Various questions

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BBfanboy
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RE: Various questions

Post by BBfanboy »

ORIGINAL: HansBolter

Give them a recon mission, night if you are going for a night bombardment with the bombardment hex as the target. Only need one recon squadron for the entire TF.
Only one does the spotting (set the range on it to 0 so it does not fly until the TF is in the hex), but I set other FPs in the TF to recon during the run-in to raise the D/L.
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HansBolter
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RE: Various questions

Post by HansBolter »

ORIGINAL: BBfanboy

ORIGINAL: HansBolter

Give them a recon mission, night if you are going for a night bombardment with the bombardment hex as the target. Only need one recon squadron for the entire TF.
Only one does the spotting (set the range on it to 0 so it does not fly until the TF is in the hex), but I set other FPs in the TF to recon during the run-in to raise the D/L.


BB you are overlooking the game play sequence.
Night naval movement phase comes before night air phase.
If the ships are capable of reaching the hex in the night movement phase the planes will already be in the target hex when they fly.
Hans

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BBfanboy
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RE: Various questions

Post by BBfanboy »

Never thought about that sequencing - thanks Hans!

I am also using my bombardment TFs where there is no risk of air attack so I move them one hex away from the target during the turn before bombardment, and I set the FPs to recon during the day phase as I approach. I realize the D/L is reset to 0 at the beginning of the next turn, but the MDL is elevated and when night recon/spotting occurs it will get a better D/L if the MDL is not 0.

EDIT: Having played a turn with bombardments and watched the sequence, the air ops sequence does come AFTER the bombardment step.
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rustysi
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RE: Various questions

Post by rustysi »

ORIGINAL: BBfanboy

Never thought about that sequencing - thanks Hans!

In my defence, I believe the bombardment phase happens after the night air ops - so the sequence would be naval move - night air - bombardment.

I am also using my bombardment TFs where there is no risk of air attack so I move them one hex away from the target during the turn before bombardment, and I set the FPs to recon during the day phase as I approach. I realize the D/L is reset to 0 at the beginning of the next turn, but the MDL is elevated and when night recon/spotting occurs it will get a better D/L if the MDL is not 0.

I'm usually within land range of the target, as I like to know what I'm getting into, so I let my land recon worry about the MDL.
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RE: Various questions

Post by Lord_Calidor »

ORIGINAL: HansBolter

Give them a recon mission, night if you are going for a night bombardment with the bombardment hex as the target. Only need one recon squadron for the entire TF.

D'oh! I've been doing that for a long time, as I have a habit of Recon'ing most of my targets, bombardments included. Thanks for clarifying m8.
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verdugo94
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RE: Various questions

Post by verdugo94 »

Hello folks,

I have more questions for you [:D]

1)From several turns ago my HI´s in Manchukuo, northern china and Korea are suffering a lack of fuel turn after turn, I have tried to send more oir to PA to produce for them and fuel to near ports, also I tried to switch to yes the option of stockpilling fuel but none of this is working , what am I doing wrong? [&:]

Image


Image

2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.

3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?

Image


Thanks you very much.
Aurorus
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RE: Various questions

Post by Aurorus »

Oil cannot be used in HI. It must first be converted to fuel at a refinery. The only refineries that you have in Korea are in Port Arthur. Oil should automatically flow to Port Arthur from much of the Asian land mass. Fuel will flow to HI hexes and to ports that have ships in them.

Without a full overview of everything that is happening in your economy, I could not tell you why fuel is not accumulating at your HI hexes. You cannot be short of fuel overall in February 1942, no matter what you have done. Possible problems: 1) Your ports in Korea and China are filled with ships and the fuel is being held there. 2) You have been moving too much fuel out of via tanker from Korea from the beginning. 3) You are stockpiling fuel at bases that do not have HI or ships in port.

As to managing the Japanese economy in general, you will want to search the AARs from Japanese players and do some research into how successful Japanese players have managed their economy. One problem common to new Japanese players is overexpanding the economy: building too many plane factories, heavy industry, light industry, engines, and so forth. Be careful in your search of the AARs. Many players do a poor job on the economy. Do a search of PaxMondo's posts on the Japanese economy. He understands the fundamentals and explains it pretty well, if you take the time to sort through his various posts.
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RE: Various questions

Post by Aurorus »

ORIGINAL: verdugo94


2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.

