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This build will reset the game's settings. Unfortunately this is required while we continue troubleshooting issues that are preventing some players from being able to play Distant Worlds 2. We apologize for the inconvenience.
Download Link: HERE
Latest Troubleshooting FAQ: HERE
IMPORTANT NOTE: If you are still having any crash or launch issues with DW2, we recommend taking the following steps prior to playing with 1.0.2.6 to make sure corruption from previous crashes is not causing any ongoing issues:
1. Delete the gamesettings and gamestartsettings files in the /data/ sub-folder of your installation directory (In Steam right-click on the game in your library, then choose Properties -> Local Files -> Browse. On GOG you can find this through Manage Installation -> Show Folder)
2. Delete any old saved games in the /data/savedgames sub-folder of your installation directory.
3. Verify all installation files (in Steam right-click on the game in your library, then choose Properties -> Local Files -> Verify Integrity of Game Files. On GOG it is Manage Installation -> Verify/Repair).
4. If you still experience issues, please check in on the tech support sub-forum at Matrix Games or Steam and follow the reporting procedures there to share your log files with us.
IMPORTANT NOTE: There is now a new SessionLog.txt log file in the /data/logs sub-folder of the Distant Worlds 2 installation.
This is also where any crashdump logs are located. If you are experiencing an issue, please share both your SessionLog.txt and any Crashdump logs for us along with the issue report.
IMPORTANT NOTE: There is a new GameSettingsOverride.txt in the /data sub-folder of the Distant Worlds 2 installation.
The settings here may help some players experiencing a black screen on load issue. Details on this are in the Troubleshooting FAQ above.
IMPORTANT NOTE: If you are experiencing performance issues use the key combination Shift + tilde to enable an overlay on the top left which will confirm for us which GPU DW2 is using on your system as well as other performance parameters.
Changes in the 1.0.2.6 build:
CRASH FIXES
- adjusted how some vertex buffers were created to improve stability (more to come on this)
- fixed bug where shield impact model vertices were sometimes setup incorrectly
- fixed rare crash when ship is turning
- fixed rare crash when initiating particle effect
- fixed rare crash when assigning ship mission
PERFORMANCE IMPROVEMENTS
- increased multi-threading support for some game logic, improves performance, especially for large late-games
FLEET AND SHIP COORDINATION IMPROVEMENTS
- added full Prepare and Attack missions for fleets (attack, raid, capture, bombard). This is the default right-click fleet attack mission type and will also be used by automated fleets. Fleets will now automatically refuel (when need fuel) or waypoint (if need to regroup) before undertaking their attack mission. If they do not need refuelling or regrouping then they will attack the target directly. When refuelling or regrouping the fleet will synchronize their final jump to the attack target.
Changes in the 1.0.2.4 build:
CRASH FIXES
- fixed game hang that was causing saves and loads to fail
- fixed rare crash when applying nebula effects to ships
- fixed rare crash while initiating particle effects
PERFORMANCE IMPROVEMENTS
- altered asset streaming timeout to reduce video memory usage
FLEET AND SHIP FIXES
- now exclude ships that cannot jump when determining fleet jump speed (previously was blocking some missions)
- improved logic for fighters boarding their carriers when the carrier is preparing to jump. Normally when carrier is jumping they will wait for fighters to board, unless very distant. But when carrier is escaping then fighter boarding time is reduced and fighters may be left behind (destroyed)
- improved performance of exploration ship mission selection when in late-game and most systems explored
- fixed bug where ships were sometimes overcautious about travelling to locations with effects, e.g. black holes with ranged damage effects
OTHER FIXES
- reenabled maximum research queue limit of 15 projects
Changes in the 1.0.2.2 build:
CRASH FIXES
RENDERING
TROOPS
HIVE AND PLANET DESTROYER
OTHER
Changes in the 1.0.2.1 Build:
CRASH FIXES
RENDERING CRASH HANDLING
DIPLOMACY
FLEETS AND SHIPS
OTHER