Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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rkr1958
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 1. Fall 1939. Allied #2. Western Front. Movement.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 1. Fall 1939. Allied #2. Western Front. Counterair & Port Strike Kiel.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 1. Fall 1939. Allied #2. End of Turn.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 2. Winter 1939. Axis #1. War Diary.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 2. Winter 1939. Axis #1. Post DOW Setups.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 2. Winter 1939. Axis #1. Post Movement.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 2. Winter 1939. Axis #1. Post Offensive Air Mission Assignments.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 2. Winter 1939. Axis #1. Combat Operations.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 2. Winter 1939. Axis #1. End of Turn. Map 1/2.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 2. Winter 1939. Axis #1. End of Turn. Map 2/2.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

Post by Courtenay »

If I were the German player, I would be in shock. That was almost as bad as bad can be.
I thought I knew how to play this game....
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rkr1958
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Courtenay wrote: Fri Nov 11, 2022 8:57 pm If I were the German player, I would be in shock. That was almost as bad as bad can be.
It's likely to get much worse for Germany unless France is unlucky. Was debating as the allies on whether or not to be conservative but decided to go for it and really set Germany's timeline back.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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rkr1958 wrote: Sat Nov 12, 2022 6:43 pm
Courtenay wrote: Fri Nov 11, 2022 8:57 pm If I were the German player, I would be in shock. That was almost as bad as bad can be.
It's likely to get much worse for Germany unless France is unlucky. Was debating as the allies on whether or not to be conservative but decided to go for it and really set Germany's timeline back.
After looking at the board the French and Great Britain can get 2:1 odds against Brussels & Luxembourg, respectively. So, it's really not all that risky. Barring the 2:1, 4-6 die rolls looks like Germany going to be in trouble.

I do need to review the conquest rules wrt/who gets the BRPs for Brussels & Luxembourg at the start of the year.

After looking at 24.3 and assuming both 2:1 attacks are successful, France would get the 15 BRPs for Belgium and Great Britain 5 BRPs for Luxembourg during the 1940 YSS. Assuming Germany "recaptures" them both during 1940 they won't get the 20 BPRs until 1941. To add insult to injury Germany is likely to lose out on these 20 BRPs for a year (i.e., 1940).

I don't recall ever having this kind of intrigue in any of my solo games 40 years ago. I'm not sure if that's because I'm a better strategist now versus then or if I'm just rusty. I do know that this game I'm religiously following the sequence of play versus winging it all those years ago.

At least in AH's 3rd Reich a disaster of a game is over quicker than in MWIF, barring resignation of course.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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ADDENDUM. FALL 1939. Allied. USSR UCR & SR Phases.

I forgot last turn the unit construction and strategic redeployment phases for the USSR. One advantage of vassal is that I can go back and fix it. One disadvantage of vassal vs MWIF is that I have to enforce both the phases and rules which MWIF so wonderfully handles.
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 2. Winter 1939. Allied #2. Post Movement Phase.

BRPs
Great Britain 73, Limit 62, At risk 10 if Copenhagen not recaptured.
France 48, Limit 42.
USSR (neutral) 46, Limit 45.

DOWs
none

Options
Western: Britain Off, France Off, USSR pass.
Med: Britain Attrition, France Attrition, USSR Attrition
Eastern: Britain Pass, France Pass, USSR Attrition

BRPs:
Britain: 58, 47 limit
France: 33, 27 limit
USSR 46, 45 limit.

Movement Phase.
Eastern Front.
USSR: Red Army push their armies, corps & divs around to approximate, Figure 4. A practical defense of "Mother Russia" from the players guide. While not an exact match I think I will achieve the spirit of that deployment.

Western Front.
Great Britain: 1 BEF inf, 1st armor corps -> O24 (Sedan). 4 AF -> L24 (Calais), AB deployed & 2x5 airwings -> K25 (Great Yarmouth) for 3:1 assault to liberate Luxembourg.
5th inf corps from K23 (London) -> L22 (Southampton/Portsmouth). 5-4 airwing Coventry -> Harwich.
France. 12th, 13th, 1st, 2nd, 4th & 14th inf & 2nd & 5th GCM tank corps move adjacent to Brussels, 5-4 air wings to M23 (Dippie) & O22 (Paris) for 2:1 blitz on Brussels. 1st tank corps adjacent to exploit breakthrough to N24.

Med.
Great Britain: WDF armor div, Egypt inf div & 2 BEF inf corps push west towards the Libyan border. The Western Allies are smelling blood in the water and are preparing to push into Libya if, or when, Italy joins the war.
Attachments
40Winter-AL-Post-Movement.jpg
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

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Turn 2. Winter 1939. Allied #2. Combat Phase.

Combat Phase:
Offensive Air Ground Support: Britain. 16 AF {4 L24 (Calais) & 7 K25 (Great Yaramouth)} -> Sedan. France. 10 AF (5 Paris, 5 Calais) vs Brussels(M25).

