We have a new version of the 1.05 Public Beta in the Members Club. This includes Rules, Editor, and Data changes, in addition to a few important bug fixes.
Please remember this is a beta, any feedback is appreciated.
V1.05.37 – October 27, 2011
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New Features and Rule Changes[/b]
[ul]
1) New Rule – The air doctrine settings for city/airfield/ground unit attack are now locked
for the turn after any one of these missions is launched. These settings will be unlocked at
the beginning each turn until the first one of these missions is flown.
2) Rule Change – For a city to be considered controlled for purposes of causing the
surrender of an Axis Allied country, the Soviet player must be able to trace a supply path
of no more than 30 MPs from that city to a rail (if the city is a capital city, the supply path
may be up to 100 MPs).
3) Rule Change - Restricted support unit auto assignment for frozen HQs and frozen support
units.
4) Rule Change - Units which are more than 20 MP away from their HQ but are within 1 hex
of the HQ will receive supply from the HQ unit.
5) Rule change - Mountain units when in a mountain hex use the foot mountain movement
costs to trace path to HQ or to the rail. The path to the rail for a Mountain unit located in
mountain hex without rail is equal to the one which is smaller:
a) foot path to HQ + off rail value of the hex the HQ is located.
b) normal off rail value
6) Rule Change – The NDVD regiments on the Finnish border will no longer be disbanded
while they are still frozen.
7) AI Change – Improvements to AI attacks against river/fort defenses, and also
improvements to the early 1941 German AI.
8) Formula Change – Optimized the air command HQ selection routines.
9) Editor Change – The armaments/vehicles/manpower national pools may now be set on the
production screen in the editor.
10) Editor Change – Now allows the setting(clearing) of the foreign equipment in national
pools (ex. German planes in the Rumanian pool).
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1) Fixed a bug where partisans can attack inactive areas in limited map scenarios.
2) Fixed a bug causing air losses during transport missions to sometimes be reported
incorrectly.
3) Fixed a bug that could cause Hungary to surrender whenever any Hungarian city was
Soviet controlled.
4) Fixed a bug where the CR air group reserve function wasn’t completely clearing the link
between the air group moved and the air base.
5) Fixed a bug where the function which checks the ammo usage for the planes when
calculating required support wasn’t checking for the delay/NR flag.
6) Fixed a bug where HQ information was not displayed on the battle report.
7) Fixed a bug where the air command HQ may not have been displayed correctly.
8) Fixed a bug with incorrect movement path calculations.
9) Fixed a bug where Guards units can get duplicate names upon their conversion to Guards.
10) Fixed a bug causing the hex overlay to be misaligned when at the max zoom in level.
11) Fixed a bug where units could lose withdrawal information when using cut/copy/paste
functions in the editor.
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1) Fixed the 41 BM Howitzer Regiment (OB 196) to move BM from prefix to suffix.
2) Made a few leader changes.
3) Removed elite status from a few outstanding units of the Axis minor countries.
4) Adjusted the starting manpower and armament pools at scenario start to be more
consistent
5) Removed static status from all units in the 43 and 44 Campaign. Replaced with a rolling
unfreeze of the line.
6) Removed a few duplicate units.
Changes in 1.05.32
Changes in 1.05.30
Changes in 1.05.23
Changes in 1.05.18