The update also brings an “overhaul” to the Moving in Formation code to ensure HQs did not overrun their guard subgroups in the assault. In addition, the Estabs of various air landing Bases have had their available transport capacities increased. It should also be noted that the Signature graphics have been changed, so if you have created a scenario, open it in the ScenMaker and reset the commander signatures for both sides and save the scenario before continuing construction. Finally, the developers over at Panther Games noted a handful of minor tweaks to improve the gaming experience that comes with Conquest of the Aegean.
In Conquest of the Aegean, players get to take on the role of either the Allied or German commanders during World War II and pit their wits against either a computer controlled opponent or a human opponent via LAN or the internet. You can play as the Allies in a desperate fight to maintain a foothold on the southern flank of
Based off of the very successful Airborne Assault: Highway to the Reich, this operational “Pausable Continuous Time” strategy game represents a major step forward from its predecessor. Not only does Conquest of the Aegean take you to a new theatre of the Second World War, but also major changes to the game have been made engine to make it an even more detailed and realistic recreation of WWII combat. To breathe fresh life into Airborne Assault while still capturing the strategically intense but fun gameplay that came with previous titles in the series, Conquest of the Aegean includes a realistic resupply system, a vastly enhanced interface, and improved weather patterns, all complimented by 20 brand new maps and 30 brand new scenarios.
Stay tuned to the main Matrix Games website at www.matrixgames.com for additional information on Conquest of the Aegean and other new Matrix Games products.