Jacksonville Rail Line

Strategic Command: American Civil War gives you the opportunity to battle for the future of the United States in this grand strategy game. Command the Confederacy in a desperate struggle for independence, or lead the Union armies in a march on Richmond.

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PvtBenjamin
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Jacksonville Rail Line

Post by PvtBenjamin »

There doesn't seem to be a rail line to Jacksonville from Richmond. Makes it too easy for the north to amphib in uncontested. :oops:

ty
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devoncop
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Re: Jacksonville Rail Line

Post by devoncop »

Thats because there wasn't one built in 1861 connecting Jacksonville to Richmond.

Rail in the south was very undeveloped generally.
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Re: Jacksonville Rail Line

Post by PvtBenjamin »

I really mean it this time. :?
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Re: Jacksonville Rail Line

Post by PvtBenjamin »

devoncop wrote: Wed Jul 13, 2022 6:09 pm Thats because there wasn't one built in 1861 connecting Jacksonville to Richmond.

Rail in the south was very undeveloped generally.
Yeah but for the PBEM game every Union player will just amphib into Jacksonville. I don't recall many Italian Generals for the North. :shock:
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devoncop
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Re: Jacksonville Rail Line

Post by devoncop »

Fair point but that was a diplomatic possibility.

There was no possibility of the South being able to construct such a rail line once at war.
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BiteNibbleChomp
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Re: Jacksonville Rail Line

Post by BiteNibbleChomp »

I can't add a rail link where none historically existed, and none did so... :?

What you can do is deploy a unit in a port city (Savannah or Charleston are two good choices), then transport the unit down to Jacksonville. That's actually cheaper than rail movement would be anyway, and if you use one of the brigades you get for free in the build queue on turn 2 they're certain to make it to Jacksonville before any Union amphibs can.

- BNC
Ryan O'Shea - Strategic Command Designer
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OldCrowBalthazor
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Re: Jacksonville Rail Line

Post by OldCrowBalthazor »

As CSA> Operate a brigade to Brunswick, Georgia. Next turn force march it to Jacksonville.
Best to cover Tallahassee too as the Union can land and take that FS capital in one blow.
Same with that place, rail a brigade or regiment to the town just north of Tallahassee...and march it in to the city next turn.

Easy as that.

Btw, those two short RR lines not connected to the main CSA trunk lines were built from the ports to cotton producing areas deeper inland. The war stopped planned links to the rest of the main lines.
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ElvisJJonesRambo
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Re: Jacksonville Rail Line

Post by ElvisJJonesRambo »

Speaking of Duval County, Jacksonville map: The St. Johns river should be bigger. All the way out to Mayport. Bigger, meaning it's decent size.
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Patrat
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Re: Jacksonville Rail Line

Post by Patrat »

If IIRC the story of the campaign in Florida. Didn't local Confederate troops play a big part after the Union invaded?

Perhaps something like the Texas volunteers force should be added if the Union invades Jacksonville.
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Re: Jacksonville Rail Line

Post by PvtBenjamin »

BiteNibbleChomp wrote: Wed Jul 13, 2022 9:31 pm I can't add a rail link where none historically existed, and none did so... :?

What you can do is deploy a unit in a port city (Savannah or Charleston are two good choices), then transport the unit down to Jacksonville. That's actually cheaper than rail movement would be anyway, and if you use one of the brigades you get for free in the build queue on turn 2 they're certain to make it to Jacksonville before any Union amphibs can.

- BNC
Thanks. Sea transport really isn't an option with the Norths overwhelming Navy good way to lose a unit. I understand that historically there wasn't a rail connection but did the South historically start the war with absolutely no troops (zero)in New Bern, Savannah, Jacksonville, Pensacola etc? That's 4-5 brigades for the South to protect just port cities. In the PBEM game the North starts with a very high amphibious capability, amphibious attacks are very cheap (way too cheap?), a strong Navy and there are no units defending multiple port cities. All the North player has to do is get one port city then transport units and HQ, The Northern amphibious option needs to be more expensive, harder and later in the game. ty
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BiteNibbleChomp
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Re: Jacksonville Rail Line

Post by BiteNibbleChomp »

PvtBenjamin wrote: Thu Jul 14, 2022 1:15 pm Thanks. Sea transport really isn't an option with the Norths overwhelming Navy good way to lose a unit. I understand that historically there wasn't a rail connection but did the South historically start the war with absolutely no troops (zero)in New Bern, Savannah, Jacksonville, Pensacola etc? That's 4-5 brigades for the South to protect just port cities. In the PBEM game the North starts with a very high amphibious capability, amphibious attacks are very cheap (way too cheap?), a strong Navy and there are no units defending multiple port cities. All the North player has to do is get one port city then transport units and HQ, The Northern amphibious option needs to be more expensive, harder and later in the game. ty
On turn 3 or 4 it is, the Union takes a while to get ships down there so you're safe if you do it quickly ;)

Re the no troops thing... pretty much yes:
In the Jacksonville area, Confederate defences were a measly cavalry company and artillery battery (far too small a force to represent on the map): https://en.wikipedia.org/wiki/Battle_of_St._Johns_Bluff
In North Carolina, "When Hatteras Island fell to Union forces in August 1861, only six regiments of infantry were available to defend the entire coast of the state" (https://en.wikipedia.org/wiki/Battle_of_New_Bern_(1862))
Pensacola had 7000 men (1-2 brigades in game), however these were pulled out once New Orleans fell. https://en.wikipedia.org/wiki/Battle_of ... ola_(1861)
Savannah is a city and units can deploy there as early as turn 2, so defending it is as easy as it gets.

The Confederacy gets a lot of brigades in the first few months of the game, and most locations can be covered if you decide it is a priority to do so. But the troops have to come from somewhere... just as they did historically.

- BNC
Ryan O'Shea - Strategic Command Designer
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