Set TFs to "Do not Refuel" on the TF screen. They will not take on fuel at ports, but can still be refueled at sea via replenishment: either from larger ships sharing fuel with smaller ships or via replenishment TFs. I do this for most of my TFs. This requires constant vigilance, however. You must check your TFs frequently to be sure that they have sufficient fuel for their mission. You will also want Oilers or very large merchant ships at major ports to share fuel with your TFs.

In general, I use oilers to refuel almost all of my capital ships and large merchants to refuel most of my cargo ships. The large APs are about the only ships that I tend to refuel in a port. As I say, however, be careful setting most of your TFs to "do not refuel," as they will become "dead in the water" if they do not have enough fuel to arrive at their destination.
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Kull
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RE: Various questions

Post by Kull »

ORIGINAL: verdugo94

-I have a huge shortage in engines production, I have to bases per HA-35, HA-32 and HA-33 but the aircraft production overpass the engine production heavily because the increase of engines production is just 2 per turn, I have tried to shut off some aircraft production but it is not enough, is there any way to create more engines factories in different bases?

Here's the link to a spreadsheet that allows the Japan player to manage the production of air frames and engines. It quickly answers the question of how many engines of each type you would need, based on the number of air frames which require it. Also allows you to project airframe production increases into the future and tells you exactly how many engines you'll need each month.
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Revthought
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RE: Various questions

Post by Revthought »

ORIGINAL: Leandros


I didn't even know one could vary the distance (range) of a naval bombardment group....

Fred

If you are setting up a bombardment TF (or if you just select it), you will notice that you can set bombardment range where each number represents 1k meters (I think).
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RE: Various questions

Post by InfiniteMonkey »

ORIGINAL: rustysi
I'm usually within land range of the target, as I like to know what I'm getting into, so I let my land recon worry about the MDL.
I think it is more than the DL. Read tm.asp?m=2527985&mpage=1&#2537491

The comments by michaelm suggest that having the recon originate from the task force makes a difference. There is a message that comes in the combat report - something like "F1M2 Pete acting as spotter for ..." in the combat report that suggests there is more to targeting success than just DL. I can only surmise from the message that this is true, but I doubt they would put it in there if it did not have an effect.
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RE: Various questions

Post by HansBolter »

ORIGINAL: Revthought

ORIGINAL: Leandros


I didn't even know one could vary the distance (range) of a naval bombardment group....

Fred

If you are setting up a bombardment TF (or if you just select it), you will notice that you can set bombardment range where each number represents 1k meters (I think).


Yes it is in 1k meter increments. My understanding of this is to restrict what weapons fire and what weapons can reach the TF from shore. If you go in at 0 distance everything down to 20mm can fire.
If you have escorts set to bombard and aren't too worried about your DDs taking small caliber fire and wasting their AA ammo on ground targets then 0 is an OK distance.

Not sure if bombardment distance has any effect on minefield encounters.
Hans

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RE: Various questions

Post by LeeChard »

sorry, double post[:'(]
LeeChard
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RE: Various questions

Post by LeeChard »

I usually set my bombardment TF' range for 8,000 yards(meters?)
Out of range for most shore-based guns, practically point blank for BB's and good
range for CA's. I rarely take hits from defenses and deal out damage satisfactorily.
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RE: Various questions

Post by rustysi »

ORIGINAL: verdugo94

Hello folks,

I have more questions for you [:D]

1)From several turns ago my HI´s in Manchukuo, northern china and Korea are suffering a lack of fuel turn after turn, I have tried to send more oir to PA to produce for them and fuel to near ports, also I tried to switch to yes the option of stockpilling fuel but none of this is working , what am I doing wrong? [&:]

Image


Image

2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.

3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?

Image


Thanks you very much.

