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Hello Admirals. Today we have an update for you that continues to refine and improve Rule the Waves 3. It mostly includes bug fixes like battles that generated without any ships, and balance tweaks like making blockading enemies more likely to accept battles in the player build area.
To go along with this update we have a big sale right now. Rule the Waves 3 is a whopping 40% off on Steam.
You can directly download the update here.
The changelog is posted below. Good luck in your battles everyone, and watch out for flash fires.
v1.00.59 - October 29th, 2024
Turn Resolution
• Fixed a bug where the game could in unusual circumstances freeze after the turn and not progress to next turn.
Divisions
• BC can now be reassigned to divisions with a BB flagship in the battle preview screen.
• Fixed a bug in the division editor with a division with no commander being treated is as if it had one.
Strategic Layer
• A blockading enemy is now more likely to accept battles in the player build area.
• Fixed a bug with home areas sometimes being incorrectly set as target of invasion.
• Fixed a bug that could lead to error messages in the submarine phase of the strategic turn.
Battle Generation
• Fixed a couple of bugs that could lead to battles without any ships.
• Fixed a bug in raider battles where a second intercepting ship could get the same data as the first intercepting ship, even if of a different class.
Battle Resolution
• Fixed a bug where "fire spreading" could be falsely reported with no fire present on the ship.
• Fixed an issue with exaggerated penetration for HE shells.
Officers
• Fixed a bug with officers occasionally being auto assigned to command both a ship and a DD division.
Bug Fixes
• Fixed a data error with MTB having coal instead of diesel engines.