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Take it easy Update

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Published on October 26, 2026

Submariners, today, we are thrilled to deploy this new technical update directly to your command consoles.

Below is the complete list of fixes, features, and known issues included in today's build (0.130.3):

 

Fixed Issues & New Features

Player Assistance & Easy Mode Options

  • Show Truth Mode: Added a standalone toggleable option that uploads tracks of every element and classifies them directly into the CMS of the player vessel.

  • Automatic Contact Classification: Implemented an automatic classification system for new contacts assigned from SONAR, RADAR, or ESM.

  • Narrowband Signature Comparison: Added DB signature overlays directly onto the Narrowband Display in the Sonar system for easier target identification.

  • Player Assistance Integration: Seamless integration and settings toggles for Show Truth and Narrowband classification within the options menu.

Fire Control & TMA Enhancements

  • Modifiable TMA Tracker Ruler: Extended Fire Control TMA functionality with a customizable line limiter, filtering displayed bearing lines based on their age for a cleaner UI.

System Stability, Save/Load & Engine Fixes

  • Save/Load Corruptions & Logic: Resolved multiple snapshot issues, including save file corruptions, LogManager dual-registering errors, POI deserialization cache routing, and UI conflicts during loading procedures.

  • External Camera Recovery: Fixed a game loop-breaking error that caused 3D meshes and external camera views to become disabled.

  • Destroyed Unit Null Reference Fix: Resolved a critical game-breaking issue occurring when a unit was destroyed while Show Truth was active.

  • Weapon Anchor Crash Fix: Resolved an issue where mission ends without instantiated weapons would trigger an anchor crash.

UI/UX & Mission Refactoring

  • Sonar Contacts Description Sync: Corrected Sonar contacts UI so descriptions accurately reflect data from the Combat Management System (CMS).

  • Mission Corrections: Applied minor scenario refactoring and logic adjustments to the "Midnight Watch" mission.

Known Issues

We are actively tracking the following verified issues and are working on solutions for upcoming patches:

  • Thermal Fire Rendering: Fire doesn't show up correctly on thermal view from certain viewing angles.

  • Realistic Opfor Sensors Toggle: Disabling "realistic opfor sensors" makes all other ships, including civilian cargo vessels, appear significantly louder on ownship sonar (narrowband and broadband).

  • Active Intercept Logging: Active Intercept may register the same contact multiple times if the lifetime of the incoming contact exceeds the maximum cache time.

  • Upscaler UI Artifacts: Setting upscalers (DLSS) to Performance or Ultra Performance modes can cause station UI text to become blurry.

  • Damage FX Stuttering: Temporary stuttering may occur when looking directly at ownship damage effects.

  • Rapid Deceleration: Ownship decelerates from high speeds to 0 knots in less than 5 seconds under specific conditions.

  • Oshira 92 Gearing Issue: Incorrect gearing and diesel engine drive behavior on the Oshira 92 Presidential Yacht.

  • Post-Launch Torpedo Sonar Tracking: Torpedoes may temporarily drop off ownship sonar tracking immediately after launch.

  • Coastal Container Propeller Model: Incorrect propeller blade geometry on the Coastal Container vessel.

  • Simulation Mission Refactoring: Ongoing revamp of simulation missions for better player experience and immersion following the completion of the Operational AI.

Moving Forward

Our commitment to expanding and perfecting Modern Naval Warfare remains our top priority. We are continuously monitoring your feedback as we polish core features and move forward towards future updates.

Good hunting, Captains.

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