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home / news / Pike and Shot: Campaigns
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Pike and Shot has been updated to version 1.1.2!

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Published on October 26, 2015

Take a look on the changelog below:

  • Added details to unit type description in Force Selection screen for Raise New Army in campaigns.
  • Added current status of individual units present to tooltips in Force display screen at start of campaign battle.
  • Added number of men and armour description to unit type description in Force Selection screen for skirmishes.
  • Allowed any non-light foot without missile weapons to charge cavalry.
  • Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black.
  • Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present).
  • Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size.
  • Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status).
  • Corrected various minor bugs.

 

Grab the game here!

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