Camera Angles

Anything that comes to mind that you would like to see in future versions of Maximum-Football.

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gambler
Posts: 102
Joined: Sat Oct 11, 2003 8:08 pm

Camera Angles

Post by gambler »

Ok, I'm begging to be able to watch the game in more of a TV broadcast style for those of us who just coach or watch. :) Some lovely replay angles... I'm probably missing something but it seems like it would be relatively easy to add a broadcast angle to watch from... I'm not talking full, rotateable, any height cameras, just another viewing option. Thanks.
anash
Posts: 39
Joined: Sun Nov 04, 2001 10:00 am

RE: Camera Angles

Post by anash »

and slow motion for replay to better understand what is working what is not...or in my case who to bench!
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GWsFBAStartOct292006
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RE: Camera Angles

Post by GWsFBAStartOct292006 »

[font="Courier New"]Could not agree more with both.[/font]
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maddad
Posts: 6
Joined: Thu Oct 06, 2005 1:06 pm

RE: Camera Angles

Post by maddad »

I would settle for a zoom in and out feature so the players would appear very small considering how bad they look?
Magnum357
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Joined: Thu Apr 21, 2005 11:07 pm

RE: Camera Angles

Post by Magnum357 »

ORIGINAL: maddad

I would settle for a zoom in and out feature so the players would appear very small considering how bad they look?

What??? They are not that bad. For one guy programming this game and doing the Animations by himself (with no multimillion dollor Animation equipment) I think they are pretty good. Jeez, some peopel are so picky.
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Tbird
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RE: Camera Angles

Post by Tbird »

The players are allright

I would like to just be able to change the camera angle in instant replay atleast [8D]
anash
Posts: 39
Joined: Sun Nov 04, 2001 10:00 am

RE: Camera Angles

Post by anash »

It will probably take a lot of coding to build in the cams system from fbpro, but even just a few preset camera angles to choose from would be better (overhead, sideline, etc). I would like to see how all players contribute to a play, and miss a lot of action with the current camera
Sonny
Posts: 2005
Joined: Wed Apr 03, 2002 9:51 pm

RE: Camera Angles

Post by Sonny »

ORIGINAL: anash

It will probably take a lot of coding to build in the cams system from fbpro, but even just a few preset camera angles to choose from would be better (overhead, sideline, etc). I would like to see how all players contribute to a play, and miss a lot of action with the current camera

There are already a few camera angles used for instant replay. Hopefully it should not be too hard for the game to switch to one of these during the game at the players choice.
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Guderon
Posts: 132
Joined: Wed Jun 30, 2004 9:43 pm
Location: Arizona

RE: Camera Angles

Post by Guderon »

I'd love a fixed overhead view. For me, that's the best view for really understanding why plays failed or succeeded. Very often, what players are doing away from the ball determines a plays outcome. That's the only view I ever used when playing FPS Football.
anash
Posts: 39
Joined: Sun Nov 04, 2001 10:00 am

RE: Camera Angles

Post by anash »

Brilliant Sonny, that would be great...
Magnum357
Posts: 613
Joined: Thu Apr 21, 2005 11:07 pm

RE: Camera Angles

Post by Magnum357 »

I have to adimit, a few extra different veiws would be kinda helpful. Football Pro 98 and Football Pro 99 had customizable veiws aswell, it might not be too hard for David too implement this. On the other hand, I would imagaine this is low on the priority list of things to do for David. He has to fix the bugs of the game first.
Sonny
Posts: 2005
Joined: Wed Apr 03, 2002 9:51 pm

RE: Camera Angles

Post by Sonny »

ORIGINAL: Magnum357

I have to adimit, a few extra different veiws would be kinda helpful. Football Pro 98 and Football Pro 99 had customizable veiws aswell, it might not be too hard for David too implement this. On the other hand, I would imagaine this is low on the priority list of things to do for David. He has to fix the bugs of the game first.

True. Bugs first then selectable views (or PDS improvements)- oh, I just want everything to be first on the list.[:D]
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
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