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Titans of Steel: Warring Suns v1.1.0
NOTE:
The patch will break saved battles compatibility. Players will have to finish
battles first before installing the patch ! In network games you have to use
same versions for host and clients to connect !
(IP port number for v1.1.0 is
42110)
A. Fixes
--------------------------------------------------------------------------------
1.
Fixed ambient3 sound file for battle module.
2. Fixed bug after drawn battles.
3. Fixed computer titan picking for random teams.
4. Fixed small bug in healing
code during battles.
5. Destroyed plasma guns won't add heat if located in destroyed
bodypart.
6. Fixed map background texture problem while loading game with F8.
7. Map selection
display will be sorted by difficulty, then name.
8. Fixed timing queue problem
when loading an autosave game.
9. Fixed CTD while trying to access deserted titans
in reward screen.
10. Fixed skill check display problem while big map window is
active.
11. No status info display for unconscious jocks allowed.
12. Fixed mission event
bug were move on hex with building would also trigger event with 'trigger on
destruction' flag.
13. Fixed mouse pointer problem during automove selection.
14. Fixed called hit
range modifier calculation.
15. Fixed various small display bugs.
16. Fixed 'black square' display bug in
network games.
17. 'Accept' in HQ modules titan selection will open jock, not
titan window.
18. Jocks can't allocate own titan in HQ module.
19. Tweaked formula in factory
module which does modify BMT by weight.
20. Factory titan printouts won't produce
smileys in forum :-(
21. Text corrections in command center.
22. Fixed small details in various premade
maps.
B. Additions/Changes
--------------------------------------------------------------------------------
1.
Added small 5 map campaign for real absolute beginners.
2. Added 'pick titan'
option in battle module.
3. Added second 'set balance' option screen.
4. Added option to break automove
but complete current move with F3.
5. Added visual display for call move/attack
buttons as well as F3. Pending actions will cause the buttons to be blue, causing
a skillcheck with call move will show yellow button.
6. Shortcut 'x' will also
work with open attack window.
7. Game will use IP in clipboard when launched with
tos_ws.exe /N. This will support BATTLE HQ.
8. Number of titans requested for
random teams set from 1 to random.
9. Improved missile splash hit calculation.
10. Only annihilated titans will be
removed from victorious team.
11. Ranks for random teams in netgames won't deviate
from setup.
12. Only Half combat XPs for hitting shutdown titans.
13. Prolonged flare duration
on successful defensive skill check calculated by skill/10 + max. flare duration/3.
14.
Maintenance for unallocated titans reduced by 50%.
15. Improved 'set map option'
and 'set team size' handling.
16. Leg mounted weapons have speed/5 penalty while
firing on the move.
17. Leg mounted weapons can't fire while titan is in any liquid.
18. Only CBT
weapons can fire on the hex the attacker is leaving.
19. Jocks allocated to a
titan and left behind during a battle will gain +5 development points in each
category.
20. Recycle time for short range missiles and vibra claw reduced by
1 sec.
21. Recycle time for flamer increased by 1 sec.
22. Breaking jump up/down will
cause skill check.
23. Wind will modify jump skill checks if wind power is greater
than 3.
24. Loosing the link partner will break 'wait on new foe' in attack mode.
25.
Added new sound setting with F4 and added test sound for effects.
26. Random jocks
with SRMs will improve on indirect fire skill.
27. Added team action mode display
with '9' key.
28. Added rare (1%) random jock rank deviation for +-2 ranks.
29. 'F2' will also
display info for allied human teams in hotseat games.
30. Clicking on red crosshair
during called hits will take you back to unmodified weapon selection. Firing
all possible weapons during called hits will take you back to unmodified weapon
selection.
31. Destroyed gyro will disable most move options.
32. IP port number is changed
from 42118 to 42110.
33. Added range and damage display in HQ module.
34. Added jock printout option
in HQ module.
35. Added power unit (PU) display for weapons in factory module.
36. New buttons
for squad repair in factory.
37. New weight text format in squad screen.
38. New event in tutorial after destroying
the building which will describe the deactivation of the attack mode.