Reload problem

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vettim89
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Reload problem

Post by vettim89 »

Playing the NikMod Guadalcanal scenarion. My USN Subchasers will not reload the ammo for the Mk 20 Moustrap even when at a level 9 port. Is this a bug or possible a mod problem?

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"We have met the enemy and they are ours" - Commodore O.H. Perry
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Don Bowen
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RE: Reload problem

Post by Don Bowen »


This is a scenario problem. The device is set up with a load cost of 9999. That means "can not be loaded".
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vettim89
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RE: Reload problem

Post by vettim89 »

Thanks Don for the quick response. Will forward this indo to Nik
"We have met the enemy and they are ours" - Commodore O.H. Perry
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michaelm75au
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RE: Reload problem

Post by michaelm75au »

INFO:
The old '9999' load cost for static/non-loadable or ship devices has been replaced by a 'Static' attribute in AE. This has allowed us to put some 'real' values into the device load cost to do such things as reloads. There may still be some devices with 9999 which is fine as the game can handle either method in the same scenario.
Michael
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vettim89
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Location: Toledo, Ohio

RE: Reload problem

Post by vettim89 »

BTW, the load value for the Mk 20 is 9999 in scenario 1 also. Did not check the other stock scenarios
"We have met the enemy and they are ours" - Commodore O.H. Perry
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Nomad
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RE: Reload problem

Post by Nomad »

Tim, they use device #1736 in scenario 1 which has a load cost of 65.
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