Only one does the spotting (set the range on it to 0 so it does not fly until the TF is in the hex), but I set other FPs in the TF to recon during the run-in to raise the D/L.ORIGINAL: HansBolter
Give them a recon mission, night if you are going for a night bombardment with the bombardment hex as the target. Only need one recon squadron for the entire TF.
Various questions
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Various questions
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- HansBolter
- Posts: 7374
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Various questions
ORIGINAL: BBfanboy
Only one does the spotting (set the range on it to 0 so it does not fly until the TF is in the hex), but I set other FPs in the TF to recon during the run-in to raise the D/L.ORIGINAL: HansBolter
Give them a recon mission, night if you are going for a night bombardment with the bombardment hex as the target. Only need one recon squadron for the entire TF.
BB you are overlooking the game play sequence.
Night naval movement phase comes before night air phase.
If the ships are capable of reaching the hex in the night movement phase the planes will already be in the target hex when they fly.
Hans
RE: Various questions
Never thought about that sequencing - thanks Hans!
I am also using my bombardment TFs where there is no risk of air attack so I move them one hex away from the target during the turn before bombardment, and I set the FPs to recon during the day phase as I approach. I realize the D/L is reset to 0 at the beginning of the next turn, but the MDL is elevated and when night recon/spotting occurs it will get a better D/L if the MDL is not 0.
EDIT: Having played a turn with bombardments and watched the sequence, the air ops sequence does come AFTER the bombardment step.
I am also using my bombardment TFs where there is no risk of air attack so I move them one hex away from the target during the turn before bombardment, and I set the FPs to recon during the day phase as I approach. I realize the D/L is reset to 0 at the beginning of the next turn, but the MDL is elevated and when night recon/spotting occurs it will get a better D/L if the MDL is not 0.
EDIT: Having played a turn with bombardments and watched the sequence, the air ops sequence does come AFTER the bombardment step.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Various questions
ORIGINAL: BBfanboy
Never thought about that sequencing - thanks Hans!
In my defence, I believe the bombardment phase happens after the night air ops - so the sequence would be naval move - night air - bombardment.
I am also using my bombardment TFs where there is no risk of air attack so I move them one hex away from the target during the turn before bombardment, and I set the FPs to recon during the day phase as I approach. I realize the D/L is reset to 0 at the beginning of the next turn, but the MDL is elevated and when night recon/spotting occurs it will get a better D/L if the MDL is not 0.
I'm usually within land range of the target, as I like to know what I'm getting into, so I let my land recon worry about the MDL.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
- Lord_Calidor
- Posts: 402
- Joined: Fri Mar 25, 2005 8:00 am
- Location: Rijeka, CRO
- Contact:
RE: Various questions
ORIGINAL: HansBolter
Give them a recon mission, night if you are going for a night bombardment with the bombardment hex as the target. Only need one recon squadron for the entire TF.
D'oh! I've been doing that for a long time, as I have a habit of Recon'ing most of my targets, bombardments included. Thanks for clarifying m8.

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.
RE: Various questions
Hello folks,
I have more questions for you [:D]
1)From several turns ago my HI´s in Manchukuo, northern china and Korea are suffering a lack of fuel turn after turn, I have tried to send more oir to PA to produce for them and fuel to near ports, also I tried to switch to yes the option of stockpilling fuel but none of this is working , what am I doing wrong? [&:]


2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.
3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?

Thanks you very much.
I have more questions for you [:D]
1)From several turns ago my HI´s in Manchukuo, northern china and Korea are suffering a lack of fuel turn after turn, I have tried to send more oir to PA to produce for them and fuel to near ports, also I tried to switch to yes the option of stockpilling fuel but none of this is working , what am I doing wrong? [&:]


2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.
3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?

