The original game, recently awarded the Origins Vanguard Unique Game of the Year Award, put players at the helm of one of the five major nations during the Second World War. Managing supply lines, production, troop movement, and resources, it had a simple and elegant design with variable levels of difficulty and detail.
Gary Grigsby’s World at War: A World Divided will take this design to the next level, adding espionage, code-breaking, variable political events, unit experience and neutral country diplomacy. These changes vastly affect the dynamics of play and add entire new layers to the grand strategy mix of the original. Players will have to learn to be more flexible with their tactics, facing more important decisions on these new fronts.
In addition to the new features in Gary Grigsby’s World At War: A World Divided is a completely new ‘what-if’ scenario that carries forward from the end of the war into a conflict between the Western Allies and the Soviet Union. Russia’s massive and experienced army is up against the West’s well equipped forces and industrial might. In addition to simply starting with this scenario, players have the option to jump right from the end of their normal campaign game of WWII into this alternate history. This creates a whole new set of strategic choices as players will have to think into the future and plan for their war against the other super-power while still fending off the Axis forces.
The overall ease of play is retained in Gary Grigsby’s World at War: A World Divided. The game will ship with four tutorials, three campaigns, and five different scenarios starting from 1939 and the invasion of Poland and extending into the mid 1940s.