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WEGO World War II : Overlord | Dev Diary #4

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Published on September 17, 2025

GOLD, JUNO, and SWORD

 

This is Part II of my third Developer’s Diary.  In Part I, I walked you through my suggested landings for the American beaches; UTAH and OMAHA.

 

In Part II, I’ll describe my suggested landings for the British plus Canadians.  British beaches = GOLD and SWORD.  Canadian beach = JUNO.

 

Step One:  Intelligence (Intel)

GOLD - Hex 43, 27 (JIG) XXX Corps Intel Asset.

JUNO - Hex 47, 28 (NAN) II Canadian Corps Intel Asset.

SWORD - Hex 51, 30 (QUEEN) I Corps Intel Asset.

CAEN - Hex 49, 37 Enigma Intel Asset.

 

Step Two: Heavy Bombers (17 Total; Minus 5 (3xB-17s, 1xB-24, and 1xLancaster) used in support of the Americans = 12 Remaining).

GOLD - One B-17 vs. Hex 46, 27 and one B-17 vs. Hex 43, 27.

JUNO - One B-17 vs. Hex 46, 27 + One B-17 vs. Hex 48, 28, and one B-17 vs. Hex 49, 28.

SWORD - One B-24 vs. Hex 51, 30 and One B-24 vs. Hex 52, 30.

Merville Battey - One Halifax vs. Hex 55, 31.

Objective Hillman (Headquarters, 736th Grenadier Regiment, 716th Infantry Division) - One Halifax vs. Hex 51, 32.

Douvres Luftwaffe Radar Station - One B-24 vs. Hex 48, 30.

Bayeux - One Lancaster vs. Hex 39, 31.

Caen - One Lancaster vs. Hex 49, 37.

 

Step 3: Seaborne Assault

GOLD - Hex 43, 26 and Hex 43, 27.

Hex 43, 26 (ITEM) - All three Infantry Battalions from the 231st Infantry Brigade (50th Northumbrian Infantry Division) plus Number (No.) 47th Royal Marine Commando Battalion (4th Special Service Brigade) vs. German Grenadier Company from the 352nd Infantry Division (part of I. Battalion/916 Grenadier Regiment Wiederstandnest #36 and #37 or I./916 WN 36 and 37) in a Fort, ~5 in Defense.  With 3rd Battalion/231st Brigade exploiting to Hex 42, 28 and the Royal Marine Commandos exploiting to Hex 42, 28 and then to Hex 41, 28.  In position to attack Strong Point #42 (StP 42) next turn.  Spend supply so that all four British battalions are in Combat+ and Move+.

 

A screenshot of a video game

AI-generated content may be incorrect.

Odds (for their scatter rolls, assume the strength of 1st and 2nd Battalions/216th Brigade are reduced to 85% each):  17-5.

 

Naval Gunfire Support:

o 74th and 90th Field Regiments (Self Propelled or SP) (M7 Priests)

[On D-Day, six American Armored Artillery Battalions (M7 Priests) and ten British and Canadian Field Regiments (Sextons and M7 Priests) were brought ashore on Landing Craft Tanks (LCTs) so they could provide direct fire support to their assigned beaches during the LCT’s beach run-in.  An LCT is a small 259 ton amphibious assault ship - with a bow ramp - designed to carry five tanks.]

o Royal Navy Destroyer Flotilla 8

o US Navy Landing Craft (Rocket) or LCT(R), Fire Support Group (FSG) 320.1

[LCT(R) was a modified LCT, designed to carry salvos of 3” rockets.  An area weapon,  it fired its rockets just prior to the first wave “hitting” the beach.]

Allied Combat Assets: One Engineer Asset (69/90/290 Royal Engineers) and 4/7 Royal Dragoons Duplex Drive (DD) Asset.

 

Final Odds: 9.2-1.

Hex 43, 27 (JIG) - All three Infantry Battalions from the 61st Infantry Brigade (50th Northumbrian Infantry Division) vs. two German Osttruppen (OST) Platoons (441 OST Battalion) from the 716th Infantry Division in WNs 35 and 35a (2.&3./441/716 WNs 35 & 35a), in a Fort, ~6 in Defense.  With 3rd Battalion/61st Brigade exploiting to Hex 43, 28.  Spend supply so that all three British battalions are in Combat+ and Move+.

 

Odds (for their scatter rolls, assume 1st and 2nd Battalions/61st Brigade battalions’ strength are reduced to 85%):  17-6.

 

Naval Gunfire Support:

o 124th (M7 Priests) and 86th (Sextons) Field Regiments (SP)

o Royal Navy Destroyer Flotilla 25

o US Navy LCT(R), FSG 320.2.

A screenshot of a video game

AI-generated content may be incorrect.

Allied Combat Assets: XXX Corps Funny Asset (79th Armour Division; https://en.m.wikipedia.org/wiki/79th_Armoured_Division_(United_Kingdom)) and Sherwood Rangers DD Asset.

 

Final Odds: 10-1.

