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Campaign Series: Vietnam's latest update is a substantial one. It has added six new scenarios and new orders of battle, alongside numerous bugfixes and improvements. You can download the update directly from this link.
Starting off with new missions. The game now features six entirely new scenarios that cover the Tet Offensive. Tet was a major north Vietnamese offensive in 1968 that caught the south Vietnamese government and their U.S. allies by surprise. While it failed to produce a mass uprising like the north Vietnamese wanted, the shock of it's scale and complexity stunned the western world. The battles during Tet were some of the most bloody and brutal of the war, and now you can war game out six of them.
To modders and scenario designers we have also expanded the orders of battle. Unit OOB's have been extended to 1967-1985. If you want to create custom scenarios about the 1972 Easter Offensive or the final decisive 1975 Spring Offensive, those tools are now at your disposal.
The full changelog is posted below. Happy hunting everyone!
Enhancements
• Extended CS Vietnam end date from 12/1967 to 12/1985.
• Implemented a message to display a confirmation of the changed Action Speed.
• Objectives no display or obscure their values based on whether Enhanced Fog of War optional rule is selected.
• Changed Double Value objectives to display the controlling side and award the value to the side controlling it when the scenario ends.
• Changed turn-by-turn Single value objective to be cumulative.
• Background music now always plays either neutral or side-specific tracks only. The 50% chance for ambient combat sounds in-between has been removed.
• Added slope hex sides to 2D maps to better depict elevation changes.
Fixes
• Fixed a bug where Side B was not able to see Single Value Objective values.
• Fixed issues with entering and exiting a Pontoon Bridge hex (introduced in 1.30/2.30).
• Assaulting a hex now reveals any possible unrevealed fortifications in place.
• Loaded rafts can now move into shallow water and onto land and unload their passengers at either location (introduced in 1.30/2.30).
• Removed Play Campaign button from the front end as the Linked Campaigns are no longer supported from Middle East 2.30 (potential to be returned).
• Fixed a situation where a carrying unit was able to move into a village but subsequently unable to move out.
• Fixed an Assault CTD bug occurring when Leader(s) are present under certain circumstances.
• Fixed a bug where, during Play-by-Email opponent phase replays at night, some opponent units that moved should have remain concealed were displayed for the duration of the replay (introduced in CSVN 1.30)
Graphics
• Added new 2D slope graphic files with ten elevation colour variants.
• Revised aircraft graphics (thank you, Kevin!).
• Added new scenario header graphics for new scenarios.
Data
• Minor Platoon file updates various nations.
• Minor Weapon file updates.
Scenarios
• Included six new TET related scenarios.
• Revised several additional Lua file errors.
• Revised several additional map file errors.
• Revised a number of scenario descriptions.
Mods
• Added a new iteration of MausMan 3D Map Graphics.
• Added MausMan 2D Mediterranean Map Natural Graphics.
• Added slope graphics to both 2D – Hypsometric mods.
Manual
• The manual has been revised to the 1.31 UPDATE