Thanks you very much.
RE: Various questions
Oil cannot be used in HI. It must first be converted to fuel at a refinery. The only refineries that you have in Korea are in Port Arthur. Oil should automatically flow to Port Arthur from much of the Asian land mass. Fuel will flow to HI hexes and to ports that have ships in them.
Without a full overview of everything that is happening in your economy, I could not tell you why fuel is not accumulating at your HI hexes. You cannot be short of fuel overall in February 1942, no matter what you have done. Possible problems: 1) Your ports in Korea and China are filled with ships and the fuel is being held there. 2) You have been moving too much fuel out of via tanker from Korea from the beginning. 3) You are stockpiling fuel at bases that do not have HI or ships in port.
As to managing the Japanese economy in general, you will want to search the AARs from Japanese players and do some research into how successful Japanese players have managed their economy. One problem common to new Japanese players is overexpanding the economy: building too many plane factories, heavy industry, light industry, engines, and so forth. Be careful in your search of the AARs. Many players do a poor job on the economy. Do a search of PaxMondo's posts on the Japanese economy. He understands the fundamentals and explains it pretty well, if you take the time to sort through his various posts.
Without a full overview of everything that is happening in your economy, I could not tell you why fuel is not accumulating at your HI hexes. You cannot be short of fuel overall in February 1942, no matter what you have done. Possible problems: 1) Your ports in Korea and China are filled with ships and the fuel is being held there. 2) You have been moving too much fuel out of via tanker from Korea from the beginning. 3) You are stockpiling fuel at bases that do not have HI or ships in port.
As to managing the Japanese economy in general, you will want to search the AARs from Japanese players and do some research into how successful Japanese players have managed their economy. One problem common to new Japanese players is overexpanding the economy: building too many plane factories, heavy industry, light industry, engines, and so forth. Be careful in your search of the AARs. Many players do a poor job on the economy. Do a search of PaxMondo's posts on the Japanese economy. He understands the fundamentals and explains it pretty well, if you take the time to sort through his various posts.
RE: Various questions
ORIGINAL: verdugo94
2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.
Set TFs to "Do not Refuel" on the TF screen. They will not take on fuel at ports, but can still be refueled at sea via replenishment: either from larger ships sharing fuel with smaller ships or via replenishment TFs. I do this for most of my TFs. This requires constant vigilance, however. You must check your TFs frequently to be sure that they have sufficient fuel for their mission. You will also want Oilers or very large merchant ships at major ports to share fuel with your TFs.
In general, I use oilers to refuel almost all of my capital ships and large merchants to refuel most of my cargo ships. The large APs are about the only ships that I tend to refuel in a port. As I say, however, be careful setting most of your TFs to "do not refuel," as they will become "dead in the water" if they do not have enough fuel to arrive at their destination.
RE: Various questions
ORIGINAL: verdugo94
-I have a huge shortage in engines production, I have to bases per HA-35, HA-32 and HA-33 but the aircraft production overpass the engine production heavily because the increase of engines production is just 2 per turn, I have tried to shut off some aircraft production but it is not enough, is there any way to create more engines factories in different bases?
Here's the link to a spreadsheet that allows the Japan player to manage the production of air frames and engines. It quickly answers the question of how many engines of each type you would need, based on the number of air frames which require it. Also allows you to project airframe production increases into the future and tells you exactly how many engines you'll need each month.
- Revthought
- Posts: 523
- Joined: Wed Jan 14, 2009 5:42 pm
- Location: San Diego (Lives in Indianapolis)
RE: Various questions
ORIGINAL: Leandros
I didn't even know one could vary the distance (range) of a naval bombardment group....
Fred
If you are setting up a bombardment TF (or if you just select it), you will notice that you can set bombardment range where each number represents 1k meters (I think).
Playing at war is a far better vocation than making people fight in them.
-
- Posts: 355
- Joined: Fri Sep 16, 2016 12:40 am
RE: Various questions
I think it is more than the DL. Read tm.asp?m=2527985&mpage=1�ORIGINAL: rustysi
I'm usually within land range of the target, as I like to know what I'm getting into, so I let my land recon worry about the MDL.
The comments by michaelm suggest that having the recon originate from the task force makes a difference. There is a message that comes in the combat report - something like "F1M2 Pete acting as spotter for ..." in the combat report that suggests there is more to targeting success than just DL. I can only surmise from the message that this is true, but I doubt they would put it in there if it did not have an effect.
- HansBolter
- Posts: 7374
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Various questions
ORIGINAL: Revthought
ORIGINAL: Leandros
I didn't even know one could vary the distance (range) of a naval bombardment group....
Fred
If you are setting up a bombardment TF (or if you just select it), you will notice that you can set bombardment range where each number represents 1k meters (I think).
Yes it is in 1k meter increments. My understanding of this is to restrict what weapons fire and what weapons can reach the TF from shore. If you go in at 0 distance everything down to 20mm can fire.
If you have escorts set to bombard and aren't too worried about your DDs taking small caliber fire and wasting their AA ammo on ground targets then 0 is an OK distance.
Not sure if bombardment distance has any effect on minefield encounters.
Hans
RE: Various questions
sorry, double post[:'(]
RE: Various questions
