We use cookies to help give you the best possible experience on our site. Strictly necessary and functional cookies support login and shopping cart features, they cannot be disabled. Performance cookies support site performance analysis. These are optional and will be disabled if you click on Reject.
By clicking Accept you agree to our use of Performance cookies as detailed in our Privacy Policy.
Accept Reject
In this article we are going to talk about the development team behind Buzz Aldrin’s Space Program Manager and the development area that lies at the intersection of all four ‘departments’ and that is keeping us busy at the time: the mission animations. For those with an interest in how games are created, we even provide a ‘behind the scenes’ look at our development process. Read here.