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Decisive Campaigns: Case Blue Updated to v1.04

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Published on November 27, 2012

The v1.04 update shifts the balance towards the Soviet side, most noticeably in the Case Blue campaign. The Soviets receive an extra 700 infantry per round in July and August (10k per month) and 1,400 extra per round in September and October (20k per month). Additional improvements are an added variant for Fog of War in the statistics for players who don’t want to be able to see the Soviet force size and composition. Oil is also more constrained in this update, with 2k less oil given to Germany at the start, with less in August and September.

There are a number of fixes as well, such as fixing the U-2 to act as a bomber and not as a kamikaze interceptor, and fixing the bug with the avoid Krasnodar, Grozny, and Baku cards not working properly. The v1.04 update also fixed a few problems with crashes in certain situations.

To get the full changelog of the v1.04 update, read it on the Matrix Games forums. To get the update, visit the download page for Decisive Campaigns: Case Blue or run the “Check for Update” option from the game menu. The v1.04 update is comprehensive and will bring all version of Decisive Campaigns: Case Blue to v1.04.

 

About Decisive Campaigns: Case Blue 

The development team behind the award-winning game Decisive Campaigns: From Warsaw to Paris is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. 

Well researched and packed with depth, including detailed unit data down to vehicle level and historically realistic combined arms gameplay, Case Blue also features an easy-to-learn interface and a good AI. In the campaign scenarios, next to the victory conditions, you will have to deal with high command orders that can instruct you to hold or take specific cities. Do well and earn prestige that enables you to request reinforcements and influence high command decisions, do bad and you’ll have to be careful not to get sacked. 

For more information, visit the official product page for Decisive Campaigns: Case Blue on the Matrix Games or Slitherine site. 

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