists from day one, some of which have been forgotten and still exist (like the sub transport bug, clicking through multiple item lists when a new window is opened, etc, etc, etc). It seems if a bug isn't reported 500 times it doesn't get fixed!!!
Bottom line, unless there is some real impovement in the AI an expansion pack with a 1001 new features won't mean much! [:-]
RE: WITP Admiral Edition Wish List
ORIGINAL: pad152
ORIGINAL: Tallyho!
There have been 'wish list' and 'enhancement' sticky threads in this forum for years.
The announcement today said something like development has been going on for nearly a year (probably since Joe Wilkerson joined the team) - so I think a wish list now is a bit late [;)]
p.s. I think a couple of your wishes are already included [:D]
And there have been bugs lists from day one, some of which have been forgotten and still exist (like the sub transport bug, clicking through multiple item lists when a new window is opened, etc, etc, etc). It seems if a bug isn't reported 500 times it doesn't get fixed!!!
Bottom line, unless there is some real impovement in the AI an expansion pack with a 1001 new features won't mean much! [:-]
Well - consider that this is going to be a much more complex game, with different movement modes, different (more complex) loading routines... even if the AI is much improved - it will have a long way to go just to keep up with the quantum jump in the game complexity.
RE: WITP Admiral Edition Wish List
ORIGINAL: rtrapasso
ORIGINAL: pad152
ORIGINAL: Tallyho!
There have been 'wish list' and 'enhancement' sticky threads in this forum for years.
The announcement today said something like development has been going on for nearly a year (probably since Joe Wilkerson joined the team) - so I think a wish list now is a bit late [;)]
p.s. I think a couple of your wishes are already included [:D]
And there have been bugs lists from day one, some of which have been forgotten and still exist (like the sub transport bug, clicking through multiple item lists when a new window is opened, etc, etc, etc). It seems if a bug isn't reported 500 times it doesn't get fixed!!!
Bottom line, unless there is some real impovement in the AI an expansion pack with a 1001 new features won't mean much! [:-]
Well - consider that this is going to be a much more complex game, with different movement modes, different (more complex) loading routines... even if the AI is much improved - it will have a long way to go just to keep up with the quantum jump in the game complexity.
I hope you are not saying that for the 75% plus of us that play the AI that we should shelve it because the AI will only get worse. What would be the reason to purchase it then?
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
We don't take kindly to idjits.
RE: WITP Admiral Edition Wish List
ORIGINAL: Big B
Wish list!? And it's not even out yet??!![X(]
Well it's an expansion pack, not a new game, I don't think there's anything in the list that hasn't been posted before, just a friendly little reminder![;)]
RE: WITP Admiral Edition Wish List
geee...you can't read anything else on the board than AE...
10 threads about AE in first page...[:'(]

RE: WITP Admiral Edition Wish List
ORIGINAL: pauk
geee...you can't read anything else on the board than AE...
10 threads about AE in first page...[:'(]
[:D][:D]

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Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: WITP Admiral Edition Wish List
Wish list:
Stacking limits...for almost everything, no more huge air armies on tiny islands please
Stacking limits...for almost everything, no more huge air armies on tiny islands please

RE: WITP Admiral Edition Wish List
Hi all,
I think that's already in... it is in the press release "No overstacking small islands and atolls" - i.e. no more 5 divisions on tiny Midway!
Leo "Apollo11"
ORIGINAL: Arkady
Wish list:
Stacking limits...for almost everything, no more huge air armies on tiny islands please
I think that's already in... it is in the press release "No overstacking small islands and atolls" - i.e. no more 5 divisions on tiny Midway!
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: WITP Admiral Edition Wish List
-Ability to start a game before 1941 (I would suggest 1936) and to end a game after 1946 (maybe 1948???)
-
- Posts: 138
- Joined: Wed Aug 14, 2002 3:30 am
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RE: WITP Admiral Edition Wish List
I second the desire to start before 1941 - I'm very intrested in what would have happend had it started in '37. I read somewhere that a newsreel photog got some shots of a Nip fighter outlined against the stars and stripes sinking a gunboat (Paraguay?) All this was part of the Rape of Nanking. Anyway, Rosevelt saw the film and said it would start a war, so it didn't get shown. My how things have changed. The Japanese ended up saying Sorry and paying damages and it all went away.
Lots of alternate history posibilities with this one. With a come as you are war, just us against Japan, things would have been very, very different. Also more surface action as AC were not anywhere near as deadly. Then there is Germany, Russia, etc. etc. etc.
Lots of alternate history posibilities with this one. With a come as you are war, just us against Japan, things would have been very, very different. Also more surface action as AC were not anywhere near as deadly. Then there is Germany, Russia, etc. etc. etc.
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
RE: WITP Admiral Edition Wish List
Info windows to NOT be fullscreen + ability to highlight a piece of intelligence and have map focused on appropriate hex. Currently you have to rely on WitP Utility to get any sense of where things are happening.
Ability to move aforementioned windows so that you can see what's underneath.
While we're on it - how about incorporating some of the features from WitP utility into the game?
Ability to move aforementioned windows so that you can see what's underneath.
While we're on it - how about incorporating some of the features from WitP utility into the game?
- Splinterhead
- Posts: 189
- Joined: Fri Aug 30, 2002 11:45 pm
- Location: Lenoir City, TN
RE: WITP Admiral Edition Wish List
ORIGINAL: Apollo11
Hi all,
ORIGINAL: Arkady
Wish list:
Stacking limits...for almost everything, no more huge air armies on tiny islands please
I think that's already in... it is in the press release "No overstacking small islands and atolls" - i.e. no more 5 divisions on tiny Midway!
Leo "Apollo11"
My read is that you can put them there but they will starve, ie. Ron Saueracker's idea of supply based limitation as opposed to your proposed hard code limitation, but "six of one, half a dozen of the other".
RE: WITP Admiral Edition Wish List
Correct supply usage goes up a lot and they generate fatigue and disruption over time reducing combat effectiveness.
RE: WITP Admiral Edition Wish List
Hi all,
So that's the limits in WitP-AE for overstacking?
There are no hardcoded limits in a sence that they all simply can't be there in first place?
Please shed some more light on this - thnaks in advance!
Leo "Apollo11"
ORIGINAL: Andy Mac
Correct supply usage goes up a lot and they generate fatigue and disruption over time reducing combat effectiveness.
So that's the limits in WitP-AE for overstacking?
There are no hardcoded limits in a sence that they all simply can't be there in first place?
Please shed some more light on this - thnaks in advance!
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: WITP Admiral Edition Wish List
I'm hoping the guys will add the ability to place units (land, naval, air) into more managable administrative formations, such as army groups and naval squadrons, to ease the UI burden on the player. For example, being able to form squadrons and divisions for ships so the player only has to select the larger administrative formation than individual ships.
Perhaps they have already done so given the size and range of the improvements.[8D]
Perhaps they have already done so given the size and range of the improvements.[8D]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan