[Logged] Armour ratings in Weapon Release Authorisation

Post bug reports and ask for game support here.

Moderator: MOD_Command

Post Reply
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

[Logged] Armour ratings in Weapon Release Authorisation

Post by Rory Noonan »

Split from: https://www.matrixgames.com/forums/tm.asp?m=4862748
Please read the tech support post guidelines
ORIGINAL: DracheTek
Both tanks (medium armor) and IFVs (light armor) are considered "HARD" target in weapon doctrine. This makes some confusion. or example, 12.7mm MG on a light helicopter can beat IFV but not tank, if I set more than "do not use weapon" doctrine to "hard mobile target", helicopters will very likely to waste their time and ammo on tanks which can never be beaten, and completely ignore accompanying IFVs just ten meters apart.
Image
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: [Save Required] Armour ratings in Weapon Release Authorisation

Post by Rory Noonan »

@DracheTek can you please upload a save file showing the issue for us to look into this

0014043
Image
DracheTek
Posts: 46
Joined: Sun Jul 05, 2020 11:55 am

RE: [Save Required] Armour ratings in Weapon Release Authorisation

Post by DracheTek »

Here is a save. Z-10 equipped with 12.7mm machinegun is up against M60 (Medium armor)/ AAV-7 (Light armor)/ infantry (no armor). You can F1 them to see how helicopters behave.
Attachments
Machinegun..ngRange.zip
(19.69 KiB) Downloaded 7 times
Post Reply

Return to “Tech Support”