We use cookies and other tracking technologies on our websites to help us enhance your user experience on our website, analyze and improve our services and learn what information interests you.

By continuing to browse this website it is assumed you agree with our Privacy Policy.

 

Accept
 
home / news / Victory and Glory: Napoleon
< go back

Victory and Glory receives its first update!

socials
Published on June 13, 2016

Changelog:

  • Generals' names appear on their tiles
  • Generals may now move for free on their own (no activation cost).
  • Players may discard Event Cards when their hand gets full and they can accordingly draw a different card if desired.
  • When a nation's capital is taken, there is a percentage chance that it will surrender every turn that it is occupied. This means that nations will hold out longer and have a better chance to re-capture their capital and to receive help from other nations before surrendering. This applies to the ‘General’ and ‘Emperor’ levels of difficulty.
  • The Friendly Neutral period has been extended from 6 to 9 turns (‘Corporal’ level of difficulty only).
  • Improved strategic AI on re-taking capitals
  • Improved strategic AI for Russia: Being more aggressive in driving more armies into Austria and Prussia
  • Improved tactical AI
  • Adding a combat bonus for Cavalry vs. Disordered Cavalry. This means that attacking infantry with cavalry is more dangerous if there is enemy cavalry in the same area.
  • ‘Passing’ in the advanced battles. When the player ‘passes’, the AI automatically wins initiative for the next move.
  • The 1800 scenario now lasts until 1815
  • A few small improvements in the strategic AI dealing with Russia and the Ottoman Empire.
  • There is now a small political cost when France declares war. The exact cost depends on the level of difficulty.
  • A few minor reliability fixes.
  • Improvements in user control over the game’s hardware preferences.
Target Games
Search News
< go to all news