AE Naval and OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Montbrun
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RE: Manual inconsistency

Post by Montbrun »

ORIGINAL: Speedy

And here's TAN 2 up close and she's showing as being 1500 full of fuel which doesn't make sense..........

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Turn on "Remain on Station" and it will fill - I've had it happen a couple of times.

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Don Bowen
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RE: Manual inconsistency

Post by Don Bowen »


Mouseover here.

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Speedysteve
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RE: Manual inconsistency

Post by Speedysteve »

Yup and it says 906 fuel and the rest oil. Wasn't clear to me but WAD
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Don Bowen
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RE: Manual inconsistency

Post by Don Bowen »

ORIGINAL: Speedy

Yup and it says 906 fuel and the rest oil. Wasn't clear to me but WAD

It's just a matter of room on the screens. We'd have to double the size of the screen to put all the data on it, and then the background would be completely obscured. Lots of stuff in mouse overs.
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Sardaukar
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RE: Manual inconsistency

Post by Sardaukar »

And another thing...

Sub patrols do not seem to work. System works per se, but results are very deadly to one's subs. I use "Patrol around target" since it is quickest way to set sub patrols. Following problems:

1. Subs stay too long in their patrol area, running out of fuel and gathering massive sys damage.
2. Subs returning to patrol area despite being damaged. I do not think that subs should return to patrol automatically if having 20 sys damage etc.
3. Repeated surface attacks...often lot of damage to subs. Even worse, daylight surface attacks against armed ships.
4. Resetting home base to SF after base is captured -> subs trying to return there -> subs running out of fuel -> subs sinking because of accumulated sys damage.

I have now played 8 Dec campaign to end of May 42. Just checked and noticed that about half of my subs out on patrol sport quite heavy damage, caused by one or another reason. I think this makes submarine war quite unplayable and I have lost my "suspension of disbelief". I am quite fed up with subs running out of fuel 10 hexes before home port etc.

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Terminus
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RE: Manual inconsistency

Post by Terminus »

Submarine warfare is not "unplayable" at all.
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Battleline
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RE: Manual inconsistency

Post by Battleline »

Japanese Homing Torpedoes at PH
Every time I run the game with historical first turn or read an AAR in this forum, it seems that all battleships are being hit by torpedoes.
As we know, the historical setup that some battleships, such as the Tennessee and Maryland were moored inboard other battleships (which historically protected them from torpedo strikes, but wedged them in when the outboard ships sank) and Arizona was somewhat protected by Vestal. Also, the Pennsylvania was in drydock.
Is there any way to represent this historical setup?
It seems to be a punch below the belt to have a surprise attack with shallow running torpedoes AND homing qualities!
Thanks,
Battleline
 
 
Overall, this seems to be an excellent game which should provide years of entertainment.
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Don Bowen
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RE: Manual inconsistency

Post by Don Bowen »

ORIGINAL: Sardaukar

4. Resetting home base to SF after base is captured -> subs trying to return there -> subs running out of fuel -> subs sinking because of accumulated sys damage.

From which base, and which scenario, please. There is code to try and find a nearby base of sufficient size and/or sufficient support units, with San Francisco is the default. Returning to San Francisco means the routine could not find anything else suitable.
Mike Scholl
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RE: Manual inconsistency

Post by Mike Scholl »

ORIGINAL: Battleline

Japanese Homing Torpedoes at PH
Every time I run the game with historical first turn or read an AAR in this forum, it seems that all battleships are being hit by torpedoes.
As we know, the historical setup that some battleships, such as the Tennessee and Maryland were moored inboard other battleships (which historically protected them from torpedo strikes, but wedged them in when the outboard ships sank) and Arizona was somewhat protected by Vestal. Also, the Pennsylvania was in drydock.
Is there any way to represent this historical setup?
It seems to be a punch below the belt to have a surprise attack with shallow running torpedoes AND homing qualities!
Thanks,
Battleline


Play the December 8th start....
Sonny II
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RE: Manual inconsistency

Post by Sonny II »

ORIGINAL: Don Bowen

ORIGINAL: Sardaukar

4. Resetting home base to SF after base is captured -> subs trying to return there -> subs running out of fuel -> subs sinking because of accumulated sys damage.

From which base, and which scenario, please. There is code to try and find a nearby base of sufficient size and/or sufficient support units, with San Francisco is the default. Returning to San Francisco means the routine could not find anything else suitable.

Scen 1 when Manila falls.
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Don Bowen
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RE: Manual inconsistency

Post by Don Bowen »


Come on guys, I need a save. I can't set up a game and run it until Manila falls....
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Sardaukar
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RE: Manual inconsistency

Post by Sardaukar »

ORIGINAL: Don Bowen

ORIGINAL: Sardaukar

4. Resetting home base to SF after base is captured -> subs trying to return there -> subs running out of fuel -> subs sinking because of accumulated sys damage.

From which base, and which scenario, please. There is code to try and find a nearby base of sufficient size and/or sufficient support units, with San Francisco is the default. Returning to San Francisco means the routine could not find anything else suitable.

Dec 8 start campaign.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Manual inconsistency

Post by Sardaukar »

ORIGINAL: Terminus

Submarine warfare is not "unplayable" at all.

Well, if most of your subs end up heavily damaged by events you have little or no chance to influence, I think there is something wrong. Yes, I can play sub war, but casualties are very excessive in terms of sunk and damaged subs. Maybe there should be some toning down with surface gun attacks.

I wish I could add save here, but it's 2.54 megs and too big to upload.

Here are my sub losses so far:



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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Manual inconsistency

Post by Sardaukar »

And I don't think these look like sustainable sub ops....





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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Manual inconsistency

Post by Sardaukar »

More:



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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Manual inconsistency

Post by Sardaukar »

More:



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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Manual inconsistency

Post by Sardaukar »

And more:



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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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RE: Manual inconsistency

Post by Sardaukar »

Note how many subs sport quite substantial damage...and also how many subs have run out of fuel on patrol. And those subs are not ones that set their home port to SF, these are operating from PH, Perth and Darwin...they just like to run dry and then come home with sails...
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Sardaukar
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"Return same route" problem.

Post by Sardaukar »

"Return same route" problem.

I have this TF, it was Continuous Supply convoy, with waypoints. LA- PH - hex SE of Christmas I. - Suva.

However, when TF started to return, it did not follow the same route, but plotted course directly to LA, course was not passing hex just SE of Christmas Island or PH (where it was supposed to refuel). So taskforces seem not to obey "Return same route". See picture:

(I have save, but it is 2.6 MB and I cannot attach it here.)



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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Don Bowen
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RE: "Return same route" problem.

Post by Don Bowen »

ORIGINAL: Sardaukar

"Return same route" problem.

(I have save, but it is 2.6 MB and I cannot attach it here.)

Attach it in Tech Support Forum
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