We use cookies to help give you the best possible experience on our site. Strictly necessary and functional cookies support login and shopping cart features, they cannot be disabled. Performance cookies support site performance analysis. These are optional and will be disabled if you click on Reject.

By clicking Accept you agree to our use of Performance cookies as detailed in our Privacy Policy.

 

Accept Reject
 
home / news / Flashpoint Campaigns: Southern Storm
< go back

Flashpoint Campaigns: Southern Storm - Developer Deep Dive

socials
Published on November 02, 2023

Hello Colonels and Polkovniks,

The previous versions of Southern Storm's developer logs had their images broken after the last round of Imgur culls. With that in mind, we have re-uploaded every single developer log with fixed images. For those of you who haven't yet taken a look at the features that Southern Storm has and how far things have come since Red Storm, this is a great place to get caught up.

Dev Log #1 - The User Interface - Reupload

Dev Log #2 - The Art of Command - Reupload

Dev Log #3 - Creating Scenarios and Battle Plans - Reupload

Dev Log #4 - AI: Building a Better Brain - Reupload

Dev Log #5 - If You Can See It, You Can Kill It - Reupload

Dev Log #6/7 - Features, Improvements, Editors, and Modding - Reupload

There is a ton of very useful information in these logs that really flesh out how the game actually functions under the hood. Included is information like the difference between the Warsaw Pact and NATO in terms of C&C, artillery call-in times, or how spotting and target selection are handled by the AI.

Flashpoint Campaigns: Southern Storm is out now on the Matrix Store and Steam.

Target Games
Search News
< go to all news