4.4.1.0 Production Planning Sea Route blues

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BrianSchick
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Joined: Tue Jan 27, 2009 10:09 pm

4.4.1.0 Production Planning Sea Route blues

Post by BrianSchick »

Hello everyone.
This problem has been bugging me since for a long time now. The automatic resource pathing doesn't optimize total resource paths.

But now, when I use the right click and left click to set a manual sea route for the CW Venuzuelan oil, it doesn't keep my path when I press recompute.
The auto pather wants to send the Venuzuelian oil through the central atlantic when a perfectly good East Coast route exists. Instead it disrupts my South African resources by bouncing the Guyanan resources into the Cape Verde so the Venuzuelian oil can go through the Central Atlantic.

I reset everything the right way with the manual right click and click a path for each resource, but when I click 'recompute', it resets everything to the maddening auto-picked route lists, dropping two precious resources to rot on the docks of Africa.

And now, in 4.1.1, I occasionally get the "That is an all railway path" error when I right click on the first errant sea zone of a sea path. Fiddling with the where to button and the default / override buttons can get around the all rail path fake error.

But still, maddening.

Here, you try it. Send all venuzuelian oil and the port of spain oil to england via the east coast, and send the two guyanan oil to england via the central atlantic. Let me know if it stays put for you.

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BrianSchick
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RE: 4.4.1.0 Production Planning Sea Route blues

Post by BrianSchick »

Here's the fake bug.


Image
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paulderynck
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RE: 4.4.1.0 Production Planning Sea Route blues

Post by paulderynck »

Were you trying to change the route with the Default setting?

Paul
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RE: 4.4.1.0 Production Planning Sea Route blues

Post by paulderynck »

I spent a lot of time on this and have been unable to get the oil going to Free France to work correctly. The program insists on sending it to production in Algiers, but there's no factory in Algiers. If you switch to Free France, there is no TR entry for oil.

Switching back to the CW, there was a time when I could edit the convoy routes but the one for the oil to Free France always comes up blank.

Paul
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Centuur
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RE: 4.4.1.0 Production Planning Sea Route blues

Post by Centuur »

1. Force the resource which goes through the Central Atlantic to go to a city/factory in the UK of your choice (default setting). Press recompute.
2. Change the route that that resource is taking (right click on central atlantic and than left click on East Coast, North Atlantic and double left click on FarOes Gap. Press recompute.

It is OK after this...

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paulderynck
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Re: RE: 4.4.1.0 Production Planning Sea Route blues

Post by paulderynck »

Centuur wrote: Tue Feb 22, 2022 1:32 pm 1. Force the resource which goes through the Central Atlantic to go to a city/factory in the UK of your choice (default setting). Press recompute.
2. Change the route that that resource is taking (right click on central atlantic and than left click on East Coast, North Atlantic and double left click on FarOes Gap. Press recompute.

It is OK after this...
While I can get all the South American oil to go through the East Coast this way, it doesn't improve production (there are enough CPs for the UK to get 15 resources and for FF to get the lends) and it doesn't fix the oil going to FF which is still showing as going to production (wrong, should go to Saved) and its route display is blank, when indeed, there are several routes. (either thru CSV or BoB and then Spain).
Paul
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by Centuur »

I've only looked at the claim that the sea route could not be changed...
Peter
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by CL55AMG »

It would be a nice option to turn off automatic routing of convoys/resources/oil/Build points and do them all manually.
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Centuur
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by Centuur »

That, I agree on. However, the problem is that the rules have to be enforced. According to Steve, it is impossible to enforce the rules automatically if players can make all decision manually...
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Joseignacio
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by Joseignacio »

Centuur wrote: Tue Mar 08, 2022 4:47 pm That, I agree on. However, the problem is that the rules have to be enforced. According to Steve, it is impossible to enforce the rules automatically if players can make all decision manually...
If that is the only problem, then the game could use the conv for the mandatory agreements and let us manage manually the rest.
CL55AMG
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by CL55AMG »

Centuur wrote: Tue Mar 08, 2022 4:47 pm That, I agree on. However, the problem is that the rules have to be enforced. According to Steve, it is impossible to enforce the rules automatically if players can make all decision manually...
I am not quite following why this would be a problem. Once the convoy routes were established, the game would 'lock' the convoy points from changes until the next turn or the rules allowed.
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paulderynck
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by paulderynck »

Mainly it's because of trade agreements having priority over all other resource and BP transportation and the rules say a lend must get through if at all possible.

For example you have your convoy lines happily established and then Murmansk is taken and the arctic ices in. But there is a way to get your lends to the USSR by going around Africa and through Persia. By rule, you must do it that way no matter how much is messes up the plans you had for resources from India and Africa to get to the UK.

Mind you, a message from the program saying the routes don't work for announced lends might be less frustrating. Maybe give the players more control and then have a programmed "veto". But then the program has to "know" if a lend can get though, and if it can do that then it ought to be able to optimize whatever is left, like gamers do.
Paul
BrianSchick
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by BrianSchick »

The manual routes don't seem to be sticking.
On the final production phase, I wrangled the routes to get the CW 12 build points, but only 10 show up to be spent.
I'll save the file the next time this happens, next turn.
Brian M. Schick
BrianSchick
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by BrianSchick »

Ok. Production routes are not being saved. The CW gets shorted 3 BP.

Pics:
Commonwealth before wrangling optimal convoy routes.
Commonwealth after wrangling optimal convoy routes.
Commonwealth summary final production.
Commonwealth spend BP.
FinProd beforerecompute.JPG
FinProd beforerecompute.JPG (179.56 KiB) Viewed 948 times
FinProd afterrecompute.JPG
FinProd afterrecompute.JPG (205.54 KiB) Viewed 948 times
FinProd summary.JPG
FinProd summary.JPG (254.48 KiB) Viewed 948 times
FinProd summary.JPG
FinProd summary.JPG (254.48 KiB) Viewed 948 times
Attachments
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Brian M. Schick
BrianSchick
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by BrianSchick »

Prod spendBP.JPG
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Brian M. Schick
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Centuur
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by Centuur »

Do you have a gamesave from the preliminary production phase too? I need to compare the two if possible.
Peter
BrianSchick
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by BrianSchick »

Shortly. I'm almost there this turn, and I expect the same behavior.
Brian M. Schick
BrianSchick
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by BrianSchick »

Ok. Here's this turn's pre-prod planning before wrangling sea routes.
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Brian M. Schick
BrianSchick
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by BrianSchick »

Do note that one build point is supposed to go to China this turn. It looks as if the auto-router is sending a fifth BP to France rather than the new one to China. This should be wrangle-able. There it is. 4th traded BP of the 5.
The Persian oil is hogging the Bay of Biscay route. Wrangling to free the BoB sea zone for the last BP given to France...
Almost there. One BP to France refuses to use the now free convoy in the BoB...
No luck. Giving up and routing for France. Done.
Back to CW for final wrangling... Fail. Giving up.
PreProd Wrangling - Refusal to use BoB.JPG
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Brian M. Schick
BrianSchick
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Re: 4.4.1.0 Production Planning Sea Route blues

Post by BrianSchick »

Ok. Now for Final Production.
Here's the game file before wrangling.
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