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As we teased in last week's Dev Diary, Update 1.609 is now available, bringing the "Comrades in Arms" free campaign, new AI stances, and much more.
v1.609
Fix: The vehicle stop animation caused them to slide sideways when turning.
Fix: The origin point of the Polish AT soldier model was wrong, causing it to sink into the ground.
Fix: The WP-8's muzzle flash did not work.
[campaigns] Added the 'Comrades in Arms' linear campaign.
[database] Added amphibious capability trait to suitable vehicles (i.e, BTR, SKOTs, BMPs etc.).
[database] Fixed Polish T-55A ammunition.
[database] Added correct Polish UAZ-469 texture.
[engine] Aggressive stance + Contact: Only the element that identifies the threat will halt, while the rest of the formation continues operating.
[engine] Defensive stance + Contact: Units will attempt to break enemy observation by reversing out of sight, similar to Scout behavior.
[engine] Aggressive stance + Scout: Emphasizes reconnaissance in-force, avoiding smoke deployment and reversing movements.
[engine] Implement scripting of artillery fire missions and TRPs.
[sounds] Added Rh 202 sound effect variants (short, long and twin) and adjusted tracer delay accordingly.
[sounds] Added M47 Dragon sound effect. * [sounds] Improved vehicle sound for propeller aircraft.
[sounds] Small various improvements and fixes to various audio files.
[sounds] Improved off-map artillery/rocket fire mission sounds.
[sounds] Improved infantry grunts and shouting with new recordings.
[sounds] Locked Infantry volume slider now controls shouting and casualty volume.
[sounds] Revised UI sounds: Event Reports and WEGO round end.