I usually set my bombardment TF' range for 8,000 yards(meters?)
Out of range for most shore-based guns, practically point blank for BB's and good
range for CA's. I rarely take hits from defenses and deal out damage satisfactorily.
Out of range for most shore-based guns, practically point blank for BB's and good
range for CA's. I rarely take hits from defenses and deal out damage satisfactorily.
RE: Various questions
ORIGINAL: verdugo94
Hello folks,
I have more questions for you [:D]
1)From several turns ago my HI´s in Manchukuo, northern china and Korea are suffering a lack of fuel turn after turn, I have tried to send more oir to PA to produce for them and fuel to near ports, also I tried to switch to yes the option of stockpilling fuel but none of this is working , what am I doing wrong? [&:]
2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.
3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?
Thanks you very much.
Your screen shots are too small to read.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: Various questions
ORIGINAL: InfiniteMonkey
I think it is more than the DL. Read tm.asp?m=2527985&mpage=1�ORIGINAL: rustysi
I'm usually within land range of the target, as I like to know what I'm getting into, so I let my land recon worry about the MDL.
The comments by michaelm suggest that having the recon originate from the task force makes a difference. There is a message that comes in the combat report - something like "F1M2 Pete acting as spotter for ..." in the combat report that suggests there is more to targeting success than just DL. I can only surmise from the message that this is true, but I doubt they would put it in there if it did not have an effect.
Old post, but IIRC I'm referring to base recon. Doesn't mean I don't use TF's float planes to spot for a shore bombardment.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: Various questions
3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?
Not really what I would call a bug. Just a mistake. The sub will not carry an A/C.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: Various questions
ORIGINAL: Aurorus
Oil cannot be used in HI. It must first be converted to fuel at a refinery. The only refineries that you have in Korea are in Port Arthur. Oil should automatically flow to Port Arthur from much of the Asian land mass. Fuel will flow to HI hexes and to ports that have ships in them.
Without a full overview of everything that is happening in your economy, I could not tell you why fuel is not accumulating at your HI hexes. You cannot be short of fuel overall in February 1942, no matter what you have done. Possible problems: 1) Your ports in Korea and China are filled with ships and the fuel is being held there. 2) You have been moving too much fuel out of via tanker from Korea from the beginning. 3) You are stockpiling fuel at bases that do not have HI or ships in port.
As to managing the Japanese economy in general, you will want to search the AARs from Japanese players and do some research into how successful Japanese players have managed their economy. One problem common to new Japanese players is overexpanding the economy: building too many plane factories, heavy industry, light industry, engines, and so forth. Be careful in your search of the AARs. Many players do a poor job on the economy. Do a search of PaxMondo's posts on the Japanese economy. He understands the fundamentals and explains it pretty well, if you take the time to sort through his various posts.
What I meaned with bringing oil to PA, it was to be converted on fuel. I have enough reserves in PA of fuel but it is not flowing to the bases where it is needed. It is stopped in Anshan, there is no stockpiling selection in this base neither in PA.. I cant understand what is happening. And the PA port is empty, there is just movement of CS to Honshu.
ORIGINAL: Aurorus
ORIGINAL: verdugo94
2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.
Set TFs to "Do not Refuel" on the TF screen. They will not take on fuel at ports, but can still be refueled at sea via replenishment: either from larger ships sharing fuel with smaller ships or via replenishment TFs. I do this for most of my TFs. This requires constant vigilance, however. You must check your TFs frequently to be sure that they have sufficient fuel for their mission. You will also want Oilers or very large merchant ships at major ports to share fuel with your TFs.
In general, I use oilers to refuel almost all of my capital ships and large merchants to refuel most of my cargo ships. The large APs are about the only ships that I tend to refuel in a port. As I say, however, be careful setting most of your TFs to "do not refuel," as they will become "dead in the water" if they do not have enough fuel to arrive at their destination.
Thanks you very much this was what I was looking for

ORIGINAL: Kull
ORIGINAL: verdugo94
-I have a huge shortage in engines production, I have to bases per HA-35, HA-32 and HA-33 but the aircraft production overpass the engine production heavily because the increase of engines production is just 2 per turn, I have tried to shut off some aircraft production but it is not enough, is there any way to create more engines factories in different bases?
Here's the link to a spreadsheet that allows the Japan player to manage the production of air frames and engines. It quickly answers the question of how many engines of each type you would need, based on the number of air frames which require it. Also allows you to project airframe production increases into the future and tells you exactly how many engines you'll need each month.
Thanks you I will take a look at it

ORIGINAL: rustysi
ORIGINAL: verdugo94
Hello folks,
I have more questions for you [:D]
1)From several turns ago my HI´s in Manchukuo, northern china and Korea are suffering a lack of fuel turn after turn, I have tried to send more oir to PA to produce for them and fuel to near ports, also I tried to switch to yes the option of stockpilling fuel but none of this is working , what am I doing wrong? [&:]
2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.
3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?
Thanks you very much.
Your screen shots are too small to read.
If you click on the image it will expand, I dont know how to attach them better [&:]