Your screen shots are too small to read.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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rustysi
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RE: Various questions

Post by rustysi »

ORIGINAL: InfiniteMonkey
ORIGINAL: rustysi
I'm usually within land range of the target, as I like to know what I'm getting into, so I let my land recon worry about the MDL.
I think it is more than the DL. Read tm.asp?m=2527985&mpage=1�

The comments by michaelm suggest that having the recon originate from the task force makes a difference. There is a message that comes in the combat report - something like "F1M2 Pete acting as spotter for ..." in the combat report that suggests there is more to targeting success than just DL. I can only surmise from the message that this is true, but I doubt they would put it in there if it did not have an effect.

Old post, but IIRC I'm referring to base recon. Doesn't mean I don't use TF's float planes to spot for a shore bombardment.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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rustysi
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RE: Various questions

Post by rustysi »

3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?

Not really what I would call a bug. Just a mistake. The sub will not carry an A/C.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
verdugo94
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RE: Various questions

Post by verdugo94 »

ORIGINAL: Aurorus

Oil cannot be used in HI. It must first be converted to fuel at a refinery. The only refineries that you have in Korea are in Port Arthur. Oil should automatically flow to Port Arthur from much of the Asian land mass. Fuel will flow to HI hexes and to ports that have ships in them.

Without a full overview of everything that is happening in your economy, I could not tell you why fuel is not accumulating at your HI hexes. You cannot be short of fuel overall in February 1942, no matter what you have done. Possible problems: 1) Your ports in Korea and China are filled with ships and the fuel is being held there. 2) You have been moving too much fuel out of via tanker from Korea from the beginning. 3) You are stockpiling fuel at bases that do not have HI or ships in port.

As to managing the Japanese economy in general, you will want to search the AARs from Japanese players and do some research into how successful Japanese players have managed their economy. One problem common to new Japanese players is overexpanding the economy: building too many plane factories, heavy industry, light industry, engines, and so forth. Be careful in your search of the AARs. Many players do a poor job on the economy. Do a search of PaxMondo's posts on the Japanese economy. He understands the fundamentals and explains it pretty well, if you take the time to sort through his various posts.

What I meaned with bringing oil to PA, it was to be converted on fuel. I have enough reserves in PA of fuel but it is not flowing to the bases where it is needed. It is stopped in Anshan, there is no stockpiling selection in this base neither in PA.. I cant understand what is happening. And the PA port is empty, there is just movement of CS to Honshu.
ORIGINAL: Aurorus

ORIGINAL: verdugo94


2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.

Set TFs to "Do not Refuel" on the TF screen. They will not take on fuel at ports, but can still be refueled at sea via replenishment: either from larger ships sharing fuel with smaller ships or via replenishment TFs. I do this for most of my TFs. This requires constant vigilance, however. You must check your TFs frequently to be sure that they have sufficient fuel for their mission. You will also want Oilers or very large merchant ships at major ports to share fuel with your TFs.

In general, I use oilers to refuel almost all of my capital ships and large merchants to refuel most of my cargo ships. The large APs are about the only ships that I tend to refuel in a port. As I say, however, be careful setting most of your TFs to "do not refuel," as they will become "dead in the water" if they do not have enough fuel to arrive at their destination.

Thanks you very much this was what I was looking for :)
ORIGINAL: Kull
ORIGINAL: verdugo94

-I have a huge shortage in engines production, I have to bases per HA-35, HA-32 and HA-33 but the aircraft production overpass the engine production heavily because the increase of engines production is just 2 per turn, I have tried to shut off some aircraft production but it is not enough, is there any way to create more engines factories in different bases?

Here's the link to a spreadsheet that allows the Japan player to manage the production of air frames and engines. It quickly answers the question of how many engines of each type you would need, based on the number of air frames which require it. Also allows you to project airframe production increases into the future and tells you exactly how many engines you'll need each month.

Thanks you I will take a look at it :)
ORIGINAL: rustysi

ORIGINAL: verdugo94

Hello folks,

I have more questions for you [:D]

1)From several turns ago my HI´s in Manchukuo, northern china and Korea are suffering a lack of fuel turn after turn, I have tried to send more oir to PA to produce for them and fuel to near ports, also I tried to switch to yes the option of stockpilling fuel but none of this is working , what am I doing wrong? [&:]

Image


Image

2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.

3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?

Image


Thanks you very much.

Your screen shots are too small to read.

If you click on the image it will expand, I dont know how to attach them better [&:]
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