JUNO - Hex 46, 27, Hex 48, 28, and Hex 49, 28 (Royal Marine Commandos)

Hex 46, 27 (MIKE) - 1st and 2nd Battalions, 7th Canadian Infantry Brigade (3rd Canadian Infantry Division) vs. German Grenadier Company from the 716th Infantry Division (6./III./736 WNs 29-31), in a Fort, ~4 in Defense.  With 3rd Battalion/7th Canadian Brigade exploiting to Hex 46, 28.

Spend supply so that all three Canadian battalions are in Combat+ and Move+.

Odds (for their scatter rolls, assume the strengths of all three 7th Canadian Brigade battalions are reduced to 85% each):  17-4.

 

Naval Gunfire Support:

 

o 12th and 13th Canadian Field Regiments (SP) (M7 Priests)

o Royal Navy Destroyer Flotilla 26

o US Navy LCT(R), FSG J.1

 

Allied Combat Assets: II Canadian Corps Surprise (+2 shifts) and 1st Hussars DD Asset.

Final Odds: 14-1.

Hex 46, 27 (NAN) - 2nd and 3rd Canadian Infantry Battalions (in Hex 47, 27 and 1st Canadian Infantry Battalion (in Hex 48, 27) all three part of the 8th Canadian Infantry Brigade (3rd Canadian Infantry Division) vs. German Grenadier Platoon from the 716th Infantry Division (part of 9./III./736 WN 26), in a Fort, ~2 in Defense.

Spend supply so that all three Canadian battalions are in Combat+ and Move+.

Odds (for their scatter rolls, assume the strength of all three Canadian battalions are reduced to 85% each):  25.5-4.

 

Naval Gunfire Support:

o 14th and 19th Canadian Field Regiments (SP) (M7 Priests)

o Royal Navy Destroyer Flotilla 27

o US Navy LCT(R), FSG J.2

 

Allied Combat Assets: II Canadian Corps Funny Asset and Fort Gary Horse DD Asset.

 

Final Odds: 12.75-1.

Hex 49, 28 (NAN) - No. 46 and 48 Royal Marine Commando Battalions (4th Special Service Brigade) in Hex 48, 27 vs. German Grenadier Platoon from the 716th Infantry Division (part of 9./III./736 WN 25), in a Fort, ~2 in Defense. 

 

Spend supply so that both Royal Marine battalions are in Combat+ and Move+.

Odds (for their scatter rolls, assume both Royal Marine battalions are reduced to 85% strength each): 5.1-2.

Naval Gunfire Support:  None.

Allied Combat Assets:  I Corps Engineer Asset (84/91/184 Royal Engineers).

[4th Special Service Brigade is attached to I Corps.]

 

Final Odds:  6.55-1.

SWORD - Hex 51, 30 and Hex 52, 30.

Hex 51, 30 (QUEEN) - 2nd Battalion, 2nd Brigade (3rd Infantry Division) and No. 3 Commando, 1st Special Service Brigade in Hex 51, 29 vs. Grenadier Platoon from 716th Infantry Division (part of 10./III./736 WN 25), in a Fort, ~2 in Defense.  Plus a) No. 6 Commando, No. 45 Royal Marine Commando, and 1st Special Service Brigade Headquarters (move towards Pegasus Bridge, Hex 52, 34) and b) No. 41 Royal Marine Commando and 4th Special Service Brigade Headquarters (move to Sea Hex 50, 28).

Spend supply so that all units in Hex 51, 29 are in Combat+ and Move+ (3rd Infantry Division, 1st Special Service Brigade, and 4th Special Service Brigade).

Odds for their scatter rolls, assume all battalions are reduced to 85% strength each): 13.6-2.

 

Naval Gunfire Support:

o 33rd Field Regiment (SP)(Sexton)

o Royal Navy Task Force Cruiser Division 1

o US Navy LCT(R), FSG S.1

Allied Combat Assets: 13/18 Royal Hussars DD Asset and “You and I are Scottish” (1st Special Service Brigade).

Final Odds: >15-1.

Hex 52, 30 (QUEEN) - 1st and 3rd Battalions, 2nd Brigade (3rd Infantry Division) and vs. Grenadier Platoon from 716th Infantry Division (part of 10./III./736 WN 18), in a Fort, ~4 in Defense.  No. 10 Free French Commando Battalion + No. 4 Commando Battalion - both 1st Special Service Brigade - exploit to Hex 51, 31.

Spend supply so that all units in Hex 52, 29 are in Combat+ and Move+ (3rd Infantry Division and 1st Special Service Brigade).

Odds (for their scatter rolls, assume all battalions are reduced to 85% strength each):  17-4.

 

Naval Gunfire Support:

o 76th Field Regiment (SP)(Sexton)

o Royal Navy Frobisher 

o Royal Navy Task Force Cruiser Division 2

 

Allied Combat Assets: I Corps Surprise Asset (+2 shifts) and I Corps Funny Asset.

 

Final Odds:  11.25-1.

 

I’ll see you on the beach!!!

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