Inspirations for upcoming relases (1.06...)
Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich
Inspirations for upcoming relases (1.06...)
Hi,
have found a couple of things can be handled better aside from weapon balancing and new rules (VariableVisibility...).
First it is realy ancient for an Today game to open in fullscreen ON the desktop and use the desktop resolution (without the option to get a other resolution) and change the desktop colors by running.
Here the Game should open a seperate screen with adjustable resolution!
Second the battle massage by begin of a new turn (show howmany HQs get supply and howmany Arty is unavailable..) should redisplayabel later in the Turn.Like "show battle massage again" ..
Third, the coordinates in the battle massege should be like buttons
(like "Improved position on 32,12") and then he jump on this coordinates and highlight the unit.So it muss not a seachr in the dark in the turn which coordinates was the improved position,especialy if you have 4 or 5 things like that.
Regards
R_TEAM
have found a couple of things can be handled better aside from weapon balancing and new rules (VariableVisibility...).
First it is realy ancient for an Today game to open in fullscreen ON the desktop and use the desktop resolution (without the option to get a other resolution) and change the desktop colors by running.
Here the Game should open a seperate screen with adjustable resolution!
Second the battle massage by begin of a new turn (show howmany HQs get supply and howmany Arty is unavailable..) should redisplayabel later in the Turn.Like "show battle massage again" ..
Third, the coordinates in the battle massege should be like buttons
(like "Improved position on 32,12") and then he jump on this coordinates and highlight the unit.So it muss not a seachr in the dark in the turn which coordinates was the improved position,especialy if you have 4 or 5 things like that.
Regards
R_TEAM
RE: Inspirations for upcoming relases (1.06...)
Hi,
mmhh .. no replay ...(wondering)
So all think it is a wounderfull Idea anddont need to comment ...
(or all think it is silly and not worth to comment
)
Regards
R_TEAM
mmhh .. no replay ...(wondering)
So all think it is a wounderfull Idea anddont need to comment ...
(or all think it is silly and not worth to comment

Regards
R_TEAM
- V22 Osprey
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RE: Inspirations for upcoming relases (1.06...)
Fine I'll comment.
Don't see the point of this.The game automatically runs at native res.With native res being the highest resolution supported by your monitor, I don't see why you would want anything less.Higher res=more visual area, so I don't see why you would to change it.However I do agree with you about the game changing the desktop colors, as sometimes those don't go away after you exit the game.First it is realy ancient for an Today game to open in fullscreen ON the desktop and use the desktop resolution (without the option to get a other resolution) and change the desktop colors by running.
Here the Game should open a seperate screen with adjustable resolution!
Agreed.Second the battle massage by begin of a new turn (show howmany HQs get supply and howmany Arty is unavailable..) should redisplayabel later in the Turn.Like "show battle massage again" ..
I don't think fully understand this, but I'm liking the idea.Third, the coordinates in the battle massege should be like buttons
(like "Improved position on 32,12") and then he jump on this coordinates and highlight the unit.So it muss not a seachr in the dark in the turn which coordinates was the improved position,especialy if you have 4 or 5 things like that.


Art by rogueusmc.
RE: Inspirations for upcoming relases (1.06...)
Hi,
Thanks for the comment
To N.1->
Only true if a Flatscreen in use that only have at native resolution a good picture ...
(o.k. -> 99% of all Flatscreens [TFT or Plasma])
With an CRT or an High-End GFX-artist Flatscreen you CAN use different resolutions.
For the Desktop the Res. that fitts best for Icons/simply operations.
But for Games possible another resolution.
And if the Res. of the TFT to high, the UI of JTCS looks very tinny - its not scalable!
So i see this still as a valid point and sorry, dont know a game from the past 10 years that have NOT
a resolution change option ....
The same is going for the color problem.
It looks like a Win98 Game in this field ...........
To N.3 ->
On the Battle Message window , it stand most times coordinates on it to point at a specific location.
A isolatet Unit, a just improved position or anything other ...
At the moment (the window dissapear after going on) you have no chance to get the points if it too many and you dont notice it at a paper ... you search in the Dark,sometimes you can estimate which unit has the message generatet - but if you have a couple of such messages it get a mess ..
My idea is to make the massege like a button or a link ..
You click on it and the units geht centric and highlightet .. so you allways found the point easy and fast ...hope you understand
Regards
R_TEAM
Thanks for the comment

