Worth $10?

Piercing Fortress Europa is a new game from veteran game designer Frank Hunter, which covers the campaigns of the Western Allies from July, 1943 through the end of April, 1945 in Sicily and Italy. Each area has its own map and time scale to best represent the campaigns for Sicily and Italy and the player is offered complete freedom, limited only by a historical order of battle and logistics model, to plan his operations and explore all of the many “what ifs” that the Italian theater has to offer.
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CaptBeefheart
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Worth $10?

Post by CaptBeefheart »

Hello Forumites,

With the Christmas sale going on, I'm just checking if this one is worthy to pay $10 for. Does it work reasonably well? Is it supported?

Cheers,
CB
Beer, because barley makes lousy bread.
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Rasputitsa
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RE: Worth $10?

Post by Rasputitsa »

ORIGINAL: CaptBeefheart

Hello Forumites,

With the Christmas sale going on, I'm just checking if this one is worthy to pay $10 for. Does it work reasonably well? Is it supported?

Cheers,
CB

Personally I would say that it is worth $10, but that's only a personal opinion.

It works reasonably well, if you can appreciate the WEGO operating system. Most games allow you to individually move your units to your chosen hexes giving you visual limits on movement and weather effects. You get to finish your turn mainly undisturbed by your opponent. In PFE you are shown the hexes that your units can reach, but have to assess whether they will actually get to the objective, as enemy simultaneous movement may block your moves and the one enemy unit you planned to attack could become three by the time the attack takes place. Better quality units move first, so by the time your orders start to take effect, the situation may have changed.

The player selects the actions and where the unit counters should move to, but when you activate 'end of turn', all units jump back to their start points and the turn plays out with movement and actions taking place in response to the orders that you selected, but enemy movement is simultaneous and there is no guarantee that what you have ordered will happen, as exactly you hoped. Gaps can close before your units can exploit them and FOW is very strong, so a lot of the certainty of other games is missing, leading to some frustration, but war is hell.

There are no on-screen odds and the Manual is slim on explaining effects, so allocating supplies and combat judgements are by trail and error. A little like the real thing, great generals get to learn from experience.

Frank Hunter mentioned that he might provide an update for PFE after CotD v3.06 had been completed, but then CotD v3.06 has not yet appeared, so ........

I hope that the forum discussion and AAR has provided enough information to help players get the best out of the game. Unfortunately I did the AAR over an extended period and placed it into the forum in under different discussion headings, so I must re-post it in a more coherent sequence.

So not perfect, but well worth considering, once the CHEMKID map and counter mods have been applied.[:)]


This thread shows some of the problems existing in the game, but I don't think that they are game breaking and there are work-arounds.

https://www.matrixgames.com/forums/tm.asp?m=4673051


PS : I have brought some of the older posts forward to see if that helps, also look in 'After Action Reports' AAR section.

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