We use cookies to help give you the best possible experience on our site. Strictly necessary and functional cookies support login and shopping cart features, they cannot be disabled. Performance cookies support site performance analysis. These are optional and will be disabled if you click on Reject.
By clicking Accept you agree to our use of Performance cookies as detailed in our Privacy Policy.
Accept Reject
In WEGO WWII: Stalingrad, the battlefield isn’t just land — it’s crisscrossed with streams, rivers, and major waterways that shape the flow of battle. Unlike the open deserts of previous titles, terrain in Russia demands engineering solutions.
That’s where Bridging Engineers come in.
These specialized units are essential for maneuvering across river-heavy terrain and controlling key chokepoints. Their three critical roles give you the power to disrupt, restore, or create vital crossings:
Destroy Bridges
Collapse enemy supply lines or slow advances.
80% chance to destroy minor bridges, 40% for major bridges.
Repair Bridges
Restore damaged infrastructure to keep your forces moving. 40% chance to repair minor bridges, 20% for major bridges.
Build Pontoons
Create temporary crossings where no bridge exists.
Takes 1 turn to bridge a minor river, 2 turns for a major river.
Pontoons remain in place as long as an engineer unit stays adjacent.
Use them offensively to flank enemy positions or defensively to cut off pursuit. In a game where timing and positioning are everything, Bridging Engineers can change the course of a campaign — one river at a time.
New to WEGO WWII: Stalingrad, Night Turns bring a whole new level of tactical depth and atmospheric tension to the battlefield.
When the sun goes down, the rules of war change:
Increased Readiness Costs for movement and attacks
Reduced Intel Gathering capabilities
Halved Zone of Control (ZOC) strength
Greater Command & Control Delays — units may fail to carry out orders
Heightened Battle Intensity — simulating the confusion and higher casualties of night combat
But not all armies are equal in the dark.
The Red Army was notably effective in night operations. Many Soviet ground units are Night-Capable, and suffer none of the usual night penalties. On top of that, Soviet players can deploy the infamous Polikarpov U-2, nicknamed the “sewing machine” by German troops for its haunting engine sound. These aircraft conduct night interdiction attacks in select scenarios, disrupting German supply lines under cover of darkness.
Scenarios also vary in structure:
Most have 5 turns per day (4 day / 1 night)
Stalingrad city scenarios compress the action into 2 turns per day (1 day / 1 night), emphasizing the grinding pace of urban warfare
When night falls in Stalingrad, visibility drops — and so does your margin for error.
Logistics is the true backbone of victory, and WEGO WWII: Stalingrad expands your strategic options with Depots and Airfield Supply.
In most cases, units draw supplies from a Main Supply Source via their HQ. But in Stalingrad’s brutal and shifting frontlines, maintaining clear Lines of Communication isn’t always possible.
That’s where Depots come in:
Serve as alternate supply hubs when HQs are cut off
Have their own stock of ammo and fuel
Units drawing from Depots enter Extended Supply — they’ll get less than from a main source, but enough to stay in the fight
You can also supply units via Airfields:
Must be resupplied by Air Transport
Have a limited supply radius — only nearby units benefit
No additional supply can be assigned when using Airfields (they’re a lifeline, not a surplus)
When the front collapses or encirclements threaten, Depots and Airfields can mean the difference between survival and surrender.
WEGO World War II is coming tomorrow on Steam