To N.1->
Only true if a Flatscreen in use that only have at native resolution a good picture ...
(o.k. -> 99% of all Flatscreens [TFT or Plasma])
With an CRT or an High-End GFX-artist Flatscreen you CAN use different resolutions.
For the Desktop the Res. that fitts best for Icons/simply operations.
But for Games possible another resolution.
And if the Res. of the TFT to high, the UI of JTCS looks very tinny - its not scalable!
So i see this still as a valid point and sorry, dont know a game from the past 10 years that have NOT
a resolution change option ....
The same is going for the color problem.
It looks like a Win98 Game in this field ...........
To N.3 ->
On the Battle Message window , it stand most times coordinates on it to point at a specific location.
A isolatet Unit, a just improved position or anything other ...
At the moment (the window dissapear after going on) you have no chance to get the points if it too many and you dont notice it at a paper ... you search in the Dark,sometimes you can estimate which unit has the message generatet - but if you have a couple of such messages it get a mess ..
My idea is to make the massege like a button or a link ..
You click on it and the units geht centric and highlightet .. so you allways found the point easy and fast ...hope you understand

Regards
R_TEAM
RE: Inspirations for upcoming relases (1.06...)
1. More than 500 hex in mapsize !!!
2. Engineers can lay more mines !!!
3. More Terrain slots !!!
4. Videoclips for Campaigns and Scenarios possible !!!
5. More animation slots for other units !!!
6. Night and Day turns programmable in Scenarios !!!
7. More sound slots !!!
8. More slots for fire and explosion animations !!!
9. Repair units ingame !!!
etc......................
H.Balck
2. Engineers can lay more mines !!!
3. More Terrain slots !!!
4. Videoclips for Campaigns and Scenarios possible !!!
5. More animation slots for other units !!!
6. Night and Day turns programmable in Scenarios !!!
7. More sound slots !!!
8. More slots for fire and explosion animations !!!
9. Repair units ingame !!!
etc......................
H.Balck
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RE: Inspirations for upcoming relases (1.06...)
Are this recommendation for Patch 106. Then where is Patch 105 available.
Thank you!
Thank you!
RE: Inspirations for upcoming relases (1.06...)
Hi,
I am a bit like Realistic - dont think a bigger change in the programm code come with the next patch (only bug-fixing) and so
i am happy IF it come with 1.06
Regards
R_TEAM
ORIGINAL: Miamieagle
Are this recommendation for Patch 106. Then where is Patch 105 available.
Thank you!
I am a bit like Realistic - dont think a bigger change in the programm code come with the next patch (only bug-fixing) and so
i am happy IF it come with 1.06