Ground Combat Resolution:
(1) Britain. Sedan. 7 ground + 11 air = 18 --vs-- 3 ground x 2 = 6. 18:6=3:1. D6=6 -> D. Whermacht 11th inf corps destroyed. British 1st armor & 1 BEF inf corps advance into and liberate Luxembourgh.
(2) France. 18 ground + 10 Air = 28 --vs-- 7 ground x 3 =14. 28:14=2:1. D6=2 -> CA2, D6=2->EX(7 factors). Whermacht lose 3rd panzer & 9 inf corps. French lose 1st, 2nd inf corps & 3 AF. 2nd & 5th GCM tank corps move advance into Brussles.
This victory achives a breakthrough with 1st armor corps in position to exploit.

Exploiting Units.
French 1st tank crops -> Brussels -> moves 1 hex to N24.
Attachments
02-40Winter-Allied-Offensive-Air-Missions.jpg
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02-40WInter-Allied-CP-1-Luxembourg.jpg
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02-40WInter-Allied-CP-2-Brussles.jpg
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

Post by rkr1958 »

Turn 2. Winter 1939. Allied #2. Unit Construction & Strategic Redeployment Phases.

BRPs.
Britain loses 10 BRPs for failure to recapture Copenhagen.
Britain: 58-10=48, Limit=47-0. Note. 11.3 Involuntary losses are disregarded wrt/BRP per turn spending limit.
France: 33, 27 limit.
USSR: 46, 45 limit.

Unit construction phase:
Great Britain: 1 AF(3), 1 5-4 airwing(15), 2 4-5 arm(16), 1 3-4 inf(3), 4 Repl(4) = 3+15+16+3+4=41. BRPs=48-41=7.
1 AF, 5-4 airwing, 3rd armor corps -> London.
2nd armor corps -> L22 (Southampton/Portsmouth)
6th inf corps -> Royston (F26).
Repl x 4: L21, L23, J25, Royston(F26).

France. 3 AF(9), 2 2-3 inf(4) = 9+4=13. BRPs=33-13=20.
3 AF -> M23 (Dippie) & combines w/2 AF -> 5-4 airwing.
1st inf corps -> Paris.

USSR. 2 3-5 arm(12), 1 5-4 AF(15)=12+15=27. BRPs=46-27=19.
5th tank army -> L24.
6th tank army -> F42.
5-4 air wing & AB -> I44.

Strategic Redeployment.
Great Britain: 1/7: 1 AF. London -> L25 (Calais) & combines w/4 AF -> 5-4 air wing.
2/7. 5th inf corps. L22 (Southampton/Portsmouth) -> Royston(F26), 1 Fleet Sea Escort -> France M24.
3/7. 2nd armor corps. L22 (Southampton/Portsmouth) -> Royston(F26), 1 Fleet Sea Escort -> France O24 (Sedan).
4/7. 6th inf corps. Royston(F26), 1 Fleet Sea Escort -> Gibraltar, +1 Fleet (Gib) Escort -> Malta (GG19).
5/7. 6th replacements. Royston(F26), 1 Fleet Sea Escort -> Gibraltar, +1 Fleet (Gib) Escort -> Haifa (port) -> KK33.
6/7. AB. London (k23) -> UK G25.

France: 1/5 3 inf corps. P33 -> Q33.

USSR: 1/6. 5th 2-3 inf corps. E41 -> L42.
2/6. 6th tank army. F42 -> G40.

BRPs (EOT).
Britain=7, France=20, USSR=19.
Attachments
02-40WINTER-EOT-Map-1.jpg
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

Post by Courtenay »

On the first turn, your report says that the French built 2x4-5 armored units in Paris for 8 BRPs, but the picture shows 3-5s. Also, other armor costs 2 BRP per factor, so shouldn't this be 2x3-5 for 12 BRPs?

The French have those BRPs, so you can change this with no problem. If the French did have to spend four more BRPs for the armor, then the Allies would have been tied with the Axis, and might not have to spend the 15 BRPs for an offensive option. (Not sure of the rule.)
I thought I knew how to play this game....
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Re: Mirror Counterfactual Solo Game. Fascist Tide Scenario.

Post by rkr1958 »

Courtenay wrote: Sun Nov 20, 2022 6:14 pm On the first turn, your report says that the French built 2x4-5 armored units in Paris for 8 BRPs, but the picture shows 3-5s. Also, other armor costs 2 BRP per factor, so shouldn't this be 2x3-5 for 12 BRPs?

The French have those BRPs, so you can change this with no problem. If the French did have to spend four more BRPs for the armor, then the Allies would have been tied with the Axis, and might not have to spend the 15 BRPs for an offensive option. (Not sure of the rule.)
Yes, I indeed miscalculated ... good catch!
Ronnie
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