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Shadow Empire Dev Diary #3 - Building an Economy

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Published on February 07, 2020

Shadow Empire Beta is open! Join and help us polish the game

In the previous Dev Diary we discussed Military Conquest. Which is without doubt a very important activity.

However to supply your Armies of conquest, to produce Replacement Troops or to raise new Formations you’ll need Industrial Points and Resources. Here the Economy part comes in.

Assets
At game start with the default options you’ll have a tiny but usually functional economy.



Here in the bottom you see the Assets present in your initial Zone. There are different kinds of Assets you can have.

1. Public Assets. These are the ones you can construct yourself using the Construct Order. They require you to pay and feed Workers. You have full control over them.

2. Private Assets. These have been constructed by the Population of your Zone and are not in your control. The Private Economy makes its own decisions on what to construct. However almost all Private Assets send a part of their production to you as a Tax.

3. Free Folk settlements. The Free Folk are people who live in the territories you claimed but who remain independent and have not yet joined your Population. If your economy is running well and your Population is happy they will join you in large numbers. Especially in the early game, they are a key source of Population increase.

4. Hex Feats. These are special artefacts or sites that provide a simple and fixed bonus to a site.

Except for Free Folk settlements all Assets can require input and will provide output.

5. Input is the Resources and/or workforce that the Asset has consumed to produce or perform its task.

6. Output is what an Asset has actually produced.

READ THE FULL ENTRY HERE

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