Regards
R_TEAM
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- Location: Netherlands
RE: Inspirations for upcoming relases (1.06...)
Patch 1.04 is the latest patch available. So 1.05 (or something like that) will be the next patch they will be working on... haven't got a clue *if* they are already working on a next patch though.
RE: Inspirations for upcoming relases (1.06...)
Hmm, how about a Swedish OB for those what if battles? Same for the Switz. Be nice if dynamic campaigns could be made a bit easier and I would really like to see the RAMII tank (Canadian) for those what if 42/43 scenarios. Oh and allow the players to mod the stat lines again like pre 1.04. Love the game! Oh and how about some more campaigns added?
Cheers,
Shawn
Shawn
- marcbarker
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RE: Inspirations for upcoming relases (1.06...)
Great Ideas All...but I don't think the editing stats thing will ever come back....remember it is all about the PBEM possible cheats vs. a gamers interest in editing their own files for a personal upgrade
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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RE: Inspirations for upcoming relases (1.06...)
At this point the game engine is nearly perfect IMHO. I would focus on fixing any bugs and designing one or two very elaborate uber LCGs.
Super LCGs: LCG for the entire WWII ETO or even one front hasn't been designed. If someone started designing uberLCGS, with secnario trees that numbered ca. 100 scenarios I would gladly buy them for $40 a game.
LCGs where the results from the previous scenario carried over to the next game. Not just level of victory, but the exact territory gained and number of enemy units lost influenced the next scenario. So if you cleaned the board in one scenario, the next scenario would be a relatively easy breakthru scenario and if you did poorly the surviving enemy units would remain with strong possibility of reinforcements as well as the exact positions at the end of the previous scenario.
Super LCGs: LCG for the entire WWII ETO or even one front hasn't been designed. If someone started designing uberLCGS, with secnario trees that numbered ca. 100 scenarios I would gladly buy them for $40 a game.
LCGs where the results from the previous scenario carried over to the next game. Not just level of victory, but the exact territory gained and number of enemy units lost influenced the next scenario. So if you cleaned the board in one scenario, the next scenario would be a relatively easy breakthru scenario and if you did poorly the surviving enemy units would remain with strong possibility of reinforcements as well as the exact positions at the end of the previous scenario.
Jeffery J. Clark
RE: Inspirations for upcoming relases (1.06...)
ORIGINAL: jefferyclark
At this point the game engine is nearly perfect IMHO. I would focus on fixing any bugs and designing one or two very elaborate uber LCGs.
Super LCGs: LCG for the entire WWII ETO or even one front hasn't been designed. If someone started designing uberLCGS, with secnario trees that numbered ca. 100 scenarios I would gladly buy them for $40 a game.
LCGs where the results from the previous scenario carried over to the next game. Not just level of victory, but the exact territory gained and number of enemy units lost influenced the next scenario. So if you cleaned the board in one scenario, the next scenario would be a relatively easy breakthru scenario and if you did poorly the surviving enemy units would remain with strong possibility of reinforcements as well as the exact positions at the end of the previous scenario.
Yes, count me in at $40 a game too! Oh boy, I would love that.....
- Jason Petho
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RE: Inspirations for upcoming relases (1.06...)
ORIGINAL: jefferyclark
At this point the game engine is nearly perfect IMHO. I would focus on fixing any bugs and designing one or two very elaborate uber LCGs.
Super LCGs: LCG for the entire WWII ETO or even one front hasn't been designed. If someone started designing uberLCGS, with secnario trees that numbered ca. 100 scenarios I would gladly buy them for $40 a game.
LCGs where the results from the previous scenario carried over to the next game. Not just level of victory, but the exact territory gained and number of enemy units lost influenced the next scenario. So if you cleaned the board in one scenario, the next scenario would be a relatively easy breakthru scenario and if you did poorly the surviving enemy units would remain with strong possibility of reinforcements as well as the exact positions at the end of the previous scenario.
This is something I have wanted to do for a long time, but haven't as it is extremely time consuming.
The other thing is that it is very difficult to determine "the exact territory gained and number of enemy units lost" without rebuilding the the game.
One can design the scenarios based on setting up the victory conditions but one may end up playing over the same parts of a map between one battle to the next. Adjusting the opposing forces is merely a matter of writing up a good storyboard for each campaign branch and campaign scenario.
Jason Petho
RE: Inspirations for upcoming relases (1.06...)
Well, if you ever do get the time it would be just terrific!
Btw, what if any upgrades do you see likely for this excellent war game in the near future?
Btw, what if any upgrades do you see likely for this excellent war game in the near future?
- Jason Petho
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RE: Inspirations for upcoming relases (1.06...)
ORIGINAL: bshirt7
Well, if you ever do get the time it would be just terrific!
Btw, what if any upgrades do you see likely for this excellent war game in the near future?
In no particular order. No details on the improvements, more of a wishlist for now.
1. Additional countries and units
2. Additional scenarios and campaigns
3. Improved HAL
4. Improved Reconnaissance
5. Improved Artillery
6. Improved Graphics
RE: Inspirations for upcoming relases (1.06...)
What do you plan with this - more possible terrain graphics (I need 500%, better 2000% for JTCS meets PG3D for an very good new map style)?Improved Graphics
H.Balck
- Jason Petho
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RE: Inspirations for upcoming relases (1.06...)
ORIGINAL: Dumnorix
more possible terrain graphics
Eventually, yes.
Jason Petho
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RE: Inspirations for upcoming relases (1.06...)
It would be nice if the games ran in 32bit so that the computer isn't fighting to change downward.
(I can't get the games to run in Wine in linux and I suspect this is part of it)
(I can't get the games to run in Wine in linux and I suspect this is part of it)
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Inspirations for upcoming relases (1.06...)
Oh I hope - with 2000% more terrain graphics I will have enough motivation to reproduce my JTCS meets PG3D WWII mod in company level and finished all the battle scenarios from HPS and also my own barbarossa scenario.Eventually, yes.
Examples:
-Fields - we have 6 - better are 120 (=2000%)
-all urban structurs - we have 6 of every (better are 120 for every)
-more different terrain types with some mixed structurs (with new parameters)
-4 different river types
-many more bridge types, hedges and some other new hexside stuff
and many more....
H.Balck
RE: Inspirations for upcoming relases (1.06...)
ORIGINAL: Jason Petho
ORIGINAL: bshirt7
Well, if you ever do get the time it would be just terrific!
Btw, what if any upgrades do you see likely for this excellent war game in the near future?
In no particular order. No details on the improvements, more of a wishlist for now.
1. Additional countries and units
2. Additional scenarios and campaigns
3. Improved HAL
4. Improved Reconnaissance
5. Improved Artillery
6. Improved Graphics
Sounds good, especially #4. Can you elaborate on how that might work? Or, considering the "more of a wishlist" nature of the post, how